import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { Initialize } from "../initialize/Initialize"; import { GameMap } from "../map/GameMap"; // import { Role } from "../role/Role"; // import { data } from "../data/data"; /** 游戏模块 */ @ecs.register('SingletonModule') export class SingletonModuleComp extends ecs.Comp { /** 游戏初始化模块 */ initialize: Initialize = null!; /** 游戏地图 */ map: GameMap = null!; mission:any={ status:0, //0:未开始 1:进行中 2:胜利 3:失败 play:false, pause:false, is_victory:false, is_defeat:false, is_battle:false, lv:0, victory:0, mskill:6001, mmskill:6002, }; fight_heros=[] mheros:any = []; monsters:any = []; sk_info:any = [] monsters_dead:any = [] heros_dead:any = [] hero_pos:any=[] enemy_pos:any =[] hero_front_x:number = 0; hero_back_x:number = 0; mon_front_x:number = 0; mon_back_x:number = 0; vmdata: any = { name : "纸片精灵大乱斗", game_over:false, game_pause:false, mission_data:{ gold:10,//金币 refresh_gold:1,//刷新金币 refrsh_time:1, //刷新时间 call_gold:3,//召唤金币 add_gold:1,//金币增加 change_gold:1,//金币变化 exp:0,//经验 skp:0,//技能点 box:0,//宝箱 energy:0,//能量 hp:0,//血量 ap:0,//攻击 }, mission:{ once:6, //每波刷新怪物数量 total:1, //总怪物数 exp:0, exp_max:100, mexp:0, mexp_max:100, drop:0, hp:0, ap:0, def:0, crit:0, dodge:0, dead:0, reward_num:0, //怪物死亡数 reward_gold:0, reward_exp:0, }, gold:{num:999999,x1:0}, exp:{num:1000,x1:0}, skp:{num:2000,x1:0}, //技能升级点数 energy:{num:10,x1:0}, box:{num:10,x1:0}, }; vmAdd() { VM.add(this.vmdata, "data"); } reset() { for (var key in this.vmdata) { delete this.vmdata[key]; } } } export var smc: SingletonModuleComp = ecs.getSingleton(SingletonModuleComp);