/* * @Author: dgflash * @Date: 2021-11-18 17:47:56 * @LastEditors: dgflash * @LastEditTime: 2022-08-04 15:43:04 */ import { instantiate, Node, Prefab, Vec3 ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact} from "cc"; import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { UIID } from "../common/config/GameUIConfig"; import { smc } from "../common/SingletonModuleComp"; import { MonsterModelComp } from "./MonsterModelComp"; import { MonsterSpine } from "./MonsterSpine"; import { MonsterViewComp } from "./MonsterViewComp"; import { MoveToComp } from "../common/MoveTo"; /** 角色实体 */ @ecs.register(`Monster`) export class Monster extends ecs.Entity { // 数据层 MonsterModel!: MonsterModelComp; // 视图层 MonsterView!: MonsterViewComp; RoleMoveTo!: MoveToComp; // 移动 protected init() { this.addComponents( MonsterModelComp); } destroy(): void { this.remove(MonsterViewComp); super.destroy(); } /** 加载角色 */ load(pos: Vec3 = Vec3.ZERO,speed:number = 100) { var path = "game/monster/monster"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); var scene = smc.map.MapView.scene; node.parent = scene.entityLayer!.node!; var as = node.getComponent(MonsterSpine); node.setPosition(pos) var mv = node.getComponent(MonsterViewComp)!; mv.speed = speed; // console.log("speed:"+mv.speed) mv.Tpos = v3(0,0,0); this.add(mv); // node.setScale(-1, 1, 1); oops.message.dispatchEvent("monster_load",this) } /** 移动(ECS System处理逻辑,分享功能独立的业务代码) */ move(target: Vec3,speed:number = 100) { var move = this.get(MoveToComp) || this.add(MoveToComp); move.target = target; move.node = this.MonsterView.node; move.speed = speed; } }