import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,v3 } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { smc } from "../common/SingletonModuleComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { HeroCard } from "../monster/HeroCard"; import { HeroCardViewComp } from "../monster/HeroCardViewComp"; import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; import { CardList } from "../common/config/CardSet"; import { HeroModelComp } from "../monster/HeroModelComp"; import { SkillSet } from "../common/config/SkillSet"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('CardControllerComp') @ecs.register('CardController', false) export class CardControllerComp extends CCComp { card_level:number = 1; in_load:boolean = false cards:any = { 1:{uuid:1101,type:1,alive:false}, 2:{uuid:1102,type:1,alive:false}, 3:{uuid:1103,type:1,alive:false}, 4:{uuid:1104,type:1,alive:false}, 5:{uuid:1105,type:1,alive:false}, 6:{uuid:1106,type:1,alive:false}, } protected onLoad(): void { let card1 = this.node.getChildByName("cards").getChildByName("card1"); let card2 = this.node.getChildByName("cards").getChildByName("card2"); let card3 = this.node.getChildByName("cards").getChildByName("card3"); let card4 = this.node.getChildByName("cards").getChildByName("card4"); let card5 = this.node.getChildByName("cards").getChildByName("card5"); let card6 = this.node.getChildByName("cards").getChildByName("card6"); // info_button.on(NodeEventType.TOUCH_START, this.onTouchMove, this); // info_button.on(NodeEventType.TOUCH_MOVE, this.onTouchMove, this); card1.on(NodeEventType.TOUCH_START, this.touch1, this); card1.on(NodeEventType.TOUCH_MOVE, this.touch1, this); card2.on(NodeEventType.TOUCH_START, this.touch2, this); card2.on(NodeEventType.TOUCH_MOVE, this.touch2, this); card3.on(NodeEventType.TOUCH_START, this.touch3, this); card3.on(NodeEventType.TOUCH_MOVE, this.touch3, this); card4.on(NodeEventType.TOUCH_START, this.touch4, this); card4.on(NodeEventType.TOUCH_MOVE, this.touch4, this); card5.on(NodeEventType.TOUCH_START, this.touch5, this); card5.on(NodeEventType.TOUCH_MOVE, this.touch5, this); card6.on(NodeEventType.TOUCH_START, this.touch6, this); card6.on(NodeEventType.TOUCH_MOVE, this.touch6, this); card1.on(NodeEventType.TOUCH_END, this.onTouchEnd, this); card1.on(NodeEventType.TOUCH_CANCEL, this.onTouchEnd, this); card2.on(NodeEventType.TOUCH_END, this.onTouchEnd, this); card2.on(NodeEventType.TOUCH_CANCEL, this.onTouchEnd, this); card3.on(NodeEventType.TOUCH_END, this.onTouchEnd, this); card3.on(NodeEventType.TOUCH_CANCEL, this.onTouchEnd, this); card4.on(NodeEventType.TOUCH_END, this.onTouchEnd, this); card4.on(NodeEventType.TOUCH_CANCEL, this.onTouchEnd, this); card5.on(NodeEventType.TOUCH_END, this.onTouchEnd, this); card5.on(NodeEventType.TOUCH_CANCEL, this.onTouchEnd, this); card6.on(NodeEventType.TOUCH_END, this.onTouchEnd, this); card6.on(NodeEventType.TOUCH_CANCEL, this.onTouchEnd, this); const clickEventHandler = new EventHandler(); clickEventHandler.target = this.node; // 这个 node 节点是你的事件处理代码组件所属的节点 clickEventHandler.component = 'CardControllerComp';// 这个是脚本类名 clickEventHandler.handler = 'user_card'; clickEventHandler.customEventData = 'foobar'; const button1 = this.node.getChildByName('cards').getChildByName('card1').getComponent(Button); const button2 = this.node.getChildByName('cards').getChildByName('card2').getComponent(Button); const button3 = this.node.getChildByName('cards').getChildByName('card3').getComponent(Button); const button4 = this.node.getChildByName('cards').getChildByName('card4').getComponent(Button); const button5 = this.node.getChildByName('cards').getChildByName('card5').getComponent(Button); const button6 = this.node.getChildByName('cards').getChildByName('card6').getComponent(Button); button1.clickEvents.push(clickEventHandler); button2.clickEvents.push(clickEventHandler); button3.clickEvents.push(clickEventHandler); button4.clickEvents.push(clickEventHandler); button5.clickEvents.push(clickEventHandler); button6.clickEvents.push(clickEventHandler); } start() { this.load_cards() // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 // this.on(ModuleEvent.Cmd, this.onHandler, this); } /** 全局消息逻辑处理 */ // private onHandler(event: string, args: any) { // switch (event) { // case ModuleEvent.Cmd: // break; // } // } touch1(event: EventTouch) { console.log("touch 1"); } touch2(event: EventTouch) { console.log("touch 2"); } touch3(event: EventTouch) { console.log("touch 3"); } touch4(event: EventTouch) { console.log("touch 4"); } touch5(event: EventTouch) { console.log("touch 5"); } touch6(event: EventTouch) { console.log("touch 6"); } show_info(uuid:number,type:number){ console.log("show_info",uuid) let node =this.node.getChildByName("item_box") if(type == 2){ smc.vm_data.item_box.info = SkillSet[uuid].info smc.vm_data.item_box.name = SkillSet[uuid].name smc.vm_data.item_box.skillcd = SkillSet[uuid].cd smc.vm_data.item_box.skillsd = SkillSet[uuid].sd smc.vm_data.item_box.atk = SkillSet[uuid].atk smc.vm_data.item_box.hp = SkillSet[uuid].hp node.active=true } if(type == 3){ console.log(SkillSet[uuid]) smc.vm_data.item_box.info = SkillSet[uuid].info smc.vm_data.item_box.name = SkillSet[uuid].name smc.vm_data.item_box.skillcd = SkillSet[uuid].cd smc.vm_data.item_box.skillsd = SkillSet[uuid].sd smc.vm_data.item_box.atk = SkillSet[uuid].atk smc.vm_data.item_box.hp = SkillSet[uuid].hp smc.vm_data.item_box.shield = SkillSet[uuid].shield node.active=true if(SkillSet[uuid].shield > 0){ node.getChildByName("data").getChildByName("shield").active=true } if(SkillSet[uuid].hp > 0){ node.getChildByName("data").getChildByName("hp").active=true } } } onTouchEnd(){ let node = this.node.getChildByName("item_box") node.active=false node.getChildByName("data").getChildByName("shield").active=false node.getChildByName("data").getChildByName("hp").active=false } shuaxin(dt: number) { smc.vm_data.shuaxin.min += smc.vm_data.shuaxin.speed*dt; if (smc.vm_data.shuaxin.min >= smc.vm_data.shuaxin.max) { smc.vm_data.shuaxin.min = 0; this.load_cards() } } // cards_update(){ // if(smc.vm_data.gold.min >= smc.vm_data.cards.up_cost){ // smc.vm_data.gold.min -= smc.vm_data.cards.up_cost; // smc.vm_data.cards.level += 1; // smc.vm_data.gold.max +=2; // smc.vm_data.cards.up_cost += 2 // if(smc.vm_data.cards.level >= smc.vm_data.cards.level_max){ // smc.vm_data.cards.level = smc.vm_data.cards.level_max; // smc.vm_data.cards.up_cost = 11 // } // console.log("card _level:"+this.card_level+"cost:"+smc.vm_data.cards.up_cost) // }else{ // oops.gui.toast("金币不够"); // } // } palyer_ref(){ if (this.in_load) { return } if((smc.vm_data.shuaxin.max-smc.vm_data.shuaxin.min) < 0.5 ){ oops.gui.toast("马上就要刷新了") return } if(smc.vm_data.shuaxin.min < 0.5){ oops.gui.toast("不要刷新太快哦") return } if (smc.vm_data.gold.min < smc.vm_data.cards.ref_cost) { oops.gui.toast("金币不足") return } smc.vm_data.gold.min -= smc.vm_data.cards.ref_cost; this.load_cards() smc.vm_data.shuaxin.min = -5 if(smc.vm_data.shuaxin.min <=0 ){ smc.vm_data.shuaxin.min = 0 } } load_cards() { this.in_load = true let card:any=null for (let index = 1; index <= 6; index++) { card=RandomManager.instance.getRandomByObjectList(CardList, 1); this.cards[index].uuid=card[0].uuid this.cards[index].type=card[0].type let url: string = ""; let pathName: string = ""; let name: string = ""; let level: number = 0; let { uuid, type } = card[0]; switch (type) { case 1: url = "game/heros/heros"; ({ path: pathName, name, level } = smc.heros[uuid]); break; case 2: url = "game/heros/skill"; ({ path: pathName, name, level } = smc.skills[uuid]); break; case 3: default: url = "game/heros/skill"; ({ path: pathName, name, level } = smc.skills[uuid]); } let node=this.node.getChildByName('cards').getChildByName('card'+index) node.getChildByName('cost').getComponent(Label).string=level.toString() node.getChildByName('name').getComponent(Label).string=name // const sprite = node.getChildByName("item").getComponent(Sprite); // console.log(this['card'+index],url,pathName,sprite) resources.load(url, SpriteAtlas, (err: any, atlas) => { const sprite = node.getChildByName("item").getComponent(Sprite); sprite.spriteFrame = atlas.getSpriteFrame(pathName); }); this.cards[index].alive=true } // console.log("cards:",this.cards) this.in_load = false } load_card(){ } use_card(event:Event,index: number){ this.cards[index].alive=false this.check_card(index) console.log("cards:",this.cards) } check_card(index:number){ let heros = ecs.query(ecs.allOf(HeroModelComp)) // let heross= ecs.query(ecs.allOf(MonsterViewComp)) // console.log("heross",heross) if(heros.length >= 4&&this.cards[index].type == 1){ oops.gui.toast("英雄数量达到上限"); return; } if(smc.vm_data.gold.min >= this.card_level){ this.cards[index].alive=false this.do_use_card(index) smc.vm_data.gold.min -= this.card_level; }else{ oops.gui.toast("金币不够"); } } do_use_card(index:number){ switch (this.cards[index].type) { case 1: oops.message.dispatchEvent("do_add_hero", { uuid: this.cards[index].uuid }); break; case 2: oops.message.dispatchEvent("do_use_skill", { uuid: this.cards[index].uuid }); break; case 3: oops.message.dispatchEvent("do_use_skill", { uuid: this.cards[index].uuid }); break; default: break; } } protected update(dt: number): void { this.shuaxin(dt) } get_card_list(){ let list = RandomManager.instance.getRandomByObjectList(CardList, 1); return list } /** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }