import { BuffAttr } from "./SkillSet"; // 装备路径配置表 export const EPath = { // 剑类武器 "穿刺短剑": "2101", "寒锋长剑": "2102", "龙鳞穿刺者": "2103", "冰霜穿刺者": "2104", // 斧类武器 "风暴战斧": "3101", "寒锋巨斧": "3102", "龙鳞撕裂者": "3105", "泰坦撕裂者": "3106", // 锤类武器 "碎骨战锤": "5101", "雷霆重锤": "5102", "龙鳞粉碎者": "5103", "泰坦粉碎者": "5104", // 刀类武器 "影刃": "6101", "寒月双刃": "6102", "龙鳞切割者": "6103", "冰霜切割者": "6104", // 盾牌装备 "风影圆盾": "4101", "流光护盾": "4102", "量子闪避者": "4103", "荆棘木盾": "4111", "钢铁尖刺": "4112", "龙鳞反伤者": "4113", "守护圆盾": "4121", "圣光壁垒": "4122", "永恒守护者": "4123", // 饰品装备 "磐石戒指": "7401", "刚玉戒指": "7402", "烈阳戒指": "7403", "雷暴耳饰": "7404", "迷雾耳饰": "7405", "荆棘耳饰": "7406", "星辉耳饰": "7421", "霜晶耳饰": "7422", "流光吊坠": "7423", "地脉指环": "7424", "炎阳戒指": "7425", "潮汐戒指": "7426", "天穹戒指": "7441", "神木戒指": "7442", "日曜戒指": "7443", "月影项链": "7444", "星尘项链": "7445", "深渊戒指": "7446", "永夜戒指": "7447", }; // 装备类型 export enum EquipType { WEAPON = 1, // 武器 ARMOR = 2, // 防具 ACCESSORY = 3 // 饰品 } //装备属性起效对象 export enum EquipAttrTarget { HERO = 1, // 自身 FRIEND = 2, // 伙伴 ENEMY = 3, // 敌人 } //buff debuff起效技能类型 export enum SkillTarget { ALL = 0, FIRE = 1, WATER = 2, EARTH = 3, WIND = 4, LIGHT = 5, DARK = 6, } //特殊属性 export enum EquipSpecialAttr { ICE=1, //冰系加成 FIRE=2, //火焰加成 WIND=3, //飓风加成 //FRIEND_LIVE_CD=4, //伙伴复活时间减少 已经放弃了,怕兼容问题暂时留着 //ATK_ADD_FRIEND_ATK=5, //攻击n次后增加伙伴攻击力 //ATK_ADD_FRIEND_HP=6, //攻击n次后增加伙伴生命值 ATK_ADD_GLOD=7, //攻击n次后增加金币 ATK_ADD_MASTER_ATK=8, //攻击n次后增加主将攻击力 ATK_ADD_MASTER_HP=9, //攻击n次后增加主将生命值 //DOUBLE_DEAD=10, //额外死亡触发次数 伙伴系统已经取消,怕兼容问题暂时留着 DOUBLE_ATKED=11, //额外受击触发次数 ATKED_ADD_SKILL_STONE=12, //被攻击增加技能石 ATK_ADD_VALUE=13, //攻击n次后触发属性增加的值 额外增加值 } export enum Quality { WHITE = 1, GREEN = 2, BLUE = 3, PURPLE = 4, ORANGE = 5, RED = 6, } // 剑类武器UUID列表 - 根据wp.md配置 export const swordWeapons = [ // 等级1 2101, 2102, 2103, // 绿、蓝、紫 // 等级2 2201, 2202, 2203, // 绿、蓝、紫 // 等级3 2301, 2302, 2303, // 绿、蓝、紫 // 等级4 2401, 2402, 2403, 2404, // 绿、蓝、紫、紫(冰霜) // 等级5 2501, 2502, 2503, 2504, // 绿、蓝、紫、紫(冰霜) ]; // 斧类武器UUID列表 - 根据wp.md配置 export const axeWeapons = [ // 等级1 3101, 3102, 3103, // 绿、蓝、紫 // 等级2 3201, 3202, 3203, // 绿、蓝、紫 // 等级3 3301, 3302, 3303, // 绿、蓝、紫 // 等级4 3401, 3402, 3403, 3404, // 绿、蓝、紫、紫(泰坦) // 等级5 3501, 3502, 3503, 3504, // 绿、蓝、紫、紫(泰坦) ]; // 锤类武器UUID列表 - 根据wp.md配置 export const hammerWeapons = [ // 等级1 1101, 1102, 1103, // 绿、蓝、紫 // 等级2 1201, 1202, 1203, // 绿、蓝、紫 // 等级3 1301, 1302, 1303, // 绿、蓝、紫 // 等级4 1401, 1402, 1403, 1404, // 绿、蓝、紫、紫(泰坦) // 等级5 1501, 1502, 1503, 1504, // 绿、蓝、紫、紫(泰坦) ]; // 刀类武器UUID列表 - 根据wp.md配置 export const knifeWeapons = [ // 等级1 6101, 6102, 6103, // 绿、蓝、紫 // 等级2 6201, 6202, 6203, // 绿、蓝、紫 // 等级3 6301, 6302, 6303, // 绿、蓝、紫 // 等级4 6401, 6402, 6403, 6404, // 绿、蓝、紫、紫(冰霜) // 等级5 6501, 6502, 6503, 6504, // 绿、蓝、紫、紫(冰霜) ]; // 盾牌装备UUID列表 - 根据wp.md配置 export const shieldArmors = [ // 闪避型盾牌 // 等级1-5 风影圆盾(绿) 4101, 4201, 4301, 4401, 4501, // 等级1-5 流光护盾(蓝) 4102, 4202, 4302, 4402, 4502, // 等级1-5 量子闪避者(紫) 4103, 4203, 4303, 4403, 4503, // 反伤型盾牌 // 等级1-5 荆棘木盾(绿) 4111, 4211, 4311, 4411, 4511, // 等级1-5 钢铁尖刺(蓝) 4112, 4212, 4312, 4412, 4512, // 等级1-5 龙鳞反伤者(紫) 4113, 4213, 4313, 4413, 4513, // 均衡型盾牌 // 等级1-5 守护圆盾(绿) 4121, 4221, 4321, 4421, 4521, // 等级1-5 圣光壁垒(蓝) 4122, 4222, 4322, 4422, 4522, // 等级1-5 永恒守护者(紫) 4123, 4223, 4323, 4423, 4523, ]; // 饰品装备UUID列表 - 根据wp.md配置 export const accessoryItems = [ // 绿色品质饰品 (等级4-5) // 磐石戒指 7401, 7501, // 刚玉戒指 7402, 7502, // 烈阳戒指 7403, 7503, // 雷暴耳饰 7404, 7504, // 迷雾耳饰 7405, 7505, // 荆棘耳饰 7406, 7506, // 蓝色品质饰品 (等级4-5) // 星辉耳饰 7421, 7521, // 霜晶耳饰 7422, 7522, // 流光吊坠 7423, 7523, // 地脉指环 7424, 7524, // 炎阳戒指 7425, 7525, // 潮汐戒指 7426, 7526, // 紫色品质饰品 (等级4-5) // 天穹戒指 7441, 7541, // 神木戒指 7442, 7542, // 日曜戒指 7443, 7543, // 月影项链 7444, 7544, // 星尘项链 7445, 7545, // 深渊戒指 7446, 7546, // 永夜戒指 7447, 7547, ]; //build 流派 export const build_list = { CRIT:1,//暴击流 DODGE:2,//闪避流 REFLECT:3,//反伤流 ATKUP:4,//攻击增益流 SPEED:5,//高速流 BURN:6,//叠伤流 PUNCTURE:7,//穿透流 WFUNY:8,//风怒流 } //build 说明 export const build_info = { [build_list.CRIT]: "暴击流", [build_list.DODGE]: "闪避流", [build_list.REFLECT]: "反伤流", [build_list.ATKUP]: "攻击增益流", [build_list.SPEED]: "高速流", [build_list.BURN]: "叠伤流", [build_list.PUNCTURE]: "穿透流", [build_list.WFUNY]: "风怒流", } export const weapons = [...swordWeapons, ...axeWeapons, ...hammerWeapons, ...knifeWeapons]; export const armors = [...shieldArmors]; export const accessorys = [...accessoryItems]; export const equip_list = [...swordWeapons, ...axeWeapons, ...hammerWeapons, ...knifeWeapons, ...shieldArmors, ...accessoryItems]; /** * 根据装备类型和等级获取uuid数组 * @param equipType 装备类型 1:武器 2:防具 3:饰品 (可选,不传则返回所有类型) * @param level 装备等级 (可选,不传则返回该类型所有等级) * @returns uuid数组 */ export function getEquipUUIDsByTypeAndLevel(equipType?: EquipType, level?: number): number[] { const result: number[] = []; // 遍历所有装备配置 for (const [uuid, equipData] of Object.entries(EquipInfo)) { const numericUuid = parseInt(uuid); // 检查装备类型是否匹配(如果指定了类型) if (equipType === undefined || equipData.type === equipType) { // 如果指定了等级,则检查等级是否匹配 if (level !== undefined) { if (equipData.lv === level) { result.push(numericUuid); } } else { // 如果没有指定等级,则添加所有该类型的装备 result.push(numericUuid); } } } // 按UUID排序 return result.sort((a, b) => a - b); } /** * 根据装备类型获取所有等级列表 * @param equipType 装备类型 1:武器 2:防具 3:饰品 (可选,不传则返回所有类型的等级) * @returns 等级数组 */ export function getEquipLevelsByType(equipType?: EquipType): number[] { const levels = new Set(); // 遍历所有装备配置 for (const equipData of Object.values(EquipInfo)) { if (equipType === undefined || equipData.type === equipType) { levels.add(equipData.lv); } } // 转换为数组并排序 return Array.from(levels).sort((a, b) => a - b); } /** * 根据等级获取所有装备类型的uuid数组 * @param level 装备等级 * @returns 按类型分组的uuid数组 */ export function getEquipUUIDsByLevel(level: number): { weapons: number[]; armors: number[]; accessories: number[]; } { return { weapons: getEquipUUIDsByTypeAndLevel(EquipType.WEAPON, level), armors: getEquipUUIDsByTypeAndLevel(EquipType.ARMOR, level), accessories: getEquipUUIDsByTypeAndLevel(EquipType.ACCESSORY, level), }; } /** * 获取所有装备的uuid数组 * @returns 所有装备的uuid数组 */ export function getAllEquipUUIDs(): number[] { return getEquipUUIDsByTypeAndLevel(); } // 装备属性加成接口 export interface EquipAttribute { type: BuffAttr; // 属性类型 value: number; // 属性值 target?: EquipAttrTarget; // 属性作用目标(可选) } export interface EquipSpecialAttrData { special_attr: EquipSpecialAttr; // 特殊属性 special_attr_value: number; // 特殊属性值 } // 装备基础接口 export interface EquipData { uuid: number; // 装备唯一ID name: string; // 装备名称 type: EquipType; // 装备类型 quality: Quality; // 装备品质 lv: number; // 装备等级 path: string; // 文件名 info: string; // 装备描述 special_attr: EquipSpecialAttrData[]; // 特殊属性数组 buff: EquipAttribute[]; // 属性加成列表 build?: number[]; // 流派(可选) } export const EquipInfo: { [key: number]: EquipData } = { // 等级1 剑类武器 2101: { uuid: 2101, name: "穿刺短剑(Lv1)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 1, path: EPath["穿刺短剑"], info: "攻击力增加50%,穿透1个目标", special_attr: [], build: [build_list.PUNCTURE], buff: [ { type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标 ], }, 2102: { uuid: 2102, name: "寒锋长剑(Lv1)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 1, path: EPath["寒锋长剑"], info: "攻击力增加70%,穿透2个目标,10%穿刺伤害", special_attr: [], build: [build_list.PUNCTURE], buff: [ { type: BuffAttr.ATK, value: 70, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标 { type: BuffAttr.PUNCTURE_DMG, value: 10, target: EquipAttrTarget.HERO }, // 10%穿刺伤害 ], }, 2103: { uuid: 2103, name: "龙鳞穿刺者(Lv1)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 1, path: EPath["龙鳞穿刺者"], info: "攻击力增加95%,穿透3个目标,20%穿刺伤害", special_attr: [], build: [build_list.PUNCTURE], buff: [ { type: BuffAttr.ATK, value: 95, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标 { type: BuffAttr.PUNCTURE_DMG, value: 20, target: EquipAttrTarget.HERO }, // 20%穿刺伤害 ], }, // 等级2 剑类武器 2201: { uuid: 2201, name: "穿刺短剑(Lv2)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 2, path: EPath["穿刺短剑"], info: "攻击力增加80%,穿透1个目标", special_attr: [], build: [build_list.PUNCTURE], buff: [ { type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标 ], }, 2202: { uuid: 2202, name: "寒锋长剑(Lv2)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 2, path: EPath["寒锋长剑"], info: "攻击力增加110%,穿透2个目标,15%穿刺伤害", special_attr: [], build: [build_list.PUNCTURE], buff: [ { type: BuffAttr.ATK, value: 110, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标 { type: BuffAttr.PUNCTURE_DMG, value: 15, target: EquipAttrTarget.HERO }, // 15%穿刺伤害 ], }, 2203: { uuid: 2203, name: "龙鳞穿刺者(Lv2)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 2, path: EPath["龙鳞穿刺者"], info: "攻击力增加140%,穿透3个目标,25%穿刺伤害", special_attr: [], build: [build_list.PUNCTURE], buff: [ { type: BuffAttr.ATK, value: 140, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标 { type: BuffAttr.PUNCTURE_DMG, value: 25, target: EquipAttrTarget.HERO }, // 25%穿刺伤害 ], }, // 等级3 剑类武器 2301: { uuid: 2301, name: "穿刺短剑(Lv3)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 3, path: EPath["穿刺短剑"], info: "攻击力增加110%,穿透1个目标", special_attr: [], build: [build_list.PUNCTURE], buff: [ { type: BuffAttr.ATK, value: 110, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标 ], }, 2302: { uuid: 2302, name: "寒锋长剑(Lv3)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 3, path: EPath["寒锋长剑"], info: "攻击力增加150%,穿透2个目标,20%穿刺伤害", special_attr: [], build: [build_list.PUNCTURE], buff: [ { type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标 { type: BuffAttr.PUNCTURE_DMG, value: 20, target: EquipAttrTarget.HERO }, // 20%穿刺伤害 ], }, 2303: { uuid: 2303, name: "龙鳞穿刺者(Lv3)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 3, path: EPath["龙鳞穿刺者"], info: "攻击力增加185%,穿透3个目标,30%穿刺伤害", special_attr: [], build: [build_list.PUNCTURE], buff: [ { type: BuffAttr.ATK, value: 185, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标 { type: BuffAttr.PUNCTURE_DMG, value: 30, target: EquipAttrTarget.HERO }, // 30%穿刺伤害 ], }, // 等级4 剑类武器 2401: { uuid: 2401, name: "穿刺短剑(Lv4)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 4, path: EPath["穿刺短剑"], info: "攻击力增加140%,穿透1个目标", special_attr: [], build: [build_list.PUNCTURE], buff: [ { type: BuffAttr.ATK, value: 140, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标 ], }, 2402: { uuid: 2402, name: "寒锋长剑(Lv4)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 4, path: EPath["寒锋长剑"], info: "攻击力增加190%,穿透2个目标,25%穿刺伤害", special_attr: [], build: [build_list.PUNCTURE], buff: [ { type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标 { type: BuffAttr.PUNCTURE_DMG, value: 25, target: EquipAttrTarget.HERO }, // 25%穿刺伤害 ], }, 2403: { uuid: 2403, name: "龙鳞穿刺者(Lv4)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 4, path: EPath["龙鳞穿刺者"], info: "攻击力增加240%,穿透3个目标,35%穿刺伤害", special_attr: [], build: [build_list.PUNCTURE], buff: [ { type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标 { type: BuffAttr.PUNCTURE_DMG, value: 35, target: EquipAttrTarget.HERO }, // 35%穿刺伤害 ], }, 2404: { uuid: 2404, name: "冰霜穿刺者(Lv4)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 4, path: EPath["冰霜穿刺者"], info: "攻击力增加240%,穿透3个目标,冰冻概率20%", special_attr: [], build: [build_list.PUNCTURE], buff: [ { type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标 { type: BuffAttr.FROST_RATIO, value: 20, target: EquipAttrTarget.HERO }, // 冰冻概率20% ], }, // 等级5 剑类武器 2501: { uuid: 2501, name: "穿刺短剑(Lv5)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 5, path: EPath["穿刺短剑"], info: "攻击力增加170%,穿透1个目标", special_attr: [], build: [build_list.PUNCTURE], buff: [ { type: BuffAttr.ATK, value: 170, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, // 穿刺1个目标 ], }, 2502: { uuid: 2502, name: "寒锋长剑(Lv5)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 5, path: EPath["寒锋长剑"], info: "攻击力增加230%,穿透2个目标,30%穿刺伤害", special_attr: [], build: [build_list.PUNCTURE], buff: [ { type: BuffAttr.ATK, value: 230, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, // 穿刺2个目标 { type: BuffAttr.PUNCTURE_DMG, value: 30, target: EquipAttrTarget.HERO }, // 30%穿刺伤害 ], }, 2503: { uuid: 2503, name: "龙鳞穿刺者(Lv5)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 5, path: EPath["龙鳞穿刺者"], info: "攻击力增加290%,穿透3个目标,40%穿刺伤害", special_attr: [], build: [build_list.PUNCTURE], buff: [ { type: BuffAttr.ATK, value: 290, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标 { type: BuffAttr.PUNCTURE_DMG, value: 40, target: EquipAttrTarget.HERO }, // 40%穿刺伤害 ], }, 2504: { uuid: 2504, name: "冰霜穿刺者(Lv5)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 5, path: EPath["冰霜穿刺者"], info: "攻击力增加290%,穿透3个目标,冰冻概率25%", special_attr: [], build: [build_list.PUNCTURE], buff: [ { type: BuffAttr.ATK, value: 290, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -20, target: EquipAttrTarget.HERO }, // CD修正-20% { type: BuffAttr.PUNCTURE, value: 3, target: EquipAttrTarget.HERO }, // 穿刺3个目标 { type: BuffAttr.FROST_RATIO, value: 25, target: EquipAttrTarget.HERO }, // 冰冻概率25% ], }, // === 斧类武器配置 === // 等级1 斧类武器 3101: { uuid: 3101, name: "风暴战斧(Lv1)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 1, path: EPath["风暴战斧"], info: "攻击力增加100%,风怒概率20%", special_attr: [], build: [build_list.WFUNY], buff: [ { type: BuffAttr.ATK, value: 100, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 20, target: EquipAttrTarget.HERO }, // 风怒概率20% ], }, 3102: { uuid: 3102, name: "寒锋巨斧(Lv1)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 1, path: EPath["寒锋巨斧"], info: "攻击力增加130%,风怒概率30%", special_attr: [], build: [build_list.WFUNY], buff: [ { type: BuffAttr.ATK, value: 130, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO }, // 风怒概率30% ], }, 3103: { uuid: 3103, name: "龙鳞撕裂者(Lv1)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 1, path: EPath["龙鳞撕裂者"], info: "攻击力增加160%,风怒概率40%", special_attr: [], build: [build_list.WFUNY], buff: [ { type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40% ], }, // 等级2 斧类武器 3201: { uuid: 3201, name: "风暴战斧(Lv2)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 2, path: EPath["风暴战斧"], info: "攻击力增加130%,风怒概率25%", special_attr: [], build: [build_list.WFUNY], buff: [ { type: BuffAttr.ATK, value: 130, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 25, target: EquipAttrTarget.HERO }, // 风怒概率25% ], }, 3202: { uuid: 3202, name: "寒锋巨斧(Lv2)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 2, path: EPath["寒锋巨斧"], info: "攻击力增加170%,风怒概率35%", special_attr: [], build: [build_list.WFUNY], buff: [ { type: BuffAttr.ATK, value: 170, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 35, target: EquipAttrTarget.HERO }, // 风怒概率35% ], }, 3203: { uuid: 3203, name: "龙鳞撕裂者(Lv2)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 2, path: EPath["龙鳞撕裂者"], info: "攻击力增加200%,风怒概率45%", special_attr: [], build: [build_list.WFUNY], buff: [ { type: BuffAttr.ATK, value: 200, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 45, target: EquipAttrTarget.HERO }, // 风怒概率45% ], }, // 等级3 斧类武器 3301: { uuid: 3301, name: "风暴战斧(Lv3)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 3, path: EPath["风暴战斧"], info: "攻击力增加160%,风怒概率30%", special_attr: [], build: [build_list.WFUNY], buff: [ { type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 30, target: EquipAttrTarget.HERO }, // 风怒概率30% ], }, 3302: { uuid: 3302, name: "寒锋巨斧(Lv3)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 3, path: EPath["寒锋巨斧"], info: "攻击力增加210%,风怒概率40%", special_attr: [], build: [build_list.WFUNY], buff: [ { type: BuffAttr.ATK, value: 210, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40% ], }, 3303: { uuid: 3303, name: "龙鳞撕裂者(Lv3)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 3, path: EPath["龙鳞撕裂者"], info: "攻击力增加240%,风怒概率50%", special_attr: [], build: [build_list.WFUNY], buff: [ { type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 50, target: EquipAttrTarget.HERO }, // 风怒概率50% ], }, // 等级4 斧类武器 3401: { uuid: 3401, name: "风暴战斧(Lv4)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 4, path: EPath["风暴战斧"], info: "攻击力增加190%,风怒概率35%", special_attr: [], build: [build_list.WFUNY], buff: [ { type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 35, target: EquipAttrTarget.HERO }, // 风怒概率35% ], }, 3402: { uuid: 3402, name: "寒锋巨斧(Lv4)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 4, path: EPath["寒锋巨斧"], info: "攻击力增加250%,风怒概率45%", special_attr: [], build: [build_list.WFUNY], buff: [ { type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 45, target: EquipAttrTarget.HERO }, // 风怒概率45% ], }, 3403: { uuid: 3403, name: "龙鳞撕裂者(Lv4)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 4, path: EPath["龙鳞撕裂者"], info: "攻击力增加280%,风怒概率75%,击退概率24%", special_attr: [], build: [build_list.WFUNY], buff: [ { type: BuffAttr.ATK, value: 280, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 75, target: EquipAttrTarget.HERO }, // 风怒概率75% { type: BuffAttr.KNOCKBACK, value: 24, target: EquipAttrTarget.HERO }, // 击退概率34% ], }, 3404: { uuid: 3404, name: "泰坦撕裂者(Lv4)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 4, path: EPath["泰坦撕裂者"], info: "攻击力增加200%,风怒概率75%,击晕概率10%", special_attr: [], build: [build_list.WFUNY], buff: [ { type: BuffAttr.ATK, value: 200, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 75, target: EquipAttrTarget.HERO }, // 风怒概率75% { type: BuffAttr.STUN_RATTO, value: 10, target: EquipAttrTarget.HERO }, // 击晕概率10% ], }, // 等级5 斧类武器 3501: { uuid: 3501, name: "风暴战斧(Lv5)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 5, path: EPath["风暴战斧"], info: "攻击力增加220%,风怒概率40%", special_attr: [], build: [build_list.WFUNY], buff: [ { type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 40, target: EquipAttrTarget.HERO }, // 风怒概率40% ], }, 3502: { uuid: 3502, name: "寒锋巨斧(Lv5)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 5, path: EPath["寒锋巨斧"], info: "攻击力增加280%,风怒概率50%", special_attr: [], build: [build_list.WFUNY], buff: [ { type: BuffAttr.ATK, value: 280, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 50, target: EquipAttrTarget.HERO }, // 风怒概率50% ], }, 3503: { uuid: 3503, name: "龙鳞撕裂者(Lv5)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 5, path: EPath["龙鳞撕裂者"], info: "攻击力增加340%,风怒概率60%,击退概率27%", special_attr: [], build: [build_list.WFUNY], buff: [ { type: BuffAttr.ATK, value: 340, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 60, target: EquipAttrTarget.HERO }, // 风怒概率60% { type: BuffAttr.KNOCKBACK, value: 27, target: EquipAttrTarget.HERO }, // 击退概率37% ], }, 3504: { uuid: 3504, name: "泰坦撕裂者(Lv5)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 5, path: EPath["泰坦撕裂者"], info: "攻击力增加300%,风怒概率60%,击晕概率12.5%", special_attr: [], build: [build_list.WFUNY], buff: [ { type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 0, target: EquipAttrTarget.HERO }, // CD修正0% { type: BuffAttr.WFUNY, value: 60, target: EquipAttrTarget.HERO }, // 风怒概率60% { type: BuffAttr.STUN_RATTO, value: 12.5, target: EquipAttrTarget.HERO }, // 击晕概率12.5% ], }, // === 锤类武器配置 === // 等级1 锤类武器 1101: { uuid: 1101, name: "碎骨战锤(Lv1)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 1, path: EPath["碎骨战锤"], info: "攻击力增加120%,暴击率10%,暴击伤害+25%", special_attr: [], build: [build_list.CRIT], buff: [ { type: BuffAttr.ATK, value: 120, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 10, target: EquipAttrTarget.HERO }, // 暴击率10% { type: BuffAttr.CRITICAL_DMG, value: 25, target: EquipAttrTarget.HERO }, // 暴击伤害+25% ], }, 1102: { uuid: 1102, name: "雷霆重锤(Lv1)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 1, path: EPath["雷霆重锤"], info: "攻击力增加150%,暴击率15%,暴击伤害+35%", special_attr: [], build: [build_list.CRIT], buff: [ { type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 15, target: EquipAttrTarget.HERO }, // 暴击率15% { type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, // 暴击伤害+35% ], }, 1103: { uuid: 1103, name: "龙鳞粉碎者(Lv1)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 1, path: EPath["龙鳞粉碎者"], info: "攻击力增加180%,暴击率20%,暴击伤害+50%", special_attr: [], build: [build_list.CRIT], buff: [ { type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 20, target: EquipAttrTarget.HERO }, // 暴击率20% { type: BuffAttr.CRITICAL_DMG, value: 50, target: EquipAttrTarget.HERO }, // 暴击伤害+50% ], }, // 等级2 锤类武器 1201: { uuid: 1201, name: "碎骨战锤(Lv2)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 2, path: EPath["碎骨战锤"], info: "攻击力增加150%,暴击率10%,暴击伤害+30%", special_attr: [], build: [build_list.CRIT], buff: [ { type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 10, target: EquipAttrTarget.HERO }, // 暴击率10% { type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO }, // 暴击伤害+30% ], }, 1202: { uuid: 1202, name: "雷霆重锤(Lv2)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 2, path: EPath["雷霆重锤"], info: "攻击力增加190%,暴击率20%,暴击伤害+40%", special_attr: [], build: [build_list.CRIT], buff: [ { type: BuffAttr.ATK, value: 190, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 20, target: EquipAttrTarget.HERO }, // 暴击率20% { type: BuffAttr.CRITICAL_DMG, value: 40, target: EquipAttrTarget.HERO }, // 暴击伤害+40% ], }, 1203: { uuid: 1203, name: "龙鳞粉碎者(Lv2)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 2, path: EPath["龙鳞粉碎者"], info: "攻击力增加220%,暴击率25%,暴击伤害+55%", special_attr: [], build: [build_list.CRIT], buff: [ { type: BuffAttr.ATK, value: 220, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 25, target: EquipAttrTarget.HERO }, // 暴击率25% { type: BuffAttr.CRITICAL_DMG, value: 55, target: EquipAttrTarget.HERO }, // 暴击伤害+55% ], }, // 等级3 锤类武器 1301: { uuid: 1301, name: "碎骨战锤(Lv3)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 3, path: EPath["碎骨战锤"], info: "攻击力增加180%,暴击率15%,暴击伤害+30%", special_attr: [], build: [build_list.CRIT], buff: [ { type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 15, target: EquipAttrTarget.HERO }, // 暴击率15% { type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO }, // 暴击伤害+30% ], }, 1302: { uuid: 1302, name: "雷霆重锤(Lv3)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 3, path: EPath["雷霆重锤"], info: "攻击力增加230%,暴击率20%,暴击伤害+40%", special_attr: [], build: [build_list.CRIT], buff: [ { type: BuffAttr.ATK, value: 230, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 20, target: EquipAttrTarget.HERO }, // 暴击率20% { type: BuffAttr.CRITICAL_DMG, value: 40, target: EquipAttrTarget.HERO }, // 暴击伤害+40% ], }, 1303: { uuid: 1303, name: "龙鳞粉碎者(Lv3)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 3, path: EPath["龙鳞粉碎者"], info: "攻击力增加260%,暴击率25%,暴击伤害+60%", special_attr: [], build: [build_list.CRIT], buff: [ { type: BuffAttr.ATK, value: 260, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 25, target: EquipAttrTarget.HERO }, // 暴击率25% { type: BuffAttr.CRITICAL_DMG, value: 60, target: EquipAttrTarget.HERO }, // 暴击伤害+60% ], }, // 等级4 锤类武器 1401: { uuid: 1401, name: "碎骨战锤(Lv4)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 4, path: EPath["碎骨战锤"], info: "攻击力增加210%,暴击率15%,暴击伤害+35%", special_attr: [], build: [build_list.CRIT], buff: [ { type: BuffAttr.ATK, value: 210, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 15, target: EquipAttrTarget.HERO }, // 暴击率15% { type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, // 暴击伤害+35% ], }, 1402: { uuid: 1402, name: "雷霆重锤(Lv4)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 4, path: EPath["雷霆重锤"], info: "攻击力增加270%,暴击率25%,暴击伤害+45%", special_attr: [], build: [build_list.CRIT], buff: [ { type: BuffAttr.ATK, value: 270, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 25, target: EquipAttrTarget.HERO }, // 暴击率25% { type: BuffAttr.CRITICAL_DMG, value: 45, target: EquipAttrTarget.HERO }, // 暴击伤害+45% ], }, 1403: { uuid: 1403, name: "龙鳞粉碎者(Lv4)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 4, path: EPath["龙鳞粉碎者"], info: "攻击力增加300%,暴击率30%,暴击伤害+65%", special_attr: [], build: [build_list.CRIT], buff: [ { type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 30, target: EquipAttrTarget.HERO }, // 暴击率30% { type: BuffAttr.CRITICAL_DMG, value: 65, target: EquipAttrTarget.HERO }, // 暴击伤害+65% ], }, 1404: { uuid: 1404, name: "泰坦粉碎者(Lv4)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 4, path: EPath["泰坦粉碎者"], info: "攻击力增加300%,暴击率30%,击晕概率25%", special_attr: [], build: [build_list.CRIT], buff: [ { type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 30, target: EquipAttrTarget.HERO }, // 暴击率30% { type: BuffAttr.STUN_RATTO, value: 25, target: EquipAttrTarget.HERO }, // 击晕概率25% ], }, // 等级5 锤类武器 1501: { uuid: 1501, name: "碎骨战锤(Lv5)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 5, path: EPath["碎骨战锤"], info: "攻击力增加240%,暴击率20%,暴击伤害+35%", special_attr: [], build: [build_list.CRIT], buff: [ { type: BuffAttr.ATK, value: 240, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 20, target: EquipAttrTarget.HERO }, // 暴击率20% { type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, // 暴击伤害+35% ], }, 1502: { uuid: 1502, name: "雷霆重锤(Lv5)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 5, path: EPath["雷霆重锤"], info: "攻击力增加310%,暴击率25%,暴击伤害+45%", special_attr: [], build: [build_list.CRIT], buff: [ { type: BuffAttr.ATK, value: 310, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 25, target: EquipAttrTarget.HERO }, // 暴击率25% { type: BuffAttr.CRITICAL_DMG, value: 45, target: EquipAttrTarget.HERO }, // 暴击伤害+45% ], }, 1503: { uuid: 1503, name: "龙鳞粉碎者(Lv5)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 5, path: EPath["龙鳞粉碎者"], info: "攻击力增加360%,暴击率30%,暴击伤害+70%,击晕概率+15%", special_attr: [], build: [build_list.CRIT], buff: [ { type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 30, target: EquipAttrTarget.HERO }, // 暴击率30% { type: BuffAttr.CRITICAL_DMG, value: 70, target: EquipAttrTarget.HERO }, // 暴击伤害+70% { type: BuffAttr.STUN_RATTO, value: 15, target: EquipAttrTarget.HERO }, // 击晕概率+15% ], }, 1504: { uuid: 1504, name: "泰坦粉碎者(Lv5)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 5, path: EPath["泰坦粉碎者"], info: "攻击力增加360%,暴击率30%,击晕概率30%", special_attr: [], build: [build_list.CRIT], buff: [ { type: BuffAttr.ATK, value: 360, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: 6.7, target: EquipAttrTarget.HERO }, // CD修正+6.7% { type: BuffAttr.CRITICAL, value: 30, target: EquipAttrTarget.HERO }, // 暴击率30% { type: BuffAttr.STUN_RATTO, value: 30, target: EquipAttrTarget.HERO }, // 击晕概率30% ], }, // === 刀类武器配置 === // 等级1 刀类武器 6101: { uuid: 6101, name: "影刃(Lv1)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 1, path: EPath["影刃"], info: "攻击力增加60%,攻击施加易伤(15%)", special_attr: [], build: [build_list.BURN], buff: [ { type: BuffAttr.ATK, value: 60, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% { type: BuffAttr.BURN_VALUE, value: 15, target: EquipAttrTarget.HERO }, // 攻击施加易伤(15%) ], }, 6102: { uuid: 6102, name: "寒月双刃(Lv1)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 1, path: EPath["寒月双刃"], info: "攻击力增加85%,攻击施加易伤(20%)", special_attr: [], build: [build_list.BURN], buff: [ { type: BuffAttr.ATK, value: 85, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% { type: BuffAttr.BURN_VALUE, value: 20, target: EquipAttrTarget.HERO }, // 攻击施加易伤(20%) ], }, 6103: { uuid: 6103, name: "龙鳞切割者(Lv1)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 1, path: EPath["龙鳞切割者"], info: "攻击力增加115%,攻击施加易伤(25%)", special_attr: [], build: [build_list.BURN], buff: [ { type: BuffAttr.ATK, value: 115, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% { type: BuffAttr.BURN_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 攻击施加易伤(25%) ], }, // 等级2 刀类武器 6201: { uuid: 6201, name: "影刃(Lv2)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 2, path: EPath["影刃"], info: "攻击力增加90%,攻击施加易伤(15%)", special_attr: [], build: [build_list.BURN], buff: [ { type: BuffAttr.ATK, value: 90, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% { type: BuffAttr.BURN_VALUE, value: 15, target: EquipAttrTarget.HERO }, // 攻击施加易伤(15%) ], }, 6202: { uuid: 6202, name: "寒月双刃(Lv2)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 2, path: EPath["寒月双刃"], info: "攻击力增加125%,攻击施加易伤(25%)", special_attr: [], build: [build_list.BURN], buff: [ { type: BuffAttr.ATK, value: 125, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% { type: BuffAttr.BURN_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 攻击施加易伤(25%) ], }, 6203: { uuid: 6203, name: "龙鳞切割者(Lv2)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 2, path: EPath["龙鳞切割者"], info: "攻击力增加160%,攻击施加易伤(30%)", special_attr: [], build: [build_list.BURN], buff: [ { type: BuffAttr.ATK, value: 160, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% { type: BuffAttr.BURN_VALUE, value: 30, target: EquipAttrTarget.HERO }, // 攻击施加易伤(30%) ], }, // 等级3 刀类武器 6301: { uuid: 6301, name: "影刃(Lv3)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 3, path: EPath["影刃"], info: "攻击力增加120%,攻击施加易伤(20%)", special_attr: [], build: [build_list.BURN], buff: [ { type: BuffAttr.ATK, value: 120, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% { type: BuffAttr.BURN_VALUE, value: 20, target: EquipAttrTarget.HERO }, // 攻击施加易伤(20%) ], }, 6302: { uuid: 6302, name: "寒月双刃(Lv3)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 3, path: EPath["寒月双刃"], info: "攻击力增加165%,攻击施加易伤(25%)", special_attr: [], build: [build_list.BURN], buff: [ { type: BuffAttr.ATK, value: 165, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% { type: BuffAttr.BURN_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 攻击施加易伤(25%) ], }, 6303: { uuid: 6303, name: "龙鳞切割者(Lv3)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 3, path: EPath["龙鳞切割者"], info: "攻击力增加205%,攻击施加易伤(35%)", special_attr: [], build: [build_list.BURN], buff: [ { type: BuffAttr.ATK, value: 205, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% { type: BuffAttr.BURN_VALUE, value: 35, target: EquipAttrTarget.HERO }, // 攻击施加易伤(35%) ], }, // 等级4 刀类武器 6401: { uuid: 6401, name: "影刃(Lv4)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 4, path: EPath["影刃"], info: "攻击力增加150%,攻击施加易伤(20%)", special_attr: [], build: [build_list.BURN], buff: [ { type: BuffAttr.ATK, value: 150, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% { type: BuffAttr.BURN_VALUE, value: 20, target: EquipAttrTarget.HERO }, // 攻击施加易伤(20%) ], }, 6402: { uuid: 6402, name: "寒月双刃(Lv4)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 4, path: EPath["寒月双刃"], info: "攻击力增加205%,攻击施加易伤(30%)", special_attr: [], build: [build_list.BURN], buff: [ { type: BuffAttr.ATK, value: 205, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% { type: BuffAttr.BURN_VALUE, value: 30, target: EquipAttrTarget.HERO }, // 攻击施加易伤(30%) ], }, 6403: { uuid: 6403, name: "龙鳞切割者(Lv4)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 4, path: EPath["龙鳞切割者"], info: "攻击力增加250%,攻击施加易伤(35%),易伤持续次数+1", special_attr: [], build: [build_list.BURN], buff: [ { type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% { type: BuffAttr.BURN_VALUE, value: 35, target: EquipAttrTarget.HERO }, // 攻击施加易伤(35%) { type: BuffAttr.BURN_COUNT, value: 1, target: EquipAttrTarget.HERO }, // 易伤持续次数+1 ], }, 6404: { uuid: 6404, name: "冰霜切割者(Lv4)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 4, path: EPath["冰霜切割者"], info: "攻击力增加250%,攻击施加易伤(35%),冰冻概率20%", special_attr: [], build: [build_list.BURN], buff: [ { type: BuffAttr.ATK, value: 250, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% { type: BuffAttr.BURN_VALUE, value: 35, target: EquipAttrTarget.HERO }, // 攻击施加易伤(35%) { type: BuffAttr.FROST_RATIO, value: 20, target: EquipAttrTarget.HERO }, // 冰冻概率20% ], }, // 等级5 刀类武器 6501: { uuid: 6501, name: "影刃(Lv5)", type: EquipType.WEAPON, quality: Quality.GREEN, lv: 5, path: EPath["影刃"], info: "攻击力增加180%,攻击施加易伤(25%)", special_attr: [], build: [build_list.BURN], buff: [ { type: BuffAttr.ATK, value: 180, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% { type: BuffAttr.BURN_VALUE, value: 25, target: EquipAttrTarget.HERO }, // 攻击施加易伤(25%) ], }, 6502: { uuid: 6502, name: "寒月双刃(Lv5)", type: EquipType.WEAPON, quality: Quality.BLUE, lv: 5, path: EPath["寒月双刃"], info: "攻击力增加245%,攻击施加易伤(35%)", special_attr: [], build: [build_list.BURN], buff: [ { type: BuffAttr.ATK, value: 245, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% { type: BuffAttr.BURN_VALUE, value: 35, target: EquipAttrTarget.HERO }, // 攻击施加易伤(35%) ], }, 6503: { uuid: 6503, name: "龙鳞切割者(Lv5)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 5, path: EPath["龙鳞切割者"], info: "攻击力增加300%,攻击施加易伤(45%),易伤持续次数+1", special_attr: [], build: [build_list.BURN], buff: [ { type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% { type: BuffAttr.BURN_VALUE, value: 45, target: EquipAttrTarget.HERO }, // 攻击施加易伤(45%) { type: BuffAttr.BURN_COUNT, value: 1, target: EquipAttrTarget.HERO }, // 易伤持续次数+1 ], }, 6504: { uuid: 6504, name: "冰霜切割者(Lv5)", type: EquipType.WEAPON, quality: Quality.PURPLE, lv: 5, path: EPath["冰霜切割者"], info: "攻击力增加300%,攻击施加易伤(45%),冰冻概率25%", special_attr: [], build: [build_list.BURN], buff: [ { type: BuffAttr.ATK, value: 300, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK_CD, value: -26.7, target: EquipAttrTarget.HERO }, // CD修正-26.7% { type: BuffAttr.BURN_VALUE, value: 45, target: EquipAttrTarget.HERO }, // 攻击施加易伤(45%) { type: BuffAttr.FROST_RATIO, value: 25, target: EquipAttrTarget.HERO }, // 冰冻概率25% ], }, // === 盾牌装备配置 === // === 闪避型盾牌 === // 等级1 闪避型盾牌 4101: { uuid: 4101, name: "风影圆盾(Lv1)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 1, path: EPath["风影圆盾"], info: "生命值+20%,闪避25%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 20, target: EquipAttrTarget.HERO }, // HP+20% { type: BuffAttr.DODGE, value: 25, target: EquipAttrTarget.HERO }, // 闪避25% ], }, 4102: { uuid: 4102, name: "流光护盾(Lv1)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 1, path: EPath["流光护盾"], info: "生命值+25%,闪避30%,Debuff减免10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 25, target: EquipAttrTarget.HERO }, // HP+25% { type: BuffAttr.DODGE, value: 30, target: EquipAttrTarget.HERO }, // 闪避30% { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% ], }, 4103: { uuid: 4103, name: "量子闪避者(Lv1)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 1, path: EPath["量子闪避者"], info: "生命值+30%,闪避30%,免伤5%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 30, target: EquipAttrTarget.HERO }, // HP+30% { type: BuffAttr.DODGE, value: 30, target: EquipAttrTarget.HERO }, // 闪避30% { type: BuffAttr.DEF, value: 5, target: EquipAttrTarget.HERO }, // 免伤5% ], }, // 等级2 闪避型盾牌 4201: { uuid: 4201, name: "风影圆盾(Lv2)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 2, path: EPath["风影圆盾"], info: "生命值+25%,闪避30%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 25, target: EquipAttrTarget.HERO }, // HP+25% { type: BuffAttr.DODGE, value: 30, target: EquipAttrTarget.HERO }, // 闪避30% ], }, 4202: { uuid: 4202, name: "流光护盾(Lv2)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 2, path: EPath["流光护盾"], info: "生命值+30%,闪避35%,Debuff减免10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 30, target: EquipAttrTarget.HERO }, // HP+30% { type: BuffAttr.DODGE, value: 35, target: EquipAttrTarget.HERO }, // 闪避35% { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% ], }, 4203: { uuid: 4203, name: "量子闪避者(Lv2)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 2, path: EPath["量子闪避者"], info: "生命值+35%,闪避35%,免伤5%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 35, target: EquipAttrTarget.HERO }, // HP+35% { type: BuffAttr.DODGE, value: 35, target: EquipAttrTarget.HERO }, // 闪避35% { type: BuffAttr.DEF, value: 5, target: EquipAttrTarget.HERO }, // 免伤5% ], }, // 等级3 闪避型盾牌 4301: { uuid: 4301, name: "风影圆盾(Lv3)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 3, path: EPath["风影圆盾"], info: "生命值+30%,闪避35%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 30, target: EquipAttrTarget.HERO }, // HP+30% { type: BuffAttr.DODGE, value: 35, target: EquipAttrTarget.HERO }, // 闪避35% ], }, 4302: { uuid: 4302, name: "流光护盾(Lv3)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 3, path: EPath["流光护盾"], info: "生命值+35%,闪避35%,Debuff减免10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 35, target: EquipAttrTarget.HERO }, // HP+35% { type: BuffAttr.DODGE, value: 35, target: EquipAttrTarget.HERO }, // 闪避35% { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% ], }, 4303: { uuid: 4303, name: "量子闪避者(Lv3)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 3, path: EPath["量子闪避者"], info: "生命值+40%,闪避40%,免伤10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40% { type: BuffAttr.DODGE, value: 40, target: EquipAttrTarget.HERO }, // 闪避40% { type: BuffAttr.DEF, value: 10, target: EquipAttrTarget.HERO }, // 免伤10% ], }, // 等级4 闪避型盾牌 4401: { uuid: 4401, name: "风影圆盾(Lv4)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 4, path: EPath["风影圆盾"], info: "生命值+35%,闪避35%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 35, target: EquipAttrTarget.HERO }, // HP+35% { type: BuffAttr.DODGE, value: 35, target: EquipAttrTarget.HERO }, // 闪避35% ], }, 4402: { uuid: 4402, name: "流光护盾(Lv4)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 4, path: EPath["流光护盾"], info: "生命值+40%,闪避40%,Debuff减免15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40% { type: BuffAttr.DODGE, value: 40, target: EquipAttrTarget.HERO }, // 闪避40% { type: BuffAttr.DEBUFF_DOWN, value: 15, target: EquipAttrTarget.HERO }, // Debuff减免15% ], }, 4403: { uuid: 4403, name: "量子闪避者(Lv4)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 4, path: EPath["量子闪避者"], info: "生命值+45%,闪避40%,免伤10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 45, target: EquipAttrTarget.HERO }, // HP+45% { type: BuffAttr.DODGE, value: 40, target: EquipAttrTarget.HERO }, // 闪避40% { type: BuffAttr.DEF, value: 10, target: EquipAttrTarget.HERO }, // 免伤10% ], }, // 等级5 闪避型盾牌 4501: { uuid: 4501, name: "风影圆盾(Lv5)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 5, path: EPath["风影圆盾"], info: "生命值+40%,闪避40%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40% { type: BuffAttr.DODGE, value: 40, target: EquipAttrTarget.HERO }, // 闪避40% ], }, 4502: { uuid: 4502, name: "流光护盾(Lv5)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 5, path: EPath["流光护盾"], info: "生命值+45%,闪避40%,Debuff减免15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 45, target: EquipAttrTarget.HERO }, // HP+45% { type: BuffAttr.DODGE, value: 40, target: EquipAttrTarget.HERO }, // 闪避40% { type: BuffAttr.DEBUFF_DOWN, value: 15, target: EquipAttrTarget.HERO }, // Debuff减免15% ], }, 4503: { uuid: 4503, name: "量子闪避者(Lv5)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 5, path: EPath["量子闪避者"], info: "生命值+50%,闪避45%,免伤15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 50, target: EquipAttrTarget.HERO }, // HP+50% { type: BuffAttr.DODGE, value: 45, target: EquipAttrTarget.HERO }, // 闪避45% { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% ], }, // === 反伤型盾牌 === // 等级1 反伤型盾牌 4111: { uuid: 4111, name: "荆棘木盾(Lv1)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 1, path: EPath["荆棘木盾"], info: "生命值+60%,反伤15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 60, target: EquipAttrTarget.HERO }, // HP+60% { type: BuffAttr.REFLECT, value: 15, target: EquipAttrTarget.HERO }, // 反伤15% ], }, 4112: { uuid: 4112, name: "钢铁尖刺(Lv1)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 1, path: EPath["钢铁尖刺"], info: "生命值+70%,反伤20%,Debuff减免10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 70, target: EquipAttrTarget.HERO }, // HP+70% { type: BuffAttr.REFLECT, value: 20, target: EquipAttrTarget.HERO }, // 反伤20% { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% ], }, 4113: { uuid: 4113, name: "龙鳞反伤者(Lv1)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 1, path: EPath["龙鳞反伤者"], info: "生命值+75%,反伤25%,免伤5%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 75, target: EquipAttrTarget.HERO }, // HP+75% { type: BuffAttr.REFLECT, value: 25, target: EquipAttrTarget.HERO }, // 反伤25% { type: BuffAttr.DEF, value: 5, target: EquipAttrTarget.HERO }, // 免伤5% ], }, // 等级2 反伤型盾牌 4211: { uuid: 4211, name: "荆棘木盾(Lv2)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 2, path: EPath["荆棘木盾"], info: "生命值+70%,反伤20%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 70, target: EquipAttrTarget.HERO }, // HP+70% { type: BuffAttr.REFLECT, value: 20, target: EquipAttrTarget.HERO }, // 反伤20% ], }, 4212: { uuid: 4212, name: "钢铁尖刺(Lv2)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 2, path: EPath["钢铁尖刺"], info: "生命值+75%,反伤25%,Debuff减免10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 75, target: EquipAttrTarget.HERO }, // HP+75% { type: BuffAttr.REFLECT, value: 25, target: EquipAttrTarget.HERO }, // 反伤25% { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% ], }, 4213: { uuid: 4213, name: "龙鳞反伤者(Lv2)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 2, path: EPath["龙鳞反伤者"], info: "生命值+80%,反伤25%,免伤10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 80, target: EquipAttrTarget.HERO }, // HP+80% { type: BuffAttr.REFLECT, value: 25, target: EquipAttrTarget.HERO }, // 反伤25% { type: BuffAttr.DEF, value: 10, target: EquipAttrTarget.HERO }, // 免伤10% ], }, // 等级3 反伤型盾牌 4311: { uuid: 4311, name: "荆棘木盾(Lv3)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 3, path: EPath["荆棘木盾"], info: "生命值+75%,反伤25%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 75, target: EquipAttrTarget.HERO }, // HP+75% { type: BuffAttr.REFLECT, value: 25, target: EquipAttrTarget.HERO }, // 反伤25% ], }, 4312: { uuid: 4312, name: "钢铁尖刺(Lv3)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 3, path: EPath["钢铁尖刺"], info: "生命值+80%,反伤25%,Debuff减免15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 80, target: EquipAttrTarget.HERO }, // HP+80% { type: BuffAttr.REFLECT, value: 25, target: EquipAttrTarget.HERO }, // 反伤25% { type: BuffAttr.DEBUFF_DOWN, value: 15, target: EquipAttrTarget.HERO }, // Debuff减免15% ], }, 4313: { uuid: 4313, name: "龙鳞反伤者(Lv3)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 3, path: EPath["龙鳞反伤者"], info: "生命值+85%,反伤30%,免伤10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 85, target: EquipAttrTarget.HERO }, // HP+85% { type: BuffAttr.REFLECT, value: 30, target: EquipAttrTarget.HERO }, // 反伤30% { type: BuffAttr.DEF, value: 10, target: EquipAttrTarget.HERO }, // 免伤10% ], }, // 等级4 反伤型盾牌 4411: { uuid: 4411, name: "荆棘木盾(Lv4)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 4, path: EPath["荆棘木盾"], info: "生命值+80%,反伤25%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 80, target: EquipAttrTarget.HERO }, // HP+80% { type: BuffAttr.REFLECT, value: 25, target: EquipAttrTarget.HERO }, // 反伤25% ], }, 4412: { uuid: 4412, name: "钢铁尖刺(Lv4)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 4, path: EPath["钢铁尖刺"], info: "生命值+85%,反伤30%,Debuff减免15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 85, target: EquipAttrTarget.HERO }, // HP+85% { type: BuffAttr.REFLECT, value: 30, target: EquipAttrTarget.HERO }, // 反伤30% { type: BuffAttr.DEBUFF_DOWN, value: 15, target: EquipAttrTarget.HERO }, // Debuff减免15% ], }, 4413: { uuid: 4413, name: "龙鳞反伤者(Lv4)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 4, path: EPath["龙鳞反伤者"], info: "生命值+90%,反伤30%,免伤15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 90, target: EquipAttrTarget.HERO }, // HP+90% { type: BuffAttr.REFLECT, value: 30, target: EquipAttrTarget.HERO }, // 反伤30% { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% ], }, // 等级5 反伤型盾牌 4511: { uuid: 4511, name: "荆棘木盾(Lv5)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 5, path: EPath["荆棘木盾"], info: "生命值+85%,反伤30%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 85, target: EquipAttrTarget.HERO }, // HP+85% { type: BuffAttr.REFLECT, value: 30, target: EquipAttrTarget.HERO }, // 反伤30% ], }, 4512: { uuid: 4512, name: "钢铁尖刺(Lv5)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 5, path: EPath["钢铁尖刺"], info: "生命值+90%,反伤30%,Debuff减免15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 90, target: EquipAttrTarget.HERO }, // HP+90% { type: BuffAttr.REFLECT, value: 30, target: EquipAttrTarget.HERO }, // 反伤30% { type: BuffAttr.DEBUFF_DOWN, value: 15, target: EquipAttrTarget.HERO }, // Debuff减免15% ], }, 4513: { uuid: 4513, name: "龙鳞反伤者(Lv5)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 5, path: EPath["龙鳞反伤者"], info: "生命值+110%,反伤35%,免伤15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 110, target: EquipAttrTarget.HERO }, // HP+110% { type: BuffAttr.REFLECT, value: 35, target: EquipAttrTarget.HERO }, // 反伤35% { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% ], }, // === 均衡型盾牌 === // 等级1 均衡型盾牌 4121: { uuid: 4121, name: "守护圆盾(Lv1)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 1, path: EPath["守护圆盾"], info: "生命值+40%,免伤10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, // HP+40% { type: BuffAttr.DEF, value: 10, target: EquipAttrTarget.HERO }, // 免伤10% ], }, 4122: { uuid: 4122, name: "圣光壁垒(Lv1)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 1, path: EPath["圣光壁垒"], info: "生命值+50%,免伤10%,Debuff减免10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 50, target: EquipAttrTarget.HERO }, // HP+50% { type: BuffAttr.DEF, value: 10, target: EquipAttrTarget.HERO }, // 免伤10% { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% ], }, 4123: { uuid: 4123, name: "永恒守护者(Lv1)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 1, path: EPath["永恒守护者"], info: "生命值+55%,免伤15%,闪避5%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 55, target: EquipAttrTarget.HERO }, // HP+55% { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% { type: BuffAttr.DODGE, value: 5, target: EquipAttrTarget.HERO }, // 闪避5% ], }, // 等级2 均衡型盾牌 4221: { uuid: 4221, name: "守护圆盾(Lv2)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 2, path: EPath["守护圆盾"], info: "生命值+50%,免伤10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 50, target: EquipAttrTarget.HERO }, // HP+50% { type: BuffAttr.DEF, value: 10, target: EquipAttrTarget.HERO }, // 免伤10% ], }, 4222: { uuid: 4222, name: "圣光壁垒(Lv2)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 2, path: EPath["圣光壁垒"], info: "生命值+55%,免伤15%,Debuff减免10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 55, target: EquipAttrTarget.HERO }, // HP+55% { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% { type: BuffAttr.DEBUFF_DOWN, value: 10, target: EquipAttrTarget.HERO }, // Debuff减免10% ], }, 4223: { uuid: 4223, name: "永恒守护者(Lv2)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 2, path: EPath["永恒守护者"], info: "生命值+60%,免伤15%,闪避10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 60, target: EquipAttrTarget.HERO }, // HP+60% { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% { type: BuffAttr.DODGE, value: 10, target: EquipAttrTarget.HERO }, // 闪避10% ], }, // 等级3 均衡型盾牌 4321: { uuid: 4321, name: "守护圆盾(Lv3)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 3, path: EPath["守护圆盾"], info: "生命值+55%,免伤15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 55, target: EquipAttrTarget.HERO }, // HP+55% { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% ], }, 4322: { uuid: 4322, name: "圣光壁垒(Lv3)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 3, path: EPath["圣光壁垒"], info: "生命值+60%,免伤15%,Debuff减免15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 60, target: EquipAttrTarget.HERO }, // HP+60% { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% { type: BuffAttr.DEBUFF_DOWN, value: 15, target: EquipAttrTarget.HERO }, // Debuff减免15% ], }, 4323: { uuid: 4323, name: "永恒守护者(Lv3)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 3, path: EPath["永恒守护者"], info: "生命值+65%,免伤20%,闪避10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 65, target: EquipAttrTarget.HERO }, // HP+65% { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, // 免伤20% { type: BuffAttr.DODGE, value: 10, target: EquipAttrTarget.HERO }, // 闪避10% ], }, // 等级4 均衡型盾牌 4421: { uuid: 4421, name: "守护圆盾(Lv4)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 4, path: EPath["守护圆盾"], info: "生命值+60%,免伤15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 60, target: EquipAttrTarget.HERO }, // HP+60% { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, // 免伤15% ], }, 4422: { uuid: 4422, name: "圣光壁垒(Lv4)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 4, path: EPath["圣光壁垒"], info: "生命值+65%,免伤20%,Debuff减免15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 65, target: EquipAttrTarget.HERO }, // HP+65% { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, // 免伤20% { type: BuffAttr.DEBUFF_DOWN, value: 15, target: EquipAttrTarget.HERO }, // Debuff减免15% ], }, 4423: { uuid: 4423, name: "永恒守护者(Lv4)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 4, path: EPath["永恒守护者"], info: "生命值+70%,免伤20%,闪避15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 70, target: EquipAttrTarget.HERO }, // HP+70% { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, // 免伤20% { type: BuffAttr.DODGE, value: 15, target: EquipAttrTarget.HERO }, // 闪避15% ], }, // 等级5 均衡型盾牌 4521: { uuid: 4521, name: "守护圆盾(Lv5)", type: EquipType.ARMOR, quality: Quality.GREEN, lv: 5, path: EPath["守护圆盾"], info: "生命值+65%,免伤20%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 65, target: EquipAttrTarget.HERO }, // HP+65% { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, // 免伤20% ], }, 4522: { uuid: 4522, name: "圣光壁垒(Lv5)", type: EquipType.ARMOR, quality: Quality.BLUE, lv: 5, path: EPath["圣光壁垒"], info: "生命值+70%,免伤20%,Debuff减免15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 70, target: EquipAttrTarget.HERO }, // HP+70% { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, // 免伤20% { type: BuffAttr.DEBUFF_DOWN, value: 15, target: EquipAttrTarget.HERO }, // Debuff减免15% ], }, 4523: { uuid: 4523, name: "永恒守护者(Lv5)", type: EquipType.ARMOR, quality: Quality.PURPLE, lv: 5, path: EPath["永恒守护者"], info: "生命值+75%,免伤25%,闪避15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 75, target: EquipAttrTarget.HERO }, // HP+75% { type: BuffAttr.DEF, value: 25, target: EquipAttrTarget.HERO }, // 免伤25% { type: BuffAttr.DODGE, value: 15, target: EquipAttrTarget.HERO }, // 闪避15% ], }, // === 饰品装备配置 === // === 绿色品质饰品 === // 磐石戒指 7401: { uuid: 7401, name: "磐石戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 4, path: EPath["磐石戒指"], info: "生命值+55%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 55, target: EquipAttrTarget.HERO }, ], }, 7501: { uuid: 7501, name: "磐石戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 5, path: EPath["磐石戒指"], info: "生命值+60%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 60, target: EquipAttrTarget.HERO }, ], }, // 刚玉戒指 7402: { uuid: 7402, name: "刚玉戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 4, path: EPath["刚玉戒指"], info: "免伤+20%", special_attr: [], buff: [ { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, ], }, 7502: { uuid: 7502, name: "刚玉戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 5, path: EPath["刚玉戒指"], info: "免伤+25%", special_attr: [], buff: [ { type: BuffAttr.DEF, value: 25, target: EquipAttrTarget.HERO }, ], }, // 烈阳戒指 7403: { uuid: 7403, name: "烈阳戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 4, path: EPath["烈阳戒指"], info: "攻击+50%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO }, ], }, 7503: { uuid: 7503, name: "烈阳戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 5, path: EPath["烈阳戒指"], info: "攻击+55%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 55, target: EquipAttrTarget.HERO }, ], }, // 雷暴耳饰 7404: { uuid: 7404, name: "雷暴耳饰(Lv4)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 4, path: EPath["雷暴耳饰"], info: "暴伤+35%", special_attr: [], buff: [ { type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, ], }, 7504: { uuid: 7504, name: "雷暴耳饰(Lv5)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 5, path: EPath["雷暴耳饰"], info: "暴伤+40%", special_attr: [], buff: [ { type: BuffAttr.CRITICAL_DMG, value: 40, target: EquipAttrTarget.HERO }, ], }, // 迷雾耳饰 7405: { uuid: 7405, name: "迷雾耳饰(Lv4)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 4, path: EPath["迷雾耳饰"], info: "闪避+10%", special_attr: [], buff: [ { type: BuffAttr.DODGE, value: 10, target: EquipAttrTarget.HERO }, ], }, 7505: { uuid: 7505, name: "迷雾耳饰(Lv5)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 5, path: EPath["迷雾耳饰"], info: "闪避+15%", special_attr: [], buff: [ { type: BuffAttr.DODGE, value: 15, target: EquipAttrTarget.HERO }, ], }, // 荆棘耳饰 7406: { uuid: 7406, name: "荆棘耳饰(Lv4)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 4, path: EPath["荆棘耳饰"], info: "反伤+15%", special_attr: [], buff: [ { type: BuffAttr.REFLECT, value: 15, target: EquipAttrTarget.HERO }, ], }, 7506: { uuid: 7506, name: "荆棘耳饰(Lv5)", type: EquipType.ACCESSORY, quality: Quality.GREEN, lv: 5, path: EPath["荆棘耳饰"], info: "反伤+20%", special_attr: [], buff: [ { type: BuffAttr.REFLECT, value: 20, target: EquipAttrTarget.HERO }, ], }, // === 蓝色品质饰品 === // 星辉耳饰 7421: { uuid: 7421, name: "星辉耳饰(Lv4)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 4, path: EPath["星辉耳饰"], info: "生命值+35%,免伤+15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 35, target: EquipAttrTarget.HERO }, { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, ], }, 7521: { uuid: 7521, name: "星辉耳饰(Lv5)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 5, path: EPath["星辉耳饰"], info: "生命值+40%,免伤+20%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, ], }, // 霜晶耳饰 7422: { uuid: 7422, name: "霜晶耳饰(Lv4)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 4, path: EPath["霜晶耳饰"], info: "攻击+35%,暴伤+25%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 35, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 25, target: EquipAttrTarget.HERO }, ], }, 7522: { uuid: 7522, name: "霜晶耳饰(Lv5)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 5, path: EPath["霜晶耳饰"], info: "攻击+40%,暴伤+30%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 40, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO }, ], }, // 流光吊坠 7423: { uuid: 7423, name: "流光吊坠(Lv4)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 4, path: EPath["流光吊坠"], info: "生命值+30%,闪避+10%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 30, target: EquipAttrTarget.HERO }, { type: BuffAttr.DODGE, value: 10, target: EquipAttrTarget.HERO }, ], }, 7523: { uuid: 7523, name: "流光吊坠(Lv5)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 5, path: EPath["流光吊坠"], info: "生命值+35%,闪避+15%", special_attr: [], buff: [ { type: BuffAttr.HP, value: 35, target: EquipAttrTarget.HERO }, { type: BuffAttr.DODGE, value: 15, target: EquipAttrTarget.HERO }, ], }, // 地脉指环 7424: { uuid: 7424, name: "地脉指环(Lv4)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 4, path: EPath["地脉指环"], info: "免伤+15%,反伤+10%", special_attr: [], buff: [ { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, { type: BuffAttr.REFLECT, value: 10, target: EquipAttrTarget.HERO }, ], }, 7524: { uuid: 7524, name: "地脉指环(Lv5)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 5, path: EPath["地脉指环"], info: "免伤+20%,反伤+15%", special_attr: [], buff: [ { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, { type: BuffAttr.REFLECT, value: 15, target: EquipAttrTarget.HERO }, ], }, // 炎阳戒指 7425: { uuid: 7425, name: "炎阳戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 4, path: EPath["炎阳戒指"], info: "攻击+40%,闪避+5%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 40, target: EquipAttrTarget.HERO }, { type: BuffAttr.DODGE, value: 5, target: EquipAttrTarget.HERO }, ], }, 7525: { uuid: 7525, name: "炎阳戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 5, path: EPath["炎阳戒指"], info: "攻击+45%,闪避+10%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 45, target: EquipAttrTarget.HERO }, { type: BuffAttr.DODGE, value: 10, target: EquipAttrTarget.HERO }, ], }, // 潮汐戒指 7426: { uuid: 7426, name: "潮汐戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 4, path: EPath["潮汐戒指"], info: "暴伤+30%,反伤+10%", special_attr: [], buff: [ { type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO }, { type: BuffAttr.REFLECT, value: 10, target: EquipAttrTarget.HERO }, ], }, 7526: { uuid: 7526, name: "潮汐戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.BLUE, lv: 5, path: EPath["潮汐戒指"], info: "暴伤+35%,反伤+15%", special_attr: [], buff: [ { type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, { type: BuffAttr.REFLECT, value: 15, target: EquipAttrTarget.HERO }, ], }, // === 紫色品质饰品 === // 天穹戒指 7441: { uuid: 7441, name: "天穹戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 4, path: EPath["天穹戒指"], info: "生命值+40%,免伤+15%,攻击触发属性增加额外加值+1", special_attr: [ {special_attr: EquipSpecialAttr.ATK_ADD_VALUE, special_attr_value: 1}, ], buff: [ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, ], }, 7541: { uuid: 7541, name: "天穹戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 5, path: EPath["天穹戒指"], info: "生命值+45%,免伤+20%,攻击触发属性增加额外加值+2", special_attr: [ {special_attr: EquipSpecialAttr.ATK_ADD_VALUE, special_attr_value: 2}, ], buff: [ { type: BuffAttr.HP, value: 45, target: EquipAttrTarget.HERO }, { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, ], }, // 神木戒指 7442: { uuid: 7442, name: "神木戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 4, path: EPath["神木戒指"], info: "攻击+45%,暴伤+30%,暴击+5%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 45, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL, value: 5, target: EquipAttrTarget.HERO }, ], }, 7542: { uuid: 7542, name: "神木戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 5, path: EPath["神木戒指"], info: "攻击+50%,暴伤+35%,暴击+10%", special_attr: [], buff: [ { type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL, value: 10, target: EquipAttrTarget.HERO }, ], }, // 日曜戒指 7443: { uuid: 7443, name: "日曜戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 4, path: EPath["日曜戒指"], info: "生命值+35%,攻击+40%,攻击触发增加主将攻击力+1", special_attr: [ {special_attr: EquipSpecialAttr.ATK_ADD_MASTER_ATK, special_attr_value: 1}, ], buff: [ { type: BuffAttr.HP, value: 35, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK, value: 40, target: EquipAttrTarget.HERO }, ], }, 7543: { uuid: 7543, name: "日曜戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 5, path: EPath["日曜戒指"], info: "生命值+40%,攻击+45%,攻击触发增加主将攻击力+2", special_attr: [ {special_attr: EquipSpecialAttr.ATK_ADD_MASTER_ATK, special_attr_value: 2}, ], buff: [ { type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK, value: 45, target: EquipAttrTarget.HERO }, ], }, // 月影项链 7444: { uuid: 7444, name: "月影项链(Lv4)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 4, path: EPath["月影项链"], info: "免伤+15%,暴伤+30%,攻击触发增加主将生命值5", special_attr: [ {special_attr: EquipSpecialAttr.ATK_ADD_MASTER_HP, special_attr_value: 5}, ], buff: [ { type: BuffAttr.DEF, value: 15, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO }, ], }, 7544: { uuid: 7544, name: "月影项链(Lv5)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 5, path: EPath["月影项链"], info: "免伤+20%,暴伤+35%,攻击触发增加主将生命值10", special_attr: [ {special_attr: EquipSpecialAttr.ATK_ADD_MASTER_HP, special_attr_value: 10}, ], buff: [ { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, ], }, // 星尘项链 7445: { uuid: 7445, name: "星尘项链(Lv4)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 4, path: EPath["星尘项链"], info: "闪避+10%,攻击+45%,技能冷却减少10%", special_attr: [], buff: [ { type: BuffAttr.DODGE, value: 10, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK, value: 45, target: EquipAttrTarget.HERO }, { type: BuffAttr.SKILL_CD, value: 10, target: EquipAttrTarget.HERO }, ], }, 7545: { uuid: 7545, name: "星尘项链(Lv5)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 5, path: EPath["星尘项链"], info: "闪避+15%,攻击+50%,技能冷却减少20%", special_attr: [], buff: [ { type: BuffAttr.DODGE, value: 15, target: EquipAttrTarget.HERO }, { type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO }, { type: BuffAttr.SKILL_CD, value: 20, target: EquipAttrTarget.HERO }, ], }, // 深渊戒指 7446: { uuid: 7446, name: "深渊戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 4, path: EPath["深渊戒指"], info: "反伤+10%,生命值+45%,穿刺+1", special_attr: [], buff: [ { type: BuffAttr.REFLECT, value: 10, target: EquipAttrTarget.HERO }, { type: BuffAttr.HP, value: 45, target: EquipAttrTarget.HERO }, { type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO }, ], }, 7546: { uuid: 7546, name: "深渊戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 5, path: EPath["深渊戒指"], info: "反伤+15%,生命值+50%,穿刺+2", special_attr: [], buff: [ { type: BuffAttr.REFLECT, value: 15, target: EquipAttrTarget.HERO }, { type: BuffAttr.HP, value: 50, target: EquipAttrTarget.HERO }, { type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO }, ], }, // 永夜戒指 7447: { uuid: 7447, name: "永夜戒指(Lv4)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 4, path: EPath["永夜戒指"], info: "免伤+20%,暴伤+30%,双倍受击触发+1", special_attr: [ {special_attr: EquipSpecialAttr.DOUBLE_ATKED, special_attr_value: 1}, ], buff: [ { type: BuffAttr.DEF, value: 20, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO }, ], }, 7547: { uuid: 7547, name: "永夜戒指(Lv5)", type: EquipType.ACCESSORY, quality: Quality.PURPLE, lv: 5, path: EPath["永夜戒指"], info: "免伤+25%,暴伤+35%,双倍受击触发+2", special_attr: [ {special_attr: EquipSpecialAttr.DOUBLE_ATKED, special_attr_value: 2}, ], buff: [ { type: BuffAttr.DEF, value: 25, target: EquipAttrTarget.HERO }, { type: BuffAttr.CRITICAL_DMG, value: 35, target: EquipAttrTarget.HERO }, ], }, }