/* * @Author: dgflash * @Date: 2021-11-18 17:47:56 * @LastEditors: dgflash * @LastEditTime: 2022-08-04 15:43:04 */ import { instantiate, Node, Prefab, Vec3 ,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc"; import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { UIID } from "../common/config/GameUIConfig"; import { smc } from "../common/SingletonModuleComp"; import { MonModelComp } from "./MonModelComp"; import { MonSpine } from "./MonSpine"; import { MonViewComp } from "./MonViewComp"; import { BoxSet } from "../common/config/BoxSet"; import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; import { HeroSet,MonSet } from "../common/config/heroSet"; /** 角色实体 */ @ecs.register(`Mon`) export class Mon extends ecs.Entity { // 数据层 MonModel!: MonModelComp; // 视图层 MonView!: MonViewComp; protected init() { this.addComponents( MonModelComp); } destroy(): void { this.remove(MonViewComp); super.destroy(); } /** 加载角色 */ load(pos: Vec3 = Vec3.ZERO,scale:number = -1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!) { var path = "game/monster/"+MonSet[uuid].path; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); node.parent=layer // var as = node.getComponent(MonSpine); // let ratio=this.set_ratio(uuid); // node.setScale(node.scale.x*scale*ratio, node.scale.y*ratio, 0); node.setPosition(pos) this.hero_init(uuid,node) oops.message.dispatchEvent("mon_load",this) } set_ratio(uuid:number){ let ratio=1; switch (MonSet[uuid].level) { case 2: ratio=1.05 break; case 3: ratio=1.1 break; case 4: ratio=1.15 break; case 5: ratio=1.2 break; default: ratio=1 } return ratio; } hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){ var mv = node.getComponent(MonViewComp)!; // console.log("hero_init",buff) mv.speed =mv.ospeed = smc.monsters[uuid].speed; mv.hero_name= smc.monsters[uuid].name; mv.hp= mv.hp_max = smc.monsters[uuid].hp; mv.level = smc.monsters[uuid].level; mv.atk = smc.monsters[uuid].atk; mv.atk_cd = smc.monsters[uuid].atk_cd; mv.atk_dis = smc.monsters[uuid].atk_dis; mv.power = smc.monsters[uuid].power; mv.power_max = smc.monsters[uuid].power_max; mv.type = smc.monsters[uuid].type; mv.skill_uuid = smc.monsters[uuid].skill_uuid; mv.max_skill_uuid = smc.monsters[uuid].max_skill_uuid; mv.scale = -1; mv.Tpos = v3(0,0,0); this.add(mv); } }