import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { Initialize } from "../initialize/Initialize"; import { GameMap } from "../map/GameMap"; import { MissionData, MissionMons, Missions } from "./config/Mission"; // import { Role } from "../role/Role"; // import { data } from "../data/data"; /** 游戏模块 */ @ecs.register('SingletonModule') export class SingletonModuleComp extends ecs.Comp { /** 游戏初始化模块 */ initialize: Initialize = null!; /** 游戏地图 */ map: GameMap = null!; mission:any={ status:0, //0:未开始 1:进行中 2:胜利 3:失败 play:false, pause:false, }; fight_heros=[] mheros:any = []; monsters:any = []; sk_info:any = [] monsters_dead:any = [] heros_dead:any = [] hero_pos:any=[] enemy_pos:any =[] hero_front_x:number = 0; hero_back_x:number = 0; mon_front_x:number = 0; mon_back_x:number = 0; vmdata: any = { game_over:false, game_pause:false, mission_data:{ }, }; vmAdd() { this.vmdata.mission_data=MissionData VM.add(this.vmdata, "data"); } reset() { for (var key in this.vmdata) { delete this.vmdata[key]; } } } export var smc: SingletonModuleComp = ecs.getSingleton(SingletonModuleComp);