import { instantiate, Prefab, resources, Sprite, SpriteAtlas } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { smc } from "../common/SingletonModuleComp"; import { HCardComp } from "./HCardComp"; import { HeroInfo } from "../common/config/heroSet"; /** HCard 模块 */ @ecs.register(`HCard`) export class HCard extends ecs.Entity { /** 实始添加的数据层组件 */ protected init() { // this.addComponents(); } load(uuid:number=1001,index:number=-1,parent:any) { var path = "game/gui/hcard"; var icon_path = "game/heros/herois" resources.load(icon_path, SpriteAtlas, (err: any, atlas) => { const sprite = node.getChildByName("Mask").getChildByName("icon").getComponent(Sprite); sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path); }); var prefab: Prefab = oops.res.get(path, Prefab)!; console.log("load_hcard",prefab) var node = instantiate(prefab); node.parent = parent var hcc = node.getComponent(HCardComp)!; hcc.hi= index this.add(hcc) } /** 模块资源释放 */ destroy() { // 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放 super.destroy(); } } /** HCard 模块业务逻辑系统组件,如无业务逻辑处理可删除此对象 */ export class EcsHCardSystem extends ecs.System { constructor() { super(); // this.add(new ecs.ComblockSystem()); } }