import { instantiate, Label, Prefab, resources, Sprite, SpriteAtlas } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { HeroSelectComp } from "./HeroSelectComp"; import { smc } from "../common/SingletonModuleComp"; import { HeroInfo } from "../common/config/heroSet"; /** HeroSelect 模块 */ @ecs.register(`HeroSelect`) export class HeroSelect extends ecs.Entity { protected init() { // this.addComponents(); } load(uuid:number=101,parent:any) { // var path = "game/monster/"+prefab_path; var path = "game/gui/hero_set"; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); // let slv = node.getChildByName("slv"); node.parent = parent; var icon_path = "game/heros/herois" node.getChildByName("name").getComponent(Label).string = HeroInfo[uuid].name resources.load(icon_path, SpriteAtlas, (err: any, atlas) => { const sprite = node.getChildByName("Mask").getChildByName("hero").getComponent(Sprite); sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path); }); // var path = "game/heros/uiheros/"+HeroInfo[uuid].path; // var prefab: Prefab = oops.res.get(path, Prefab)!; // var snode = instantiate(prefab); // snode.parent = node.getChildByName("Mask") let hcc = node.getComponent(HeroSelectComp)!; hcc.h_uuid = uuid; hcc.update_data(); this.add(hcc); } /** 模块资源释放 */ destroy() { // 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放 super.destroy(); } }