import { _decorator, Sprite, SpriteFrame } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { SkillSet } from "../common/config/SkillSet"; import { oops } from "db://oops-framework/core/Oops"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('SIconCompComp') @ecs.register('SIconComp', false) export class SIconCompComp extends CCComp { /** 视图层逻辑代码分离演示 */ start() { // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 // this.on(ModuleEvent.Cmd, this.onHandler, this); } update_data(s_uuid:number){ let skill_data = SkillSet[s_uuid] this.node.getChildByName("icon").getComponent(Sprite).spriteFrame = oops.res.get("game/heros/cards/"+skill_data.path, SpriteFrame) } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }