/* * @Author: dgflash * @Date: 2021-11-18 14:20:46 * @LastEditors: dgflash * @LastEditTime: 2022-08-04 15:46:16 */ import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { Initialize } from "../initialize/Initialize"; import { GameMap } from "../map/GameMap"; import { BoxSet } from "./config/BoxSet"; import { Role } from "../Role/Role"; import { Monster } from "../monster/Monster"; // import { Role } from "../role/Role"; // import { data } from "../data/data"; /** 游戏模块 */ @ecs.register('SingletonModule') export class SingletonModuleComp extends ecs.Comp { /** 游戏初始化模块 */ initialize: Initialize = null!; /** 游戏地图 */ map: GameMap = null!; player_buffs: any = [ {x:-BoxSet.CSKILL_X,y:BoxSet.CSKILL_Y,eid:0}, {x:-BoxSet.CSKILL_X+70,y:BoxSet.CSKILL_Y,eid:0}, {x:-BoxSet.CSKILL_X+140,y:BoxSet.CSKILL_Y,eid:0}, {x:-BoxSet.CSKILL_X+210,y:BoxSet.CSKILL_Y,eid:0}, {x:-BoxSet.CSKILL_X,y:BoxSet.CSKILL_Y-70,eid:0}, {x:-BoxSet.CSKILL_X+70,y:BoxSet.CSKILL_Y-70,eid:0}, {x:-BoxSet.CSKILL_X+140,y:BoxSet.CSKILL_Y-70,eid:0}, {x:-BoxSet.CSKILL_X+210,y:BoxSet.CSKILL_Y-70,eid:0}, ]; monster_buffs: any = []; /** 游戏主角 */ Role: Role = null; /** 游戏数据 */ // data:data = null!; /**怪物数据 数组 */ /**heros 数据 */ heros:any = []; monsters_dead:any = [] heros_dead:any = [] vm_data: any = { name : "纸片精灵大乱斗", /**宝石数量 */ gems: 4, unlock:5, game:{ t_damge:0, t_dps:0, h_dps:0, m_dps:0, g_level:1, g_time:0, }, player:{ hp_max:30, atk:10, lv:1, exp:0, next_exp:100, }, /** 当前等级 */ cards:{ level:1, level_max:4, eid:0, ref_cost:1, up_cost:4, }, hp: { min:20, max:30 }, power: { min: 10, max: 30 }, gold: { min: 0, max: 4, max_limit:10, time:0, cd:1, }, shuaxin: { min: 0, max: 5, speed:1, }, }; vmAdd() { console.log("smc vm_data vmAdd"); VM.add(this.vm_data, "data"); } reset() { for (var key in this.vm_data) { delete this.vm_data[key]; } } } export var smc: SingletonModuleComp = ecs.getSingleton(SingletonModuleComp);