import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops"; import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS"; import { BoxSet } from "../common/config/BoxSet"; import { SkillSet } from "../common/config/SkillSet"; import { smc } from "../common/SingletonModuleComp"; import { SkillCom } from "./SkillCom"; import { instantiate, Node, Prefab, Vec3 ,tween, v3,animation,Label,resources,SpriteFrame,Sprite} from "cc"; /** Skill 模块 */ @ecs.register(`Skill`) export class Skill extends ecs.Entity { /** ---------- 数据层 ---------- */ // SkillModel!: SkillModelComp; /** ---------- 业务层 ---------- */ // SkillBll!: SkillBllComp; /** ---------- 视图层 ---------- */ SkillView!: SkillCom; /** 实始添加的数据层组件 */ protected init() { } /** 模块资源释放 */ destroy() { // 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放 this.remove(SkillCom); super.destroy(); } load(target_eid:number,target:any,pos: Vec3 = Vec3.ZERO,speed:number = 100, dis:number = 50,scale:number = 1,parent:Node, uuid:number=1001,atk:number =10,angle = 0, t_pos:Vec3 = null,run_type:number=0,) { var path = "game/skills/"+smc.skills[uuid].sp_name; var prefab: Prefab = oops.res.get(path, Prefab)!; var node = instantiate(prefab); // console.log("load skill parent.position :",parent.position) pos=v3(parent.position.x+pos.x,parent.position.y+pos.y) node.parent = parent.parent; node.setScale(scale,1) //转换pos为世界坐标 node.setPosition(pos) var sv = node.getComponent(SkillCom)!; sv.speed = speed; sv.dis = dis; sv.scale = scale; sv.atk = atk; sv.angle = angle; sv.t_pos = t_pos; // 目标增量 sv.type = smc.skills[uuid].type; sv.box_tag= BoxSet.SKILL_TAG; sv.run_type== run_type; sv.target=target; sv.target_eid=target_eid if(scale == 1){ sv.box_group=BoxSet.HERO }else{ sv.box_group=BoxSet.MONSTER } this.add(sv); } }