import { _decorator ,Vec3,v3, Prefab, instantiate,Node} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer"; import { BoxSet, GameSet } from "../common/config/BoxSet"; import { smc } from "../common/SingletonModuleComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { MapViewScene } from "./view/MapViewScene"; import { MissionSet,MissionNum,MonsetList, BossList } from "../common/config/MissionSet"; import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; import { Role } from "../Role/Role"; import { Hero } from "../hero/Hero"; import { HeroModelComp } from "../hero/HeroModelComp"; import { Mon } from "../mon/Mon"; import { MonModelComp } from "../mon/MonModelComp"; import { Boss} from "../Boss/Boss"; import { UIID } from "../common/config/GameUIConfig"; import { Talents } from "../common/config/TalentSet"; import { HeroViewComp } from "../hero/HeroViewComp"; import { HeroSet } from "../common/config/heroSet"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('MapMonsterComp') @ecs.register('MapMonster', false) export class MapMonsterComp extends CCComp { onLoad(){ // 监听全局事件 } start() { } protected update(dt: number): void { } /** 视图层逻辑代码分离演示 */ /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }