import { _decorator, Animation, Component, Label, Node, resources, Sprite, SpriteAtlas, tween, v3 } from 'cc'; import { SuperCards, SuperCardsType } from '../common/config/CardSet'; import { SkillSet } from '../common/config/SkillSet'; const { ccclass, property } = _decorator; @ccclass('LuckCardComp') export class LuckCardComp extends Component { timer:number=3; start() { this.timer=2 // console.log("[LuckCardComp]:start") } update(deltaTime: number) { this.timer-=deltaTime if(this.timer<=0){ let anim=this.node.getComponent(Animation) if(anim) anim.play("luckcardend") this.do_destroy() this.timer=2 } } show_card(card:any){ var icon_path = "game/heros/cards" resources.load(icon_path, SpriteAtlas, (err: any, atlas) => { const sprite = this.node.getChildByName("icon").getComponent(Sprite); sprite.spriteFrame = atlas.getSpriteFrame(SuperCards[card.uuid].path); }); this.node.getChildByName("name").getComponent(Label).string=SuperCards[card.uuid].name switch(SuperCards[card.uuid].type){ case SuperCardsType.BUFF: this.node.getChildByName("val").getComponent(Label).string="+"+SuperCards[card.uuid].value2 break case SuperCardsType.AOE: this.node.getChildByName("val").getComponent(Label).string=SkillSet[SuperCards[card.uuid].value1].name+"X"+SuperCards[card.uuid].value2 break } } do_destroy(){ tween(this.node) .to(0.2, { scale: v3(2,2,0), }, {onComplete:()=>{ this.node.destroy() }}) .start(); } }