import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { BoxSet } from "../common/config/BoxSet"; import { HeroViewComp } from "../hero/HeroViewComp"; /** 业务层对象 */ //技能数据 @ecs.register('SDataCom') export class SDataCom extends ecs.Comp { /** 业务层组件移除时,重置所有数据为默认值 */ Attrs:any=null caster:HeroViewComp=null group:BoxSet=BoxSet.HERO fac: number = 0; // 0:hero 1:monster s_uuid:number=0 hit_count:number=0 //击中数量 reset() { this.Attrs=null this.group=BoxSet.HERO this.fac=0 this.s_uuid=0 this.caster=null this.hit_count=0 } } //伤害数据 @ecs.register('DmgDataCom') export class DmgDataCom extends ecs.Comp { /** 业务层组件移除时,重置所有数据为默认值 */ Attrs:any=null caster:HeroViewComp=null s_uuid:number=0 reset() { this.Attrs=null this.s_uuid=0 this.caster=null } } // /** 业务层业务逻辑处理对象 */ // export class SDataComSystem extends ecs.ComblockSystem implements ecs.IEntityEnterSystem { // filter(): ecs.IMatcher { // return ecs.allOf(SDataCom); // } // entityEnter(e: ecs.Entity): void { // // 注:自定义业务逻辑 // e.remove(SDataCom); // } // }