import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { Initialize } from "../initialize/Initialize"; import { GameMap } from "../map/GameMap"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { GameData, WxCloudApi } from "../wx_clound_client_api/WxCloudApi"; import { gameDataSyncManager } from "./GameDataSyncManager"; import { Test } from "./Test"; import { GameEvent } from "./config/GameEvent"; // import { Role } from "../role/Role"; // import { data } from "../data/data"; /** 游戏模块 */ @ecs.register('SingletonModule') export class SingletonModuleComp extends ecs.Comp { /** 游戏初始化模块 */ initialize: Initialize = null!; /** 游戏地图 */ map: GameMap = null!; /** 游戏数据同步管理器 */ private gameDataSyncManager = gameDataSyncManager; mission:any={ status:0, //0:未开始 1:进行中 2:胜利 3:失败 play:false, pause:false, in_select:false, in_fight:false, }; guides:any=[0,0,0,0,0] current_guide:number=0 data:any={ score:0, mission:1, gold:100, //升级主要资源 diamond:100, //商店购买 及 双倍奖励资源 meat:0, exp:0, task:0, } fight_hero: number = 5001; // 单个出战英雄 heros:any = { 5001:{uuid:5001,lv:1}, 5005:{uuid:5005,lv:1}, }; monsters:any = []; sk_info:any = [] monsters_dead:any = [] heros_dead:any = [] enhancements:any=[] items: any = {}; // 物品数据 vmdata: any = { game_over:false, game_pause:false, mission_data:{ mon_num:0,//怪物数量 hero_num:0,//英雄数量 wave_time_num:0,//波次时间 in_fight:false, fight_time:0,//战斗时间 level:1,//关卡等级 max_mission:4,//最大关卡 }, }; vmAdd() { VM.add(this.vmdata, "data"); } reset() { for (var key in this.vmdata) { delete this.vmdata[key]; } } // ==================== 数据管理方法 ==================== /** * 判断是否为微信客户端 */ private isWxClient(): boolean { // 检查是否存在微信API return typeof wx !== 'undefined' && typeof (wx as any).getSystemInfoSync === 'function'; } finishGuide(index:number){ smc.guides[index]=1 this.syncGuide() } syncGuide(){ //存储到远程服务器 后续再添加 } //调试用 syncDataFromLocal(){ if(this.isWxClient()) return const loginResult = new Test().load_data_from_local() this.gameDataSyncManager.overrideLocalDataWithRemote(loginResult, "本地调试"); } addHero(hero_uuid:number,autoSave:boolean=true){ if(this.isWxClient()){ if(this.gameDataSyncManager.addHero(hero_uuid)){ this.heros[hero_uuid]={ uuid:hero_uuid, lv:1, } return true } return false } this.heros[hero_uuid]={ uuid:hero_uuid, lv:1, } return true } // 设置单个出战英雄 setFightHero(heroId: number, autoSave: boolean = true) { this.fight_hero = heroId; if (this.isWxClient()) { this.gameDataSyncManager.updateFightHeros({ 0: heroId }); // 适配原有接口 } } // 获取出战英雄 getFightHero(): number { return this.fight_hero; } error(){ oops.gui.toast("数据处理异常,请重试或重新登录") } addGold(gold:number,autoSave:boolean=true){ if(this.isWxClient()){ if(this.gameDataSyncManager.addGameProperty("gold",gold)){ this.data.gold+=gold oops.message.dispatchEvent(GameEvent.GOLD_UPDATE) return true } this.error() return false } this.data.gold+=gold oops.message.dispatchEvent(GameEvent.GOLD_UPDATE) return true } spendGold(gold:number,autoSave:boolean=true){ if(this.isWxClient()){ if(this.gameDataSyncManager.spendGameProperty("gold",gold)){ this.data.gold-=gold oops.message.dispatchEvent(GameEvent.GOLD_UPDATE) return true } return false } this.data.gold-=gold oops.message.dispatchEvent(GameEvent.GOLD_UPDATE) return true } } export var smc: SingletonModuleComp = ecs.getSingleton(SingletonModuleComp);