import { log } from "cc" export enum TGroup { Self = 0, // 自身 Ally = 1, // 所有敌人 Team = 2, // 所有友方 Enemy = 3, // 敌方单位 All = 4 // 所有单位 } export enum TType { /** 前排目标(最靠近敌方阵营的单位) */ Frontline = 1, // 最前排单位 /** 后排目标(离敌方阵营最远的单位) */ Backline = 2, // 最后排单位 /** 生命值最低的目标 */ LowestHP = 3, // 最低生命值 /** 生命值最高的目标 */ HighestHP = 4, // 最高生命值 /** 近战职业目标 */ Melee =5, // 近战职业 /** 远程职业目标 */ Ranged =6, // 远程职业 /** 辅助职业目标 */ SupportClass =7, // 辅助职业 /** 随机目标 */ Random =8 // 随机目标 } export enum DTType { single = 0, range = 1, } export enum skRun { runing = 0, dead = 1, } export enum SType { damage = 0, heal = 1, shield = 2, atk_speed = 3, power_up = 4, ap_up = 5, dod_up = 6, crit_up = 7, crit_dmg_up = 8, wfuny_up = 9, zhaohuan = 10, } //技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放 export enum CdType { cd=0, atk=1, atked=2, crit=3, dod=4, power=5, } export enum AtkedType { atked = "atked", ice = "atked_ice", fire = "atked_fire", wind = "atked_wind", crit = "atked_crit", } //技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放 export enum AType { linear = 0, // 直线 parabolic = 1, // 抛射物 fixedStart = 2, // 固定在出发点,物理攻击 fixedEnd = 3, // 固定在终点 StartEnd = 4, // 固定在出发点和终点 用于治疗和buff类技能 } export enum RType { linear = 0, //直线 bezier = 1, //贝塞尔 fixed = 2, //固定 } export enum EType { animationEnd = 0, timeEnd = 1, distanceEnd = 2, collision = 3, countEnd = 4, } //debuff类型 export enum DebuffAttr { STUN = 1, //眩晕 SLOW = 2, //减速 FROST = 3, //冰冻 BURN = 4, //易伤 默认次数是5 技能配置的devC是额外次数 DECD = 5, //减cd DEHP = 6, //减hp DEATK = 7, //减atk DECOUNT = 8, //减攻击次数 BACK = 9, //击退 CRITICAL = 10, //自身暴击率降低 DODGE = 11, //闪避 } //buff类型 export enum BuffAttr { AP = 0, //攻击力 数值 ATK = 1, // 攻击力百分比 WFUNY = 2, // 风怒 ATK_CD = 3, // 攻击速度 HP = 4, // 生命值比例 DEF = 5, // 防御 SKILL_DMG = 6, // 技能效果 SKILL_CD = 7, // 技能冷却缩减 CARD_EFFECT = 8, // 卡牌效果 CRITICAL = 9, //暴击率 CRITICAL_DMG = 10, //暴击伤害 CRITICAL_NO = 11, //暴击免疫 DODGE = 12, //闪避 DODGE_NO = 13, //闪避免疫 DEBUFF_COUNT = 14, //debuff持续时间提升 DEBUFF_VALUE = 15, //debuff效果 DEBUFF_UP = 16, //debuff概率提升 DEBUFF_DOWN = 17, //被debuff概率降低 PUNCTURE = 18, //穿刺敌人伤害后方敌人 PUNCTURE_DMG = 19, //穿刺敌人伤害后方敌人伤害加成 FROST_RATIO = 20, //冰冻比率 REFLECT = 21, //反伤比率 KNOCKBACK = 22, //击退概率 BURN_COUNT = 23, //易伤额外次数 BURN_VALUE = 24,//易伤效果 STUN_TIME = 25, //击晕额外时间 STUN_RATIO = 26, //击晕概率 FROST_TIME = 27, //冰冻时间 HP_MAX = 28, //最大生命值数值 POWER_UP = 29, //能量增加 LIFESTEAL = 30, //吸血 DMG_RED = 31, //免伤 INVINCIBLE = 32, //无敌 DIS = 33, //距离 SPEED = 34, //速度 SHIELD = 35, //护盾 } export const getBuffNum=()=>{ return { [BuffAttr.AP]:0, //攻击力 数值 [BuffAttr.ATK]:0, // 攻击力 [BuffAttr.WFUNY]:0, // 风怒概率 [BuffAttr.ATK_CD]:0, // 攻击速度 [BuffAttr.HP]:0, // 生命值 比例 [BuffAttr.DEF]:0, // 免伤 [BuffAttr.SKILL_DMG]:0, // 技能效果 [BuffAttr.SKILL_CD]:0, // 技能冷却缩减 [BuffAttr.CARD_EFFECT]:0, // 卡牌效果 [BuffAttr.CRITICAL]:0, //暴击 [BuffAttr.CRITICAL_DMG]:0, //暴击伤害 [BuffAttr.CRITICAL_NO]:0, //暴击免疫 [BuffAttr.DODGE]:0, //闪避 [BuffAttr.DODGE_NO]:0, //闪避免疫 [BuffAttr.DEBUFF_COUNT]:0, //debuff次数 [BuffAttr.DEBUFF_VALUE]:0, //debuff效果 [BuffAttr.DEBUFF_UP]:0, //debuff概率提升 [BuffAttr.DEBUFF_DOWN]:0, //被debuff概率降低 [BuffAttr.PUNCTURE]:0, //穿刺敌人伤害后方敌人 [BuffAttr.PUNCTURE_DMG]:0, //穿刺敌人伤害后方敌人伤害加成 [BuffAttr.FROST_RATIO]:0, //冰冻比率 [BuffAttr.REFLECT]:0, //反伤比率 [BuffAttr.KNOCKBACK]:0, //击退概率 [BuffAttr.BURN_COUNT]:0, //易伤额外次数 [BuffAttr.BURN_VALUE]:0, [BuffAttr.STUN_TIME]:0, [BuffAttr.STUN_RATIO]:0, [BuffAttr.FROST_TIME]:0, [BuffAttr.HP_MAX]:0,//最大生命值数值 [BuffAttr.POWER_UP]:0,//能量增加 [BuffAttr.LIFESTEAL]:0,//吸血 [BuffAttr.DMG_RED]:0,//免伤 [BuffAttr.INVINCIBLE]:0,//无敌 [BuffAttr.DIS]:0,//距离 [BuffAttr.SPEED]:0,//速度 [BuffAttr.SHIELD]:0,//护盾 } } export const geDebuffNum=()=>{ return { STUN:0, //眩晕 SLOW:0, //减速 FROST:0, //冰冻 BURN:0, //易伤 DECD:0, //减cd DEHP:0, //减hp DEATK:0, //减atk DECOUNT:0, //减攻击次数 CRITICAL:0, //暴击 DODGE:0, //闪避 } } export enum Quality{ WHITE=1, GREEN=2, BLUE=3, PURPLE=4, ORANGE=5, } /* === 技能配置系统使用说明 === 1. 基础属性: - uuid: 技能唯一ID - name: 技能名称 - for_hero: 是否为英雄专用技能 - sp_name: 特效名称 - AtkedType: 攻击类型 - path: 图片资源路径 - quality: 技能品质 2. 目标和效果: - TType: 目标类型 (最前排、最后排等) - maxC: 最大命中数量 - TGroup: 目标群体 (敌方、友方等) - SType: 技能类型 (伤害、治疗、护盾等) 3. 执行参数: - act: 行为类型 - DTType: 伤害类型 (单体、范围) - CdType: 冷却类型 - AType: 动画类型 - EType: 结束条件 - fname: 特效文件名 - flash: 是否闪烁 - with: 角度参数 4. 数值参数: - ap: 攻击力百分比 - cd: 冷却时间 - in: 持续时间 - hit_num: 命中次数 - hit: 伤害倍数 - hited: 伤害间隔 - speed: 移动速度 - cost: 消耗值 5. 效果配置: - buffs: BuffConfig[] - 增益效果数组 - debuffs: DebuffConfig[] - 减益效果数组 - info: 技能描述 - hero?: 召唤物英雄ID (可选) 6. BuffConfig结构: - buff: BuffAttr - 增益类型 - buV: number - 效果值 - buC: number - 持续次数 - buR: number - 触发概率 7. DebuffConfig结构: - debuff: DebuffAttr - 减益类型 - dev: number - 效果值 - deC: number - 持续时间 - deR: number - 触发概率 8. 使用示例: buffs: [createBuffConfig(BuffAttr.SHIELD, 2, 0, 100)] debuffs: [createDebuffConfig(DebuffAttr.STUN, 0, 1, 50)] */ export const HeroSkillList = [6001,6001,6001,6001,6001,6001] export const getSkills=(quality:number)=>{ const heroSkills: number[] = []; // 遍历所有技能,找出 for_hero 为 true 且品质匹配的技能 Object.values(SkillSet).forEach(skill => { // 检查技能是否有 for_hero 属性且为 true,同时品质匹配 if (skill.for_hero === true && skill.quality === quality) { heroSkills.push(skill.uuid); } }); console.log("[SkillSet]:getSkills",heroSkills) return heroSkills; } // Debuff配置接口 export interface DebuffConfig { debuff: DebuffAttr; // debuff类型 dev: number; // 效果值 (原deV) deC: number; // 持续时间 deR: number; // 触发概率 (原deR) } export interface BuffConfig { buff:BuffAttr; buV:number; buC:number; buR:number; } // 技能配置接口 - 按照6001格式排列 export interface SkillConfig { uuid:number,name:string,for_hero:boolean,sp_name:string,AtkedType:AtkedType,path:string,quality:Quality,TType:TType, TGroup:TGroup,SType:SType,act:string,DTType:DTType,CdType:CdType,AType:AType,EType:EType, ap:number,cd:number,in:number,hit_num:number,hit:number,hited:number,speed:number,cost:number,fname:string,flash:boolean,with:number,maxC:number, buffs:BuffConfig[],debuffs:DebuffConfig[],info:string,hero?:number } export const SkillSet: Record = { // ========== 基础攻击 ========== 6001-6099 6001: { uuid:6001,name:"挥击",for_hero:false,sp_name:"atk1",AtkedType:AtkedType.atked,path:"3036",quality:Quality.WHITE,TType:TType.Frontline, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd, ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.2,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1, buffs:[],debuffs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害" }, 6002: { uuid:6002,name:"挥击",for_hero:false,sp_name:"atk2",AtkedType:AtkedType.atked,path:"3036",quality:Quality.WHITE,TType:TType.Frontline, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd, ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.2,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1, buffs:[],debuffs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害" }, 6003: { uuid:6003,name:"射击",for_hero:false,sp_name:"arrow",AtkedType:AtkedType.atked,path:"3037",quality:Quality.WHITE,TType:TType.Frontline, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision, ap:100,cd:5,in:0,hit_num:1,hit:1,hited:3,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1, buffs:[],debuffs:[],info:"向最前方敌人释放箭矢,造成100%攻击的伤害" }, 6004: { uuid:6004,name:"冰球",for_hero:false,sp_name:"am_ice",AtkedType:AtkedType.ice,path:"3034",quality:Quality.WHITE,TType:TType.Frontline, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision, ap:100,cd:5,in:0,hit_num:1,hit:1,hited:3,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1, buffs:[],debuffs:[],info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害" }, 6005: { uuid:6005,name:"火球术",for_hero:true,sp_name:"am_fire",AtkedType:AtkedType.fire,path:"3039",quality:Quality.GREEN,TType:TType.Frontline, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision, ap:100,cd:5,in:0,hit_num:1,hit:2,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1, buffs:[],debuffs:[{debuff:DebuffAttr.STUN,dev:0,deC:1,deR:50}],info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧" }, 6006: { uuid:6006,name:"能量波",for_hero:false,sp_name:"am_blue",AtkedType:AtkedType.ice,path:"3034",quality:Quality.WHITE,TType:TType.Frontline, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision, ap:100,cd:5,in:0,hit_num:1,hit:1,hited:3,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1, buffs:[],debuffs:[],info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害" }, 6007: { uuid:6007,name:"圣光波",for_hero:true,sp_name:"am_yellow",AtkedType:AtkedType.fire,path:"3039",quality:Quality.GREEN,TType:TType.Frontline, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision, ap:100,cd:5,in:0,hit_num:1,hit:2,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1, buffs:[],debuffs:[{debuff:DebuffAttr.STUN,dev:0,deC:1,deR:50}],info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧" }, // ========== 大招 ========== 6100-6199 6101: { uuid:6101,name:"护盾",for_hero:true,sp_name:"shield",AtkedType:AtkedType.atked,path:"3045",quality:Quality.BLUE,TType:TType.Frontline, TGroup:TGroup.Team,SType:SType.shield,act:"max",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd, ap:0,cd:5,in:0,hit_num:1,hit:1,hited:3,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1, buffs:[{buff:BuffAttr.SHIELD,buV:2,buC:0,buR:100}],debuffs:[],info:"为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)" }, 6102: { uuid:6102,name:"寒冰箭",for_hero:true,sp_name:"arrow_blue",AtkedType:AtkedType.ice,path:"3060",quality:Quality.GREEN,TType:TType.Frontline, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,EType:EType.collision, ap:100,cd:1,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1, buffs:[],debuffs:[{debuff:DebuffAttr.FROST,dev:1,deC:0,deR:100}],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人" }, 6103: { uuid:6103,name:"治疗",for_hero:true,sp_name:"heath_small",AtkedType:AtkedType.atked,path:"3056",quality:Quality.GREEN,TType:TType.Frontline, TGroup:TGroup.Team,SType:SType.heal,act:"max",DTType:DTType.single,CdType:CdType.cd,AType:AType.StartEnd,EType:EType.timeEnd, ap:0,cd:5,in:0,hit_num:1,hit:0,hited:0,speed:0,cost:10,fname:"max",flash:false,with:0,maxC:1, buffs:[{buff:BuffAttr.HP,buV:20,buC:0,buR:100}],debuffs:[],info:"回复最前排队友10%最大生命值的生命" }, 6104: { uuid:6104,name:"烈焰斩击",for_hero:false,sp_name:"max_fireatk",AtkedType:AtkedType.fire,path:"3036",quality:Quality.WHITE,TType:TType.Frontline, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,EType:EType.animationEnd, ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.2,speed:720,cost:10,fname:"max",flash:false,with:0,maxC:1, buffs:[],debuffs:[],info:"向最前方敌人扔出石斧,造成100%攻击的伤害" }, 6105: { uuid:6105,name:"烈火护盾",for_hero:true,sp_name:"max_firedun",AtkedType:AtkedType.atked,path:"3061",quality:Quality.BLUE,TType:TType.Frontline, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedStart,EType:EType.timeEnd, ap:100,cd:5,in:0,hit_num:1,hit:1,hited:1,speed:80,cost:10,fname:"max",flash:false,with:90,maxC:1, buffs:[],debuffs:[],info:"召唤烈焰保护英雄,持续10秒,每秒对范围内的敌人造成100%伤害" }, 6106: { uuid:6106,name:"龙卷风",for_hero:true,sp_name:"bwind",AtkedType:AtkedType.wind,path:"3065",quality:Quality.GREEN,TType:TType.Frontline, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.power,AType:AType.linear,EType:EType.collision, ap:100,cd:5,in:0,hit_num:1,hit:1,hited:1,speed:360,cost:10,fname:"max",flash:false,with:90,maxC:1, buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:100}],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人" }, 6107: { uuid:6107,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",AtkedType:AtkedType.fire,path:"3014",quality:Quality.GREEN,TType:TType.Frontline, TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.power,AType:AType.linear,EType:EType.collision, ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1, buffs:[],debuffs:[{debuff:DebuffAttr.STUN,dev:0.5,deC:0,deR:50}],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人" }, 6108: { uuid:6108,name:"火墙",for_hero:true,sp_name:"max_fwall",AtkedType:AtkedType.atked,path:"3040",quality:Quality.BLUE,TType:TType.Frontline, TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.cd,AType:AType.fixedEnd,EType:EType.timeEnd, ap:50,cd:5,in:0,hit_num:1,hit:1,hited:1,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1, buffs:[],debuffs:[],info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害" }, 6109: { uuid:6109,name:"冰刺",for_hero:true,sp_name:"icez",AtkedType:AtkedType.atked,path:"3049",quality:Quality.BLUE,TType:TType.Frontline, TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd, ap:300,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1, buffs:[],debuffs:[{debuff:DebuffAttr.FROST,dev:0,deC:0,deR:100}],info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人" }, 6110: { uuid:6110,name:"潮汐",for_hero:true,sp_name:"watert",AtkedType:AtkedType.atked,path:"3070",quality:Quality.BLUE,TType:TType.Frontline, TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd, ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1, buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:100}],info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人" }, 6111: { uuid:6111,name:"陨石术",for_hero:true,sp_name:"max_yunshi",AtkedType:AtkedType.fire,path:"3123",quality:Quality.BLUE,TType:TType.Frontline, TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd, ap:500,cd:5,in:0,hit_num:0,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1, buffs:[],debuffs:[],info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害" }, 6112: { uuid:6112,name:"冰墙",for_hero:false,sp_name:"icet",AtkedType:AtkedType.atked,path:"3050",quality:Quality.GREEN,TType:TType.Frontline, TGroup:TGroup.Enemy,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.cd,AType:AType.linear,EType:EType.animationEnd, ap:400,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1, buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:100}],info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人" }, 6113: { uuid:6113,name:"剑雨",for_hero:true,sp_name:"max_jianyu",AtkedType:AtkedType.fire,path:"3123",quality:Quality.BLUE,TType:TType.Frontline, TGroup:TGroup.Ally,SType:SType.damage,act:"max",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd, ap:500,cd:5,in:0,hit_num:0,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:1, buffs:[],debuffs:[],info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害" }, //召唤取消 // 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",AtkedType:AtkedType.atked,path:"3018",quality:Quality.GREEN, TType:TType.Frontline,maxC:1, // TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,CdType:CdType.power,AType:AType.fixedStart,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90, // debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,in:0,hit_num:1,hit:1,hited:1,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"}, // ========== 超必杀 ========== 6200-6299 6201: { uuid:6201,name:"陨石风暴",for_hero:true,sp_name:"fireys",AtkedType:AtkedType.atked,path:"3101",quality:Quality.PURPLE,TType:TType.Frontline, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd, ap:500,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:5, buffs:[],debuffs:[],info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害" }, 6202: { uuid:6202,name:"龙卷风爆",for_hero:true,sp_name:"bwind",AtkedType:AtkedType.atked,path:"3069",quality:Quality.PURPLE,TType:TType.Frontline, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.linear,EType:EType.collision, ap:100,cd:5,in:0,hit_num:1,hit:1,hited:1,speed:360,cost:10,fname:"max",flash:false,with:90,maxC:5, buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:50}],info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人" }, 6203: { uuid:6203,name:"大潮汐",for_hero:true,sp_name:"watert",AtkedType:AtkedType.atked,path:"3070",quality:Quality.PURPLE,TType:TType.Frontline, TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,EType:EType.animationEnd, ap:100,cd:5,in:0,hit_num:1,hit:1,hited:0.3,speed:720,cost:10,fname:"max",flash:false,with:90,maxC:5, buffs:[],debuffs:[{debuff:DebuffAttr.BACK,dev:0,deC:0,deR:50}],info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人" }, // ==========增强型技能,被动技能,========== 6300-6399 };