import { _decorator, instantiate, Label ,Prefab,resources,Sprite,SpriteAtlas,v3} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { smc } from "../common/SingletonModuleComp"; import { HeroViewComp } from "../hero/HeroViewComp"; import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; import { MissionReward } from "../common/config/MissionSet"; import { Items } from "../common/config/Items"; import { Item } from "./Item"; import { UIID } from "../common/config/GameUIConfig"; import { PopViewParams, UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines"; import { RewardComp} from "./RewardComp"; import { HChipComp } from "../hero/HChipComp"; import { MissionComp } from "./MissionComp"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('VictoryComp') @ecs.register('Victory', false) export class VictoryComp extends CCComp { reward_lv:number=1 reward_num:number=2 /** 视图层逻辑代码分离演示 */ start() { } onAdded(args: any) { } open(){ console.log("Victory open",smc.items,smc.heros) var parent = this.node.getChildByName("items") for (let i in smc.items) { if(smc.items[i].x1 > 0){ let item=ecs.getEntity(Item) item.load(smc.items[i].uuid,smc.items[i].x1,parent) } } for (let i in smc.heros) { if(smc.heros[i].x1 > 0){ let path = "game/gui/hchip"; let prefab: Prefab = oops.res.get(path, Prefab)!; let node = instantiate(prefab); node.parent=parent let hc= node.getComponent(HChipComp) hc.update_data(smc.heros[i].uuid,smc.heros[i].x1) } } } do_x10(){ for (let i in smc.items) { if(smc.items[i].uuid == 9001){ smc.vmdata.gold.num+=smc.items[i].x1*10 } if(smc.items[i].uuid == 9003){ smc.vmdata.exp.num+=smc.items[i].x1*10 } if(smc.items[i].uuid < 9000){ smc.items[i].num+=smc.items[i].x1*10 } } for (let i in smc.heros) { smc.heros[i].num+=smc.heros[i].x1*10 } this.clear_x1() } do_x1(){ for (let i in smc.items) { if(smc.items[i].uuid == 9001){ smc.vmdata.gold.num+=smc.items[i].x1 } if(smc.items[i].uuid == 9003){ smc.vmdata.exp.num+=smc.items[i].x1 } if(smc.items[i].uuid < 9000){ smc.items[i].num+=smc.items[i].x1 } } for (let i in smc.heros) { smc.heros[i].num+=smc.heros[i].x1 } this.clear_x1() } clear_x1(){ for (let i in smc.items) { smc.items[i].x1=0 } // for (let i in smc.skills) { // smc.skills[i].x1=0 // } for (let i in smc.heros) { smc.heros[i].x1=0 console.log("clear_x1",smc.heros[i].num) } let children = this.node.getChildByName("items").children for (let i in children) { children[i].destroy() } console.log("clear_x1",smc.items,smc.heros) this.node.parent.getComponent(MissionComp).to_mission_home() } item_show(e:any,val:any){ console.log("item_show",val) } protected onDestroy(): void { console.log("释放胜利界面"); } /** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy() } }