import { _decorator, instantiate, Prefab, resources, Sprite, SpriteAtlas, UITransform } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { HeroInfo, HeroList } from "../common/config/heroSet"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { UiHeroComp } from "../hero/UiHeroComp"; import { BoxSet, GameSet } from "../common/config/BoxSet"; import { smc } from "../common/SingletonModuleComp"; import { HeroSelect } from "../hero/HeroSelect"; import { MSklist, SkillSet } from "../common/config/SkillSet"; import { MSCard } from "./MSCard"; import { CardControllerComp } from "./CardController"; import { MissionComp } from "./MissionComp"; import { MSCardComp } from "./MSCardComp"; import { HeroSelectComp } from "../hero/HeroSelectComp"; import { MBSet } from "../common/config/MissionSet"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('MissionHomeComp') @ecs.register('MissionHome', false) export class MissionHomeComp extends CCComp { heros:any[]=[]; heros_pos:any=[ {uuid:0,px:-100}, {uuid:0,px:-200}, {uuid:0,px:-300}, ] /** 视图层逻辑代码分离演示 */ start() { // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象 // this.on(ModuleEvent.Cmd, this.onHandler, this); this.load_hero_card() this.load_ui_heros() // this.load_skill_card() // this.select_skill() this.init_buff() } start_mission() { console.log("mission_home : start_mission") for(let i=0;i(HeroSelect) hcc.load(HeroList[i],parent) } this.update_hero_cards() } update_hero_cards(){ let loaded:any = ecs.query(ecs.allOf(HeroSelectComp)); for(let i=0;i(MSCard) msc.load(MSklist[i],parent,2) } } load_ui_heros(){ for(let i=0;i { const sprite = this.node.getChildByName("msk").getChildByName("icon").getComponent(Sprite); sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[smc.mission.mskill].path); }); } select_hero(h_uuid:number){ for(let i=0;i