import { _decorator, v3 } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { GameEvent } from "../common/config/GameEvent"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('CardsCompComp') @ecs.register('CardsComp', false) export class CardsCompComp extends CCComp { /** 视图层逻辑代码分离演示 */ onLoad() { // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 this.on(GameEvent.HeroSkillSelect, this.show, this); this.on(GameEvent.HeroSkillSelectEnd, this.hide, this); this.on(GameEvent.HeroSelect, this.show, this); this.on(GameEvent.HeroSelectEnd, this.hide, this); this.on(GameEvent.CardRefresh, this.show, this); this.on(GameEvent.CardRefreshEnd, this.hide, this); this.on(GameEvent.CardsClose, this.hide, this); } show(e:GameEvent,data:any){ this.node.setPosition(v3(0,640,0)) console.log("cards show",e,this.node.position) } hide(e:GameEvent,data:any){ this.node.setPosition(v3(0,-1000,0)) console.log("cards hide",e,this.node.position) } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }