import { Talents } from "./TalentSet" /** * atp :忘记是什么了 * vun : 免伤 * ap : 攻击 * def : 防御 * crit : 暴击 * crit_add : 暴击伤害加成 * ucr : 免暴率 * dodge : 闪避 * abh 攻击后回血量 * abc 攻击后回血次数 * uabh 被攻击后回血量 * uabc 被攻击后回血次数 * cbh 暴击后回血量 * cbc 暴击后回血次数 * aua 攻击后增加攻击 * auc 攻击后增加攻击次数 * uaua 被攻击后增加攻击 * uauc 被攻击后增加攻击次数 * cua 暴击后增加攻击 * cuc 暴击后增加攻击次数 * aexp 攻击经验 * uaexp 受伤经验 * dexp 死亡经验 * sk1 普通攻击,根据星级变化 * sk2 技能,根据星级变化 * sk3 技能,根据星级变化 * pw 能量初始值 * pwm 能量最大值 * pws 能量每秒增值 * apw:攻击能量增值, * uapw:受伤能量增值, * cpw:暴击能量增值, * dopw:闪避能量增值, * dpw:死亡能量增值, * akc 攻击触发sk3需要次数 * akr 攻击触发sk3机率 * uac 受伤触发sk3需要次数 * uar 受伤触发sk3机率 * dgc 闪避触发sk3需要次数 * dgr 闪避触发sk3机率 * crr 暴击触发sk3机率 * crc 暴击触发sk3需要次数 **/ export const HeroInfo = { 9001: { uuid:9001,name: "圣盾骑士",path:"k1",type:1,hp: 1000, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5, lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:10,uapw:10,cpw:10,dpw:10,dopw:10, akr:[10,20,30,40,50],akc:[1,1,1,1,1],uar:[10,20,30,40,50],uac:[1,1,1,1,1],dgr:[10,20,30,40,50],dgc:[1,1,1,1,1],crr:[10,20,30,40,50],crc:[1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 9002: { uuid:9002,name: "狂暴骑士",path:"k2",type:1,hp: 100, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5, lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50],akc:[1,1,1,1,1],uar:[10,20,30,40,50],uac:[1,1,1,1,1],dgr:[10,20,30,40,50],dgc:[1,1,1,1,1],crr:[10,20,30,40,50],crc:[1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, 9003: { uuid:9003,name: "防御骑士",path:"k3",type:1,hp: 100, hp_up:10, shp_up:20,def:10,def_up:1,sdef_up:20,ap:20,ap_up:2,sap_up:20,atp:1,vun:0,crit:20,crit_add:0,ucr:0,dodge:0,dis:100,a_cd:1.5, lvexp:0,slvexp:0, speed: 100,aexp:5,uaexp:1,cexp:10,doexp:10,dexp:20,sk1:[9001,9001,9001,9001,9001],sk2:[2002,2002,2002,2002,2002],sk3:[2002,2002,2002,2002,2002],pw:0,pwm:150,pws:10,apw:0,uapw:0,cpw:0,dpw:0,dopw:0, akr:[10,20,30,40,50],akc:[1,1,1,1,1],uar:[10,20,30,40,50],uac:[1,1,1,1,1],dgr:[10,20,30,40,50],dgc:[1,1,1,1,1],crr:[10,20,30,40,50],crc:[1,1,1,1,1], abh:0,abc:0,uabh:0,uabc:0,cbh:0,cbc:0,aua:0,auc:0,uaua:0,uauc:0,cua:0,cuc:0,wp:1001,arm:2001,ring:3001,shoes:4001, tals:["这是一级说明","这是二级说明","这是三级说明","这是四级说明","这是五级说明"] }, } export const HeroList = [9001,9002,9003] export const MonSet = { 5001: { uuid: 5001, path: "boss1", type: 1, level: 1,cost:2, name: "骷髅王", atk: 30, hp: 150, atk_dis: 200, a_cd: 2, power: 0, power_max: 10, speed: 7, max_skill: "精准打击", skill_uuid: 1001, max_skill_uuid: 1002, atktype: 1 }, } export const HeroSet = { StartPos:{ 1: -300, 2: -300, 3: -300, } }