import { _decorator, Label } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { smc } from "../common/SingletonModuleComp"; import { MissionHomeComp } from "./MissionHomeComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { GameEvent } from "../common/config/GameEvent"; import { SkillSet } from "../common/config/SkillSet"; import { SChipComp } from "../hero/SChipComp"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('MSCardComp') @ecs.register('MSCardComp', false) export class MSCardComp extends CCComp { mhc:MissionHomeComp s_uuid: number = 0; is_update: boolean = false; is_select: boolean = false; is_selected: boolean = false; /** 视图层逻辑代码分离演示 */ start() { oops.message.on(GameEvent.MSSelected, this.update_select, this); this.mhc=this.node.parent.parent.parent.parent.getComponent(MissionHomeComp) this.change() } change_set(){ this.is_update=!this.is_update this.is_select=!this.is_select this.change() } change(){ if(this.is_update){ this.node.getChildByName("update").active=true }else{ this.node.getChildByName("update").active=false } if(this.is_select){ this.node.getChildByName("set").active=true this.update_select() }else{ this.node.getChildByName("set").active=false } } update_data(){ if(smc.skills[this.s_uuid].slv>=1) {this.node.getChildByName("slv").getChildByName("s1").active=true} else {this.node.getChildByName("slv").getChildByName("s1").active=false}; if(smc.skills[this.s_uuid].slv>=2) {this.node.getChildByName("slv").getChildByName("s2").active=true} else {this.node.getChildByName("slv").getChildByName("s2").active=false}; if(smc.skills[this.s_uuid].slv>=3) {this.node.getChildByName("slv").getChildByName("s3").active=true} else {this.node.getChildByName("slv").getChildByName("s3").active=false}; if(smc.skills[this.s_uuid].slv>=4) {this.node.getChildByName("slv").getChildByName("s4").active=true} else {this.node.getChildByName("slv").getChildByName("s4").active=false}; if(smc.skills[this.s_uuid].slv>=5) {this.node.getChildByName("slv").getChildByName("s5").active=true} else {this.node.getChildByName("slv").getChildByName("s5").active=false}; this.node.getChildByName("update").getChildByName("cost").getComponent(Label).string =smc.skills[this.s_uuid].num.toString()+ " / "+(SkillSet[this.s_uuid].upcost*(1+smc.skills[this.s_uuid].slv)).toString() let sc= this.node.getChildByName("update").getChildByName("schip").getComponent(SChipComp) sc.update_data(this.s_uuid,0) } select(){ smc.mission.mskill=this.s_uuid this.mhc.select_skill() oops.message.dispatchEvent(GameEvent.MSSelected,{uuid:this.s_uuid}) } update_select(){ console.log("update_select",smc.mission.mskill,this.s_uuid) if(smc.mission.mskill ==this.s_uuid){ this.node.getChildByName("set").getChildByName("btn").active=false }else{ this.node.getChildByName("set").getChildByName("btn").active=true } } update_lv(){ if(smc.skills[this.s_uuid].num <= (SkillSet[this.s_uuid].upcost*(1+smc.skills[this.s_uuid].slv))){ oops.gui.toast("技能碎片不足") return } smc.skills[this.s_uuid].num -= (SkillSet[this.s_uuid].upcost*(1+smc.skills[this.s_uuid].slv)) smc.skills[this.s_uuid].slv++ let mscards:any= ecs.query(ecs.allOf(MSCardComp)); for(let i=0;i