/* * @Author: dgflash * @Date: 2021-11-18 17:47:56 * @LastEditors: dgflash * @LastEditTime: 2022-08-04 15:43:04 */ import { instantiate, Node, Prefab, Vec3 ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact, animation,Label,resources,SpriteFrame,Sprite} from "cc"; import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { UIID } from "../common/config/GameUIConfig"; import { smc } from "../common/SingletonModuleComp"; import { MonsterModelComp } from "./MonsterModelComp"; import { MonsterSpine } from "./MonsterSpine"; import { MonsterViewComp } from "./MonsterViewComp"; /** 角色实体 */ @ecs.register(`Hero`) export class Hero extends ecs.Entity { // 数据层 MonsterModel!: MonsterModelComp; // 视图层 MonsterView!: MonsterViewComp; protected init() { this.addComponents( MonsterModelComp); } destroy(): void { this.remove(MonsterViewComp); super.destroy(); } /** 加载角色 */ load(pos: Vec3 = Vec3.ZERO,speed:number = 100,camp:number = 1,prefab_path:string = "monster",name:string="hero") { // var path = "game/monster/"+prefab_path; var path = "game/heros/hero"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); var scene = smc.map.MapView.scene; node.parent = scene.entityLayer!.node!; var as = node.getComponent(MonsterSpine); node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z); node.setPosition(pos) // console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite)) const url = 'game/heros/hero/'+prefab_path+'/spriteFrame'; resources.load(url, SpriteFrame, (err: any, spriteFrame) => { const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite); sprite.spriteFrame = spriteFrame; }); var mv = node.getComponent(MonsterViewComp)!; mv.speed =mv.ospeed = speed; mv.hero_name= name; mv.camp = camp; mv.Tpos = v3(0,0,0); mv.change_name(name,camp) this.add(mv); smc.heros_in.push({name:mv.ent.name,eid:mv.ent.eid,pos_x:0}) oops.message.dispatchEvent("hero_load",this) } }