import { _decorator, Component, instantiate, Node, Prefab } from 'cc'; import { SkillCom } from './SkillCom'; import { ecs } from 'db://oops-framework/libs/ecs/ECS'; import { Hero } from '../hero/Hero'; import { BoxSet } from '../common/config/BoxSet'; import { Monster } from '../hero/Mon'; import { HeroViewComp } from '../hero/HeroViewComp'; import { smc } from '../common/SingletonModuleComp'; import { HeroInfo } from '../common/config/heroSet'; import { oops } from 'db://oops-framework/core/Oops'; const { ccclass, property } = _decorator; @ccclass('ZhanCom') export class ZhanCom extends Component { base:SkillCom = null start() { console.log("ZhanCom:",this.base) this.base =this.node.getComponent(SkillCom) let pos = this.node.position let hero:any=null var path = "game/skills/dead"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); node.parent = this.node.parent; node.setPosition(pos); if(this.base.box_group==BoxSet.HERO) { hero = ecs.getEntity(Hero); let scale = 1 hero.load(pos,scale,this.base.hero,true,this.base.lv); } if(this.base.box_group==BoxSet.MONSTER) { hero = ecs.getEntity(Monster); } } update(deltaTime: number) { } }