删掉了role 场景技能 基本完成
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2407
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2407
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2407
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2407
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|
||||
"__editorExtras__": {
|
||||
"tangentMode": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"__type__": "cc.RealKeyframeValue",
|
||||
"interpolationMode": 0,
|
||||
"tangentWeightMode": 0,
|
||||
"value": 1,
|
||||
"rightTangent": 0,
|
||||
"rightTangentWeight": 1,
|
||||
"leftTangent": 0,
|
||||
"leftTangentWeight": 1,
|
||||
"easingMethod": 0,
|
||||
"__editorExtras__": {
|
||||
"tangentMode": 0
|
||||
}
|
||||
}
|
||||
],
|
||||
"preExtrapolation": 1,
|
||||
"postExtrapolation": 1
|
||||
},
|
||||
{
|
||||
"__type__": "cc.animation.Channel",
|
||||
"_curve": {
|
||||
"__id__": 10
|
||||
}
|
||||
},
|
||||
{
|
||||
"__type__": "cc.RealCurve",
|
||||
"_times": [],
|
||||
"_values": [],
|
||||
"preExtrapolation": 1,
|
||||
"postExtrapolation": 1
|
||||
},
|
||||
{
|
||||
"__type__": "cc.AnimationClipAdditiveSettings",
|
||||
"enabled": false,
|
||||
"refClip": null
|
||||
}
|
||||
]
|
||||
@@ -1,13 +0,0 @@
|
||||
{
|
||||
"ver": "2.0.3",
|
||||
"importer": "animation-clip",
|
||||
"imported": true,
|
||||
"uuid": "2be0841b-b660-40c6-a0d9-fa346b8d4a83",
|
||||
"files": [
|
||||
".cconb"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"name": "c_skill"
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -67,15 +67,15 @@ export const SkillSet={
|
||||
}
|
||||
|
||||
export const MSkills={
|
||||
1001:{uuid:1001,path:"1001",type:1,tg:3,up_exp:10,name: "火球术",info:"释放一个火球术攻击敌人",
|
||||
ap:10,ap_up:1,},
|
||||
1101:{uuid:1101,path:"1001",type:1,tg:3,up_exp:10,name: "火球术",info:"释放一个火球术攻击敌人",ssk:1001,
|
||||
ap:20,ap_up:1,cd:1},
|
||||
}
|
||||
export const MSkillset={
|
||||
confirm_exp:10,
|
||||
}
|
||||
export const MSlist={
|
||||
1:[1001],
|
||||
2:[1001],
|
||||
3:[1001],
|
||||
4:[1001],
|
||||
1:[1101],
|
||||
2:[1101],
|
||||
3:[1101],
|
||||
4:[1101],
|
||||
}
|
||||
|
||||
@@ -240,8 +240,7 @@ export class MissionComp extends CCComp {
|
||||
let sk:any=RandomManager.instance.getRandomByObjectList(MSlist[type],1)
|
||||
this.msk.uuid=sk[0]
|
||||
let skill=ecs.getEntity<MSkill>(MSkill)
|
||||
let praent = this.node.getChildByName("msk")
|
||||
skill.load(this.msk.uuid,1,praent)
|
||||
skill.load(BoxSet.HERO,this.msk.uuid)
|
||||
}
|
||||
select_mmsk(type:number){
|
||||
smc.vm_data.mission.ma_exp=0
|
||||
@@ -250,13 +249,10 @@ export class MissionComp extends CCComp {
|
||||
let sk:any=RandomManager.instance.getRandomByObjectList(MSlist[type],1)
|
||||
this.mmsk.uuid=sk[0]
|
||||
let mskill=ecs.getEntity<MSkill>(MSkill)
|
||||
let praent = this.node.getChildByName("mmsk")
|
||||
mskill.load(this.msk.uuid,1,praent)
|
||||
}
|
||||
call_msk(){
|
||||
|
||||
mskill.load(BoxSet.MONSTER,this.msk.uuid)
|
||||
}
|
||||
|
||||
|
||||
mission_end(){
|
||||
smc.vm_data.mission.play=false
|
||||
let heros:any= ecs.query(ecs.allOf(HeroModelComp));
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
|
||||
|
||||
/** 数据层对象 */
|
||||
@ecs.register('CSkillModel')
|
||||
export class CSkillModelComp extends ecs.Comp {
|
||||
/** 提供 MVVM 组件使用的数据 */
|
||||
// private vm: any = {};
|
||||
|
||||
// /** 显示数据添加到 MVVM 框架中监视 */
|
||||
// vmAdd() {
|
||||
// VM.add(this.vm, "CSkillModel");
|
||||
// }
|
||||
|
||||
// /** 显示数据从 MVVM 框架中移除 */
|
||||
// vmRemove() {
|
||||
// VM.remove("CSkillModel");
|
||||
// }
|
||||
|
||||
/** 数据层组件移除时,重置所有数据为默认值 */
|
||||
reset() {
|
||||
// for (var key in this.vm) {
|
||||
// delete this.vm[key];
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "d87fc680-dacd-4c20-9d19-08e941660d54",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -1,7 +1,9 @@
|
||||
import { instantiate, Prefab } from "cc";
|
||||
import { instantiate, Prefab, v3 } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
||||
import { MSkillComp } from "./MSkillComp";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
|
||||
/** MSkill 模块 */
|
||||
@ecs.register(`MSkill`)
|
||||
@@ -12,13 +14,21 @@ export class MSkill extends ecs.Entity {
|
||||
protected init() {
|
||||
// this.addComponents<ecs.Comp>();
|
||||
}
|
||||
load(uuid:number=1001,index:number=-1,parent:any) {
|
||||
let box_group= 0
|
||||
var path = "game/skills/mskill";
|
||||
load(box_group:number=0,uuid:number=1001) {
|
||||
var path = "game/hero/mskill";
|
||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||
var node = instantiate(prefab);
|
||||
node.parent = parent
|
||||
let entityLayer =smc.map.MapView.scene.entityLayer!.node!
|
||||
node.parent = entityLayer
|
||||
let pos=v3(-300,245)
|
||||
if(box_group==BoxSet.MONSTER){
|
||||
pos.x=300
|
||||
// node.setScale(-1,1)
|
||||
}
|
||||
node.setPosition(pos)
|
||||
var msc = node.getComponent(MSkillComp)!;
|
||||
msc.msk_uuid = uuid
|
||||
msc.box_group = box_group
|
||||
this.add(msc)
|
||||
}
|
||||
/** 模块资源释放 */
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
import { _decorator } from "cc";
|
||||
import { _decorator, ProgressBar, UITransform, v3, Vec3 } from "cc";
|
||||
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||||
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||||
import { MSkills } from "../common/config/SkillSet";
|
||||
import { Skill } from "./Skill";
|
||||
import { BoxSet } from "../common/config/BoxSet";
|
||||
import { smc } from "../common/SingletonModuleComp";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@@ -8,12 +12,74 @@ const { ccclass, property } = _decorator;
|
||||
@ccclass('MSkillComp')
|
||||
@ecs.register('MSkillComp', false)
|
||||
export class MSkillComp extends CCComp {
|
||||
msk_uuid: number = 0;
|
||||
ap: number = 0;
|
||||
cd: number = 0;
|
||||
cdt: number = 0;
|
||||
lv: number = 0;
|
||||
skill:any=null
|
||||
box_group:number=0
|
||||
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
start() {
|
||||
|
||||
this.skill=MSkills[this.msk_uuid]
|
||||
this.ap=this.skill.ap
|
||||
this.cd=this.cdt=this.skill.cd
|
||||
console.log("MSkillComp start");
|
||||
}
|
||||
protected update(dt: number): void {
|
||||
this.check_cd(dt)
|
||||
|
||||
}
|
||||
check_cd(dt:number){
|
||||
this.cdt-=dt
|
||||
this.node.getComponent(ProgressBar).progress=this.cdt/this.cd
|
||||
if(this.cdt<=0){
|
||||
this.cdt=this.cd
|
||||
this.shoot_enemy()
|
||||
}
|
||||
}
|
||||
shoot_enemy(){
|
||||
let skill = ecs.getEntity<Skill>(Skill);
|
||||
let {pos,t_pos}=this.get_enemy_pos()
|
||||
pos.y=pos.y
|
||||
pos.x=pos.x
|
||||
skill.load(pos,this.box_group,this.node,this.skill.ssk,this.ap,t_pos,false,0);
|
||||
console.log("mskill 使用技能:"+this.skill.ssk);
|
||||
}
|
||||
get_enemy_pos(){
|
||||
let pos =v3(0,0)
|
||||
let t_pos:Vec3 = v3(0,0)
|
||||
let dir = 720
|
||||
let enemy = v3(720,BoxSet.GAME_LINE)
|
||||
|
||||
console.log("mskill 获取自己坐标:"+ this.node.position );
|
||||
if(this.box_group == BoxSet.MONSTER){
|
||||
let t_pos:Vec3 = v3(-720,0)
|
||||
for (let i = 0; i < smc.hero_pos.length; i++) {
|
||||
let ho:any = smc.hero_pos[i];
|
||||
let x=Math.abs(ho.x-this.node.position.x)
|
||||
if(x < dir){
|
||||
dir = x
|
||||
enemy = ho
|
||||
}
|
||||
}
|
||||
}
|
||||
if(this.box_group == BoxSet.HERO){
|
||||
let t_pos:Vec3 = v3(720,0)
|
||||
for (let i = 0; i < smc.enemy_pos.length; i++) {
|
||||
let mon:any = smc.enemy_pos[i];
|
||||
let x=Math.abs(mon.x-this.node.position.x)
|
||||
if(x < dir){
|
||||
dir = x
|
||||
enemy = mon
|
||||
}
|
||||
}
|
||||
}
|
||||
t_pos = v3(enemy.x-this.node.position.x,enemy.y-this.node.position.y)
|
||||
console.log("mskill 获取目标坐标:"+t_pos,pos);
|
||||
return {pos,t_pos}
|
||||
}
|
||||
/** 全局消息逻辑处理 */
|
||||
|
||||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||||
|
||||
@@ -41,16 +41,10 @@ export class Skill extends ecs.Entity {
|
||||
//转换pos为世界坐标
|
||||
node.setPosition(pos)
|
||||
var sv = node.getComponent(SkillCom)!;
|
||||
let scale =1
|
||||
if(t_pos.x < pos.x){
|
||||
scale= - 1
|
||||
}
|
||||
let angle=0
|
||||
if(smc.skills[uuid].angle){
|
||||
angle = Math.atan2(t_pos.y,t_pos.x) * 180 / Math.PI;
|
||||
if(scale == -1){
|
||||
angle = angle +180
|
||||
}
|
||||
|
||||
}
|
||||
sv.angle = angle;
|
||||
// console.log(smc.skills[uuid].name+"angle:"+angle)
|
||||
|
||||
Reference in New Issue
Block a user