import { _decorator,Collider2D ,Contact2DType,v3,IPhysics2DContact,Vec3, tween, math} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { BoxSet } from "../common/config/BoxSet"; import { smc } from "../common/SingletonModuleComp"; import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer"; import { HeroViewComp } from "../hero/HeroViewComp"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('SkillCom') @ecs.register('SkillView', false) export class SkillCom extends CCComp { s_uuid:number = 0; speed:number = 200; scale:number = 1; ap:number = 10; atk_count:number = 0; is_crit:boolean = false; crit_add: number = 0;//暴击伤害加成 angle:number = 0; t_pos:Vec3 = v3(0,0,0); // 目标增量 is_destroy:boolean = false; box_group:number = 0; box_tag:number=0; type:number = 1; in_time:number = 0.3; // 不动技能持续时间 enemys:any = []; start() { this.node.active=true let collider = this.getComponent(Collider2D); collider.group = this.box_group; collider.tag = this.box_tag; collider.sensor = true; if (collider) { collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); // collider.on(Contact2DType.END_CONTACT, this.onEndContact, this); collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this); } } onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { if(otherCollider.group != selfCollider.group&&otherCollider.tag ==0){ this.atk_count+=1 // console.log("skill onBeginContact",otherCollider.node.getComponent(HeroViewComp).uuid) // let uid=otherCollider.node.getComponent(HeroViewComp).uuid // const count = this.enemys.filter(enemy => enemy.uid === uid).length; // if(count==0){ // // otherCollider.node.getComponent(HeroViewComp).check_uatk(this) // console.log("count==0",otherCollider.node.getComponent(HeroViewComp).uuid) // this.enemys.push(uid) // } // if(this.type==1 ){ // this.is_destroy=true // } // console.log("skill onBeginContact",selfCollider.group,otherCollider.group) // if(this.type==1 ){ // this.is_destroy=true // } } } onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { } update(deltaTime: number) { this.toDestroy() } toDestroy() { if(this.is_destroy){ this.ent.destroy() } } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.is_destroy=false this.node.destroy(); } }