import { _decorator, Animation, Label, resources, SpriteAtlas,Sprite } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { GameEvent } from "../common/config/GameEvent"; import { HeroInfo, HeroList } from "../common/config/heroSet"; import { RandomManager } from "db://oops-framework/core/common/random/RandomManager"; import { oops } from "db://oops-framework/core/Oops"; import { HeroModelComp } from "../hero/HeroModelComp"; import { HeroViewComp } from "../hero/HeroViewComp"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('CardComp') @ecs.register('Card', false) export class CardComp extends CCComp { c_uuid:number=0; c_type:number=0; is_used:boolean=false; onLoad(){ this.on(GameEvent.CardRefresh,this.onCardRefresh,this) this.on(GameEvent.MissionStart,this.mission_start,this) this.on(GameEvent.MissionEnd,this.mission_end,this) } start() { this.init_card() } init_card(){ this.is_used=true this.node.getChildByName("Button").active=false this.node.getChildByName("show").active=false } mission_start(){ } mission_end(){ } onCardRefresh(event: string, args: any){ this.is_used=false let hero_list =HeroList let x=RandomManager.instance.getRandomInt(0,hero_list.length,1) this.c_uuid=hero_list[x] console.log("onCardRefresh c_uuid:"+this.c_uuid) this.update_card(this.c_uuid) this.node.getChildByName("show").active=false this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup') this.scheduleOnce(() => { this.node.getChildByName("show").active=true this.node.getChildByName("Button").active=true }, 0.1); } update_card(uuid:number){ let show=this.node.getChildByName("show") show.getChildByName("name").getComponent(Label).string=HeroInfo[uuid].name show.getChildByName("ap").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].ap.toString() show.getChildByName("hp").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].hp.toString() show.getChildByName("type").getChildByName("war").active=HeroInfo[uuid].type==0 show.getChildByName("type").getChildByName("bow").active=HeroInfo[uuid].type==1 show.getChildByName("type").getChildByName("mag").active=HeroInfo[uuid].type==2 show.getChildByName("lv").getChildByName("num").getComponent(Label).string=HeroInfo[uuid].lv.toString() var icon_path = "game/heros/herois" resources.load(icon_path, SpriteAtlas, (err: any, atlas) => { const sprite = show.getChildByName("mask").getChildByName("icon").getComponent(Sprite); sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path); }); this.node.getChildByName("Button").getChildByName("Label").getComponent(Label).string=this.check_heros() } check_heros(){ // let heros=ecs.query(ecs.allOf(HeroModelComp)) // for(let hero of heros){ // if(hero.get(HeroViewComp).hero_uuid == this.c_uuid){ // return "升级" // } // if(hero.get(HeroViewComp).type==HeroInfo[this.c_uuid].type){ // return "替换" // } // } return "召唤" } use_card(){ if(this.is_used) return switch(this.c_type){ case 0: oops.message.dispatchEvent(GameEvent.UseHeroCard,{uuid:this.c_uuid}) break case 1: oops.message.dispatchEvent(GameEvent.UseSkillCard,{uuid:this.c_uuid}) break case 2: oops.message.dispatchEvent(GameEvent.UseCard,{uuid:this.c_uuid}) break } this.node.getChildByName("show").active=false this.is_used=true this.node.getChildByName("Button").active=false } reset() { this.node.destroy(); } }