import { _decorator, Component, Node, tween, Vec3 } from 'cc'; import { SkillCom } from './SkillCom'; import { HeroViewComp } from '../hero/HeroViewComp'; import { smc } from '../common/SingletonModuleComp'; const { ccclass, property } = _decorator; @ccclass('BuffCom') export class BuffCom extends Component { cd:number = 0; base:SkillCom = null time:number = 0; start() { this.base =this.node.getComponent(SkillCom) } update(deltaTime: number) { if(smc.mission.pause) return this.cd+=deltaTime this.time+=deltaTime if(this.time>=this.base.in_time){ this.base.is_destroy = true } if(this.cd>=this.base.cd){ if(this.base.is_destroy) return // this.node.setPosition(v3(-1000,0,0)) this.node.active = false this.node.active = true this.cd=0 } } }