/* * @Author: dgflash * @Date: 2021-11-18 14:20:46 * @LastEditors: dgflash * @LastEditTime: 2022-08-04 15:46:16 */ import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { Initialize } from "../initialize/Initialize"; import { GameMap } from "../map/GameMap"; import { BoxSet } from "./config/BoxSet"; import { Role } from "../Role/Role"; import { v3 } from "cc"; import { Skill } from "../skills/Skill"; // import { Role } from "../role/Role"; // import { data } from "../data/data"; /** 游戏模块 */ @ecs.register('SingletonModule') export class SingletonModuleComp extends ecs.Comp { /** 游戏初始化模块 */ initialize: Initialize = null!; /** 游戏地图 */ map: GameMap = null!; cards: any = [ {uuid:9001,type:1},{uuid:9002,type:1},{uuid:9011,type:1},{uuid:9021,type:1},{uuid:9031,type:1},{uuid:9041,type:1} ]; item_list: any = [ {uuid:6005,type:2},{uuid:6006,type:2},{uuid:6101,type:2},{uuid:6102,type:2}, {uuid:6210,type:2},{uuid:6211,type:2},{uuid:6212,type:2}, // {uuid:6213,type:2},{uuid:6214,type:2},{uuid:6215,type:2}, // {uuid:6216,type:2},{uuid:6217,type:2},{uuid:6218,type:2} ]; items: any = [] player_skills: any = [ ]; player_buffs: any = [ {x:-BoxSet.CSKILL_X,y:BoxSet.CSKILL_Y,eid:0}, {x:-BoxSet.CSKILL_X+55,y:BoxSet.CSKILL_Y,eid:0}, {x:-BoxSet.CSKILL_X+110,y:BoxSet.CSKILL_Y,eid:0}, {x:-BoxSet.CSKILL_X,y:BoxSet.CSKILL_Y,eid:0}, {x:-BoxSet.CSKILL_X,y:BoxSet.CSKILL_Y+55,eid:0}, {x:-BoxSet.CSKILL_X+55,y:BoxSet.CSKILL_Y+55,eid:0}, {x:-BoxSet.CSKILL_X+110,y:BoxSet.CSKILL_Y+55,eid:0}, {x:-BoxSet.CSKILL_X+165,y:BoxSet.CSKILL_Y+55,eid:0}, ]; monster_buffs: any = []; /** 游戏主角 */ Role: Role = null; heros:any = []; monsters:any = []; skills:any = [] sk_info:any = [] monsters_dead:any = [] heros_dead:any = [] hero_pos:any=[ {x:-320,y:BoxSet.GAME_LINE+70}, {x:-320,y:BoxSet.GAME_LINE}, {x:-320,y:BoxSet.GAME_LINE-70}, {x:-320,y:BoxSet.GAME_LINE}, {x:-320,y:BoxSet.GAME_LINE}, {x:-320,y:BoxSet.GAME_LINE}, ] enemy_pos:any =[ {x:320,y:BoxSet.GAME_LINE+70}, {x:320,y:BoxSet.GAME_LINE}, {x:320,y:BoxSet.GAME_LINE-70}, {x:320,y:BoxSet.GAME_LINE}, {x:320,y:BoxSet.GAME_LINE}, {x:320,y:BoxSet.GAME_LINE}, ] vm_data: any = { name : "纸片精灵大乱斗", game_over:false, game_pause:false, gems: 4, unlock:5, mission:{ once:6, //每波刷新怪物数量 total:120, //总怪物数 reward:12, //怪物死亡奖励数量 reward_num:0, //怪物死亡数 t_damge:0, t_dps:0, h_dps:0, m_dps:0, g_level:1, g_time:0, m_less:0, hero:{ atk:1, atk_cd:1, hp:1, }, role:{ atk:1, atk_cd:1, hp:1, } }, role:{ hp:3000, hp_max:3000, speed:0, atk:10, buff_atk:0, mission_atk:0, atk_cd:1, atk_cd_up:0, mission_atk_cd_up:0, atk_range:400, lv:1, exp:0, next_exp:100, power:300, skill:1004, skills:[ {uuid:0,cd:2,alive:false }, {uuid:0,cd:3,alive:false}, {uuid:0,cd:4,alive:false}, {uuid:0,cd:0,alive:false}, {uuid:0,cd:0,alive:false}, ], }, talent:{ 1:{bonus:3,lv:0,lv_max:5,info:"英雄血量加成",name:""}, 2:{bonus:3,lv:0,lv_max:5,info:"英雄攻击加成",name:""}, 3:{bonus:3,lv:0,lv_max:5,info:"英雄攻击加速",name:""}, 4:{bonus:3,lv:0,lv_max:5,info:"英雄技能cd加速",name:""}, 5:{bonus:3,lv:0,lv_max:5,info:"英雄技能效果加强",name:""}, 6:{bonus:3,lv:0,lv_max:5,info:"",name:""}, 7:{bonus:3,lv:0,lv_max:5,info:"",name:""}, 8:{bonus:3,lv:0,lv_max:5,info:"",name:""}, 9:{bonus:3,lv:0,lv_max:5,info:"",name:""}, 10:{bonus:3,lv:0,lv_max:5,info:"",name:""}, 11:{bonus:3,lv:0,lv_max:5,info:"血量加成",name:""}, 12:{bonus:3,lv:0,lv_max:5,info:"攻击加成",name:""}, 13:{bonus:3,lv:0,lv_max:5,info:"攻击加速",name:""}, 14:{bonus:3,lv:0,lv_max:5,info:"技能cd加速",name:""}, 15:{bonus:3,lv:0,lv_max:5,info:"技能效果加强",name:""}, 16:{bonus:3,lv:0,lv_max:5,info:"技能持续时间",name:""}, }, /** 当前等级 */ cards:{ level:1, level_max:4, eid:0, ref_cost:1, up_cost:4, }, gold: { min: 200, max: 200, max_limit:200, time:0, cd:1, }, shuaxin: { min: 0, max: 5, speed:1, }, item_box:{ hp:0, atk:0, atk_cd:0, power:0, name:"", skillcd:0, skillsd:0, shield:0, info:"", } }; vmAdd() { VM.add(this.vm_data, "data"); } reset() { for (var key in this.vm_data) { delete this.vm_data[key]; } } } export var smc: SingletonModuleComp = ecs.getSingleton(SingletonModuleComp);