/* * @Author: dgflash * @Date: 2021-11-18 17:42:59 * @LastEditors: dgflash * @LastEditTime: 2022-08-17 12:36:18 */ import { Vec3, v3,_decorator ,Collider2D,Contact2DType,IPhysics2DContact,Material,Sprite,ProgressBar, Prefab, instantiate} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { RoleSpine } from "./RoleSpine"; import {BoxSet} from "../common/config/BoxSet" import { smc } from "../common/SingletonModuleComp"; import { SkillCom } from "../skills/SkillCom"; import { Skill } from "../skills/Skill"; import { SkillSet } from "../common/config/SkillSet"; import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer"; import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; const { ccclass, property } = _decorator; /** 角色显示组件 */ @ccclass('RoleViewComp') // 定义为 Cocos Creator 组件 @ecs.register('RoleView', false) // 定义为 ECS 组件 export class RoleViewComp extends CCComp { @property(Material) hitFlashMaterial: Material; orginalFlashMaterial: Material; sprite: Sprite; /** 角色动画 */ as: RoleSpine = null!; /** 角色属性 */ hp: number = 1000; hp_max:number = 1000; power: number = 0; stop_cd:number = 0; atk_cd:number = 20; atk:number = 10; skill_uuid:number = 9003; max_skill_uuid:number = 1001; skin="Character01"; private atk_time:Timer = new Timer(1); onLoad() { this.as = this.getComponent(RoleSpine); } start () { // let x = RandomManager.instance.getRandomInt(1,9,2) // this.as.setSkin("Character0"+x); this.atk_time = new Timer(this.atk_cd); // this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite); // this.orginalFlashMaterial = this.sprite.getRenderMaterial(0); console.log("Role view start") let collider = this.getComponent(Collider2D); if (collider) { collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); } } onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { if(otherCollider.tag==BoxSet.SKILL_TAG){ if(selfCollider.group != otherCollider.group){ let skill = otherCollider.node.getComponent(SkillCom)!; // console.log('onPostSolve',skill); this.in_atked(); if(this.hp <= 0 ){ return } this.hp_change(skill.atk); } } } // onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {} // onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {} // onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {} update(dt: number){ if (this.atk_time.update(dt)) { this.toAtk(this.skill_uuid); } } setSkin(){ this.as.setSkin(this.skin); } reset() { this.node.destroy(); } toAtk(uuid) { this.as.atk(); this.scheduleOnce(()=>{ this.shoot(this.skill_uuid); },0.5) } shoot(skill_uuid:number){ // console.log("monster shoot"); let skill = ecs.getEntity(Skill); let pos = v3(35,55) let scale = 1 let speed =SkillSet[skill_uuid].speed; let dis = SkillSet[skill_uuid].dis; let atk = SkillSet[skill_uuid].atk+this.atk; let uuid = skill_uuid; skill.load(pos,speed,dis,scale,this.node,uuid,atk,2); } in_atked() { // this.sprite.setSharedMaterial(this.hitFlashMaterial, 0); // this.scheduleOnce(() => { // this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0); // }, 0.1); var path = "game/skills/atked"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); let pos = v3(0,30) node.setPosition(pos) node.parent = this.node; } hp_change(hp: number){ this.hp -= hp; if(this.hp > this.hp_max){ this.hp = this.hp_max; } let hp_progress= this.hp/this.hp_max; this.node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress; if(this.hp <= 0){ console.log("dead"); } } }