/* CardList type: 1:伙伴 2:技能 3:装备 */ import { getHeroList, HeroList } from "./heroSet" import { BuffAttr, getSkills, HeroSkillList, SkillSet } from "./SkillSet" import { equip_list, weapons, armors, accessorys, getEquipUUIDsByType } from "./Equips" import { getEnhancement } from "./LevelUp" import { TalentList } from "./TalentSet" //1:伙伴 2:技能 3:装备的出现概率配置 export const CardProbability={ 1:0.5, 2:0.3, 3:0.2, } export const cardType={ HERO:1, SKILL:2, EQUIP:3, SPECIAL:4, ENHANCEMENT:5, TALENT:6, } // 获取随机卡牌UUID export function getRandomCardUUID( heroRate: number = 1, // 伙伴出现概率修正系数 skillRate: number = 1, // 技能出现概率修正系数 equipRate: number = 1, // 装备出现概率修正系数 specialRate: number = 1 // 功能卡牌出现概率修正系数 ): { type: number; uuid: number } { // 计算修正后的概率 const adjustedProbability = { 1: CardProbability[1] * heroRate, 2: CardProbability[2] * skillRate, 3: CardProbability[3] * equipRate, 4: CardProbability[4] * specialRate }; // 计算总概率 const totalProbability = Object.values(adjustedProbability).reduce((sum, prob) => sum + prob, 0); // 生成0-1之间的随机数 const random = Math.random() * totalProbability; let cumulativeProbability = 0; // 根据修正后的概率确定卡牌类型 let c_type = 1; // 默认类型为伙伴 for (const [type, probability] of Object.entries(adjustedProbability)) { cumulativeProbability += probability; if (random <= cumulativeProbability) { c_type = parseInt(type); break; } } // 根据类型获取对应的卡牌列表 let cardList: number[] = []; switch (c_type) { case cardType.HERO: // 伙伴 cardList = HeroList; break; case cardType.SKILL: // 技能 cardList = HeroSkillList; break; case cardType.EQUIP: // 装备 cardList = equip_list; break; case cardType.SPECIAL: // 功能卡牌 cardList = SuperCardsList; break; } // 从对应类型的卡牌列表中随机选择一个 const randomIndex = Math.floor(Math.random() * cardList.length); return {type:c_type,uuid:cardList[randomIndex]}; } // 获取指定类型的随机卡牌UUID export function getRandomCardUUIDByType(type: number): number { let cardList: number[] = []; switch (type) { case cardType.HERO: // 伙伴 cardList = HeroList; break; case cardType.SKILL: // 技能 cardList = HeroSkillList; break; case cardType.EQUIP: // 装备 cardList = equip_list; break; case cardType.SPECIAL: // 功能卡牌 cardList = SuperCardsList; break; default: throw new Error(`Invalid card type: ${type}`); } const randomIndex = Math.floor(Math.random() * cardList.length); return cardList[randomIndex]; } // 获取多个不重复的指定类型卡牌 export function getRandomCardsByType( type: number, count: number, data?: number, // 新增参数:装备子类型 1:武器 2:防具 3:饰品 0或undefined:全部 level?: number // 新增参数:装备等级 1-5 ): { type: number; uuid: number }[] { let cardList: number[] = []; switch (type) { case cardType.HERO: cardList = getHeroList(data); //hero选项是1和0 1是主将 break; case cardType.SKILL: cardList = getSkills(data); // 技能时 data是品质 break; case cardType.EQUIP: // 根据装备子类型筛选 cardList=getEquipUUIDsByType(data) //装备时 data是装备子类型 1:武器 2:防具 3:饰品 0或undefined:全部 break; case cardType.SPECIAL: cardList = SuperCardsList; break; case cardType.TALENT: cardList = Object.keys(TalentList).map(key => parseInt(key)); break; default: throw new Error(`Invalid card type: ${type}`); } // 确保请求数量不超过可用卡牌数量 count = Math.min(count, cardList.length); // 打乱数组顺序 const shuffled = [...cardList].sort(() => Math.random() - 0.5); // 返回指定数量的卡牌 return shuffled.slice(0, count).map(uuid => ({ type, uuid })); } export const SuperCardsType={ SPECIAL:1, //特殊效果 AOE:2, //伤害技能 范围伤害 BUFF:3, //buff技能 范围buff DEBUFF:4, //debuff技能 范围debuff LEVELUP:5, //升级后奖励 } export const CTarget={ MASTER:1, //主将 ENEMY:2, //敌人 ALL:3, //所有 } export const Quality={ WHITE:1, GREEN:2, BLUE:3, PURPLE:4, ORANGE:5, } export const SuperCardsList=[3101,3102,3103,3104,3105,3106]; export const SuperCards={ 3101:{uuid:3101,name:"陨石爆",quality:Quality.GREEN,path:"3101",CTarget:CTarget.ENEMY,type:SuperCardsType.AOE,value1:SkillSet[6032].uuid,value2:1,value3:0, info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"}, 3102:{uuid:3102,name:"龙卷群",quality:Quality.BLUE,path:"3104",CTarget:CTarget.ENEMY,type:SuperCardsType.AOE,value1:SkillSet[6033].uuid,value2:1,value3:0, info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"}, 3103:{uuid:3103,name:"大海啸",quality:Quality.PURPLE,path:"3105",CTarget:CTarget.ENEMY,type:SuperCardsType.AOE,value1:SkillSet[6034].uuid,value2:1,value3:0, info:"召唤大量火球攻击敌人,每个火球对敌人造成英雄攻击力的300%伤害"}, 3104:{uuid:3104,name:"攻击力",quality:Quality.ORANGE,path:"3106",CTarget:CTarget.MASTER,type:SuperCardsType.BUFF,value1:BuffAttr.AP,value2:5,value3:0}, 3105:{uuid:3105,name:"生命值",quality:Quality.ORANGE,path:"3107",CTarget:CTarget.MASTER,type:SuperCardsType.BUFF,value1:BuffAttr.HP_MAX,value2:5,value3:0}, 3106:{uuid:3106,name:"防御值",quality:Quality.ORANGE,path:"3108",CTarget:CTarget.MASTER,type:SuperCardsType.BUFF,value1:BuffAttr.DEF,value2:5,value3:0}, }