import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,UITransform,v3 } from "cc"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp"; import { smc } from "../common/SingletonModuleComp"; import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager"; import { SkillSet } from "../common/config/SkillSet"; import { HeroModelComp } from "../hero/HeroModelComp"; import { RewardSet } from "../common/config/RewardSet"; import { GameSet } from "../common/config/BoxSet"; import { GameMap } from "./GameMap"; import { MapModelComp } from "./model/MapModelComp"; import { Talent } from "../Role/Talent"; import { Talents } from "../common/config/TalentSet"; import { HeroViewComp } from "../hero/HeroViewComp"; import { BossViewComp } from "../Boss/BossViewComp"; const { ccclass, property } = _decorator; /** 视图层对象 */ @ccclass('CardControllerComp') @ecs.register('CardController', false) export class CardControllerComp extends CCComp { touch_time:number = 0 in_touch:boolean = false protected onLoad(): void { } start() { } show_info(uuid:number,type:number){ // console.log("show_info",uuid) let node =this.node.getChildByName("item_box") if(type == 2){ smc.vmdata.item_box.info = smc.sitems[uuid].info smc.vmdata.item_box.name = smc.sitems[uuid].name smc.vmdata.item_box.skillcd = smc.sitems[uuid].cd smc.vmdata.item_box.skillsd = smc.sitems[uuid].sd smc.vmdata.item_box.atk = smc.sitems[uuid].atk smc.vmdata.item_box.hp = smc.sitems[uuid].hp smc.vmdata.item_box.shield = smc.sitems[uuid].shield node.active=true if(smc.sitems[uuid].shield > 0){ node.getChildByName("data").getChildByName("shield").active=true } if(smc.sitems[uuid].hp > 0){ node.getChildByName("data").getChildByName("hp").active=true } } } protected update(dt: number): void { if(smc.vmdata.game_over||smc.vmdata.game_pause){ return } } to_mission(){ this.node.getChildByName("mission_home").active=true this.node.getChildByName("mission").active=false this.node.getChildByName("bar").active=true; this.node.getChildByName("hero_home").active=false this.node.getChildByName("shop_home").active=false this.node.getChildByName("bar").getChildByName("mission_btn").getChildByName("bg").active=true this.node.getChildByName("bar").getChildByName("hero_btn").getChildByName("bg").active=false this.node.getChildByName("bar").getChildByName("home_btn").getChildByName("bg").active=false } mission_start(){ this.node.getChildByName("bar").active=false; this.node.getChildByName("mission_home").active=false this.node.getChildByName("mission").active=true smc.vmdata.mission.play = true; // oops.message.dispatchEvent("mission_start") } to_home(){ this.node.getChildByName("mission_home").active=false this.node.getChildByName("hero_home").active=false this.node.getChildByName("shop_home").active=true this.node.getChildByName("bar").getChildByName("mission_btn").getChildByName("bg").active=false this.node.getChildByName("bar").getChildByName("hero_btn").getChildByName("bg").active=false this.node.getChildByName("bar").getChildByName("home_btn").getChildByName("bg").active=true } to_hero(){ this.node.getChildByName("mission_home").active=false this.node.getChildByName("hero_home").active=true this.node.getChildByName("shop_home").active=false this.node.getChildByName("bar").getChildByName("mission_btn").getChildByName("bg").active=false this.node.getChildByName("bar").getChildByName("hero_btn").getChildByName("bg").active=true this.node.getChildByName("bar").getChildByName("home_btn").getChildByName("bg").active=false } /** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */ reset() { this.node.destroy(); } }