import { _decorator, Animation, AnimationState, CCClass, Component, } from "cc"; import { HeroViewComp } from "./HeroViewComp"; import { FacSet } from "../common/config/GameSet"; const { ccclass, property } = _decorator; @ccclass('HeroAnmComp') export default class HeroAnmComp extends Component{ private anmcon:any=null private _hasStop = true; private default_anim:string='Idle' anms:any[]=["idle","move","stun","dead","buff","atk0","atk1","atk2","max0","max1"] onLoad () { this.anmcon=this.node.getComponent(Animation) this.anmcon.on(Animation.EventType.FINISHED, this.onAnimationFinished, this); } stop () { this._hasStop = true; } onAnimationFinished(type:Animation.EventType, state:AnimationState){ // console.log("[HeroAnmComp]: 动画播放完毕",state.name) if(state.name!="idle"&&state.name!="move"){ this.anmcon.play(this.default_anim) } } move () { if(this.anmcon.getState("move").isPlaying) return this.anmcon.play("move") this.default_anim='move' } atk () { if(this.anmcon.getState("atk0").isPlaying) return this.anmcon.play("atk0") } max () { if(this.anmcon.getState("max0").isPlaying) return this.anmcon.play("max0") } idle () { if(this.anmcon.getState("idle").isPlaying) return this.anmcon.play("idle") this.default_anim='idle' } buff(){ if(this.anmcon.getState("buff").isPlaying) return this.anmcon.play("buff") } dead(){ if(this.anmcon.getState("dead").isPlaying) return this.anmcon.play("dead") } }