import { _decorator, instantiate, Prefab, resources, Sprite, SpriteAtlas, UITransform } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { smc } from "../common/SingletonModuleComp"; import { GameEvent } from "../common/config/GameEvent"; import { HeroPageComp } from "./HeroPageComp"; import { finishCurrGuide, GuideConfig, startGuide } from "../common/config/Guide"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('MissionHomeComp') @ecs.register('MissionHome', false) export class MissionHomeComp extends CCComp { protected onLoad(): void { this.on(GameEvent.MissionEnd,this.mission_end,this) } /** 视图层逻辑代码分离演示 */ start() { this.home_active() } onEnable(){ this.startNextGuide(); // 启动第一个引导 startGuide(1) startGuide(2) } /** 启动下一个引导 */ private startNextGuide() { // 检查是否还有未完成的引导 if(smc.guides[GuideConfig[0].key]==0){ oops.message.dispatchEvent(GameEvent.GuideStart,0) } } start_mission() { finishCurrGuide(1) finishCurrGuide(10) oops.message.dispatchEvent(GameEvent.MissionStart, {}) this.node.active=false; } mission_end(){ this.home_active() } home_active(){ this.uodate_data() this.node.active=true this.btn_func("","fight") oops.message.dispatchEvent(GameEvent.UpdateHero, {}) } uodate_data(){ } isWxClient(){ return typeof wx !== 'undefined' && typeof (wx as any).getSystemInfoSync === 'function'; } btn_func(e:string,data:any){ // console.log("[MissionHomeComp]:btn_func",e,data) let page_heros=this.node.getChildByName("heros_page") let page_shop=this.node.getChildByName("shop_page") // let page_fight=this.node.getChildByName("fight_page") // let page_skill=this.node.getChildByName("skill_page") // let page_set=this.node.getChildByName("set_page") let btns=this.node.getChildByName("btns") let btn_shop =btns.getChildByName("shop") let btn_heros =btns.getChildByName("heros") let btn_fight =btns.getChildByName("fight") let btn_skill =btns.getChildByName("skill") let btn_set =btns.getChildByName("set") btn_shop.getChildByName("act").active=false btn_heros.getChildByName("act").active=false btn_fight.getChildByName("act").active=false btn_skill.getChildByName("act").active=false btn_set.getChildByName("act").active=false page_heros.active=false page_shop.active=false switch(data){ case "shop": page_shop.active=true btn_shop.getChildByName("act").active=true break case "heros": finishCurrGuide(2) page_heros.active=true btn_heros.getChildByName("act").active=true break case "fight": finishCurrGuide(7) startGuide(8) btn_fight.getChildByName("act").active=true break case "skill": btn_skill.getChildByName("act").active=true break case "set": btn_set.getChildByName("act").active=true break default: btn_fight.getChildByName("act").active=true break } } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }