/* type : 1: 远距离攻击,碰撞后 结束 11:远距离攻击,从天降下 12:远距离攻击,目标点显现 2: 远距离攻击,碰撞后 持续,直到技能结束 3: 远距离攻击,碰撞后 持续,带击退功能 4: 双技能技能,1技能结束后,触发2技能 5: 特殊技能,触发特殊弹窗选项 6: 近距离攻击,碰撞后 9: buff物品, 91: 单体buff,加最少血,临时 92:单体buff,随机或自己,临时 93: 群体buff物品 94:role buff tg: 对象,0 自己,1:同伴 ,2 自己和同伴,3:敌人,4,自己和对人 dis: 是否移动 1 移动 0 原地 sd: 卡片技能图标持续时间 cd: 卡片技能释放本技能cd count:卡片1次释放本技能数 bsd:buff技能作用持续时间 ,bsd=0 为永久 bcd:buff技能执行一次间隔 sk_uuid:子技能id sk_count:子技能个数 sp_name : 预制体名称 path: 图片地址 run:number = 0; // 0有目标 带方向,1贝塞尔曲线 2 不动 ,3 直线 debuff: 0depb:50,:无,1:冰,2:灼烧,3:眩晕,4:沉默,5:减速,6:中毒,7:吸血,8:击退 */ export const SkillSet={ 6001:{uuid: 6001,path: "6001",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "寒冰弹",sp_name:"ball_blue",info:"释放一个火球术攻击敌人", in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, }, 6002:{uuid: 6002,path: "6002",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "火焰弹",sp_name:"ball_red",info:"释放一个火球术攻击敌人", in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, }, 6003:{uuid: 6003,path: "6003",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "魔法弹",sp_name:"ball_green",info:"释放一个火球术攻击敌人", in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, }, 6004:{uuid: 6004,path: "6004",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "圣光弹",sp_name:"ball_yellow",info:"释放一个火球术攻击敌人", in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, }, 6005:{uuid: 6005,path: "6005",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "无形剑气",sp_name:"patk",info:"释放无形剑气攻击前方直线100码的敌人", in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,}, 6006:{uuid: 6006,path: "6006",type: 1,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "射击",sp_name:"arrow",info:"释放无形剑气攻击前方直线100码的敌人", in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,}, 6011:{uuid: 6011,path: "6011",type: 2,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "有形剑气",sp_name:"dadao",info:"释放有形剑气攻击前方直线300码的敌人", in:1,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,}, 6012:{uuid: 6012,path: "6012",type: 2,tg:3,debuff:2,depb:50,debtime:6,derate:1,name: "大火球",sp_name:"fire",info:"释放有形剑气攻击前方直线300码的敌人", in:1,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,}, 6013:{uuid: 6013,path: "6013",type: 2,tg:3,debuff:0,depb:50,debtime:2,derate:1,name: "火墙",sp_name:"fires",info:"释放有形剑气攻击前方直线300码的敌人", in:5,count:1,ap:1,hp:0,cd:2,shield:0,sk_uuid:0,sk_count:0,speed:300,}, 6014:{uuid: 6014,path: "6014",type: 2,tg:3,debuff:1,depb:50,debtime:2,derate:1,name: "冰破术",sp_name:"ice",info:"释放有形剑气攻击前方直线300码的敌人", in:1,count:1,ap:2,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300,}, 6015:{uuid: 6015,path: "6015",type: 2,tg:3,debuff:3,depb:50,debtime:6,derate:1,name: "火焰射击",sp_name:"arrow_yellow",info:"释放有形剑气攻击前方直线300码的敌人", in:1,count:1,ap:2,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:400,}, 6016:{uuid: 6016,path: "6016",type: 2,tg:3,debuff:8,depb:50,debtime:6,derate:1,name: "龙卷风",sp_name:"bwind",info:"释放有形剑气攻击前方直线300码的敌人", in:1,count:1,ap:2,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:400,}, 6101:{uuid: 6101,path: "6101",type: 91,tg:1,debuff:0,depb:50,debtime:2,derate:1,name: "治愈术",sp_name:"heath",info:"释放一个寒冰箭攻击敌人", in:0.5,count:1,ap:1,hp:3,shield:0,sk_uuid:0,sk_count:0,speed:300, }, 6102:{uuid: 6102,path: "6102",type: 91,tg:0,debuff:0,depb:50,debtime:2,derate:1,name: "魔法盾",sp_name:"shield",info:"释放一个寒冰箭攻击敌人", in:0.2,count:1,ap:1,hp:0,cd:1,shield:1,sk_uuid:0,sk_count:0,speed:300, }, 6103:{uuid: 6103,path: "6103",type: 91,tg:0,debuff:0,depb:50,debtime:2,derate:1,name: "狂暴",sp_name:"atkup",info:"释放一个寒冰箭攻击敌人", in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, }, 6999:{uuid: 6999,path: "6999",type: 91,tg:0,debuff:0,depb:50,debtime:2,derate:1,name: "debuff",sdepb:50,p_name:"debuff",idepb:50,nfo:"释放一个寒冰箭攻击敌人", in:0.2,count:1,ap:1,hp:0,cd:1,shield:0,sk_uuid:0,sk_count:0,speed:300, }, } export const MSklist = [6001,6002] export const MSkillset={ confirmexp:10, } export const MSlist={ 1:[1101], 2:[1101], 3:[1101], 4:[1101], }