/* * @Author: dgflash * @Date: 2021-11-18 17:42:59 * @LastEditors: dgflash * @LastEditTime: 2022-08-17 12:36:18 */ import { Vec3, _decorator ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact,EPhysics2DDrawFlags,Label,Node} from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { MonsterSpine } from "./MonsterSpine"; import { Monster } from "./Monster"; import { MonsterModelComp } from "./MonsterModelComp"; import { BoxSet } from "../common/config/BoxSet"; import { smc } from "../common/SingletonModuleComp"; const { ccclass, property } = _decorator; /** 角色显示组件 */ @ccclass('MonsterViewComp') // 定义为 Cocos Creator 组件 @ecs.register('MonsterView', false) // 定义为 ECS 组件 export class MonsterViewComp extends CCComp { /** 角色动画 */ as: MonsterSpine = null!; hero_name : string = "hero"; /** 角色阵营 1:hero -1 :monster */ camp: number = 1; /**角色类型 1:近战 2 远程 */ type: number = 1; /** 角色移动速度 */ speed: number = 100; /** 角色初始速度 */ ospeed: number = 100; Tpos: Vec3 = v3(0,-60,0); timer: number = 0; /** 视图层逻辑代码分离演示 */ start () { // 注册单个碰撞体的回调函数 let collider = this.getComponent(Collider2D); if (collider) { collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); collider.on(Contact2DType.END_CONTACT, this.onEndContact, this); // collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this); collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this); } } onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { switch (selfCollider.tag) { case BoxSet.MONSTER: switch (otherCollider.tag){ case BoxSet.HERO: // console.log("im monster other is hero"); this.speed = 0; this.timer = 1; // console.log("speed:"+this.speed+" | timer:"+this.timer); break; case BoxSet.HERO_SKILL: break; case BoxSet.MONSTER_SKILL: break; } break; case BoxSet.HERO: switch (otherCollider.tag){ case BoxSet.MONSTER: break; case BoxSet.HERO_SKILL: break; } } } onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { // 只在两个碰撞体结束接触时被调用一次 // console.log('onEndContact'); } // onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { // // 每次将要处理碰撞体接触逻辑时被调用 // console.log('onPreSolve'); // } onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { if (otherCollider.tag === BoxSet.HERO && selfCollider.tag === BoxSet.MONSTER) { // console.log('onPostSolve otherCollider.tag :'+otherCollider.tag); // this.speed = 0; // this.timer = 1; } } onLoad() { this.as = this.getComponent(MonsterSpine); // console.log('hero load ent:',this); // PhysicsSystem2D.instance.debugDrawFlags = EPhysics2DDrawFlags.Aabb | // EPhysics2DDrawFlags.Pair | // EPhysics2DDrawFlags.CenterOfMass | // EPhysics2DDrawFlags.Joint | // EPhysics2DDrawFlags.Shape; } change_name(hero_name:string='hero',camp:number=1){ this.name=hero_name; let label:any =this.node.getChildByName("top").getChildByName("lab_name") label.getComponent(Label)!.string = hero_name; let collider = this.getComponent(Collider2D); if(camp==1){ collider.tag=BoxSet.HERO; }else{ collider.tag=BoxSet.MONSTER; } } update(dt: number){ this.in_destroy(); this.in_stop(dt); switch (this.type) { case 1: this.as.walk(); break; case 2: this.as.idle(); break; } this.move(dt); this.update_pos(); } move(dt: number){ this.node.setPosition(this.node.position.x+dt*this.speed*this.camp, this.node.position.y, this.node.position.z); } /** 静止时间 */ in_stop (dt: number) { if(this.timer > 0){ this.timer -= dt; if(this.timer <= 0){ this.speed = this.ospeed; this.timer = 0; } } } in_destroy(){ switch (this.camp) { case -1: if(this.node.position.x < BoxSet.LETF_END){ this.node.destroy(); } break; case 1: if(this.node.position.x > BoxSet.RIGHT_END){ this.reset(); } break; } } update_pos(){ smc.monsters_in.forEach((element,index) => { if(element.eid == this.ent.eid){ element.pos_x = this.node.position.x; } }); } reset() { console.log("node destroy:",this.node,this.ent) smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid); smc.monsters_in = smc.monsters_in.filter(element => element.eid !== this.ent.eid); this.node.destroy(); } }