去掉hartmodel
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@@ -1,19 +1,13 @@
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import { _decorator, resources, Sprite, SpriteAtlas, SpriteFrame, v3, Vec3 } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { BoxSet, } from "../common/config/BoxSet";
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import { HeroInfo, HeroList, HeroPos, HeroSet, HeroUpInfo } from "../common/config/heroSet";
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import { Hero } from "../hero/Hero";
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import { smc } from "../common/SingletonModuleComp";
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import { Timer } from "db://oops-framework/core/common/timer/Timer";
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import { RandomManager } from "db://oops-framework/core/common/random/RandomManager";
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import { GameEvent } from "../common/config/GameEvent";
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import { HeroModelComp } from "../hero/HeroModelComp";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { oops } from "db://oops-framework/core/Oops";
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import { FightSet } from "../common/config/Mission";
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import { HartModelComp } from "../hero/HartModelComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@@ -46,45 +40,45 @@ export class MissionHeroCompComp extends CCComp {
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test_call(){
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this.addHero(5010)
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}
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show_heros_pos(event: string, args: any){
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console.log("show_heros_pos",args)
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this.current_hero_uuid=args.uuid
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this.update_fight_hero_info()
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this.node.getChildByName("location").active=true
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}
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update_fight_hero_info(){
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var icon_path = "game/heros/herois"
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this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos1").getChildByName("hero").active=false
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this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos2").getChildByName("hero").active=false
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this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos3").getChildByName("hero").active=false
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// show_heros_pos(event: string, args: any){
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// console.log("show_heros_pos",args)
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// this.current_hero_uuid=args.uuid
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// this.update_fight_hero_info()
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// this.node.getChildByName("location").active=true
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// }
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// update_fight_hero_info(){
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// var icon_path = "game/heros/herois"
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// this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos1").getChildByName("hero").active=false
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// this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos2").getChildByName("hero").active=false
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// this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos3").getChildByName("hero").active=false
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let heros=ecs.query(ecs.allOf(HeroModelComp).excludeOf(HartModelComp))
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for(let hero of heros){
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let hv = hero.get(HeroViewComp)
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if(hv.fight_pos==0){
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this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos1").getChildByName("hero").active=true
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos1").getChildByName("hero").getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[hv.hero_uuid].path);
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});
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}
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if(hv.fight_pos==1){
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this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos2").getChildByName("hero").active=true
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos2").getChildByName("hero").getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[hv.hero_uuid].path);
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});
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}
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if(hv.fight_pos==2){
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this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos3").getChildByName("hero").active=true
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos3").getChildByName("hero").getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[hv.hero_uuid].path);
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});
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}
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// let heros=ecs.query(ecs.allOf(HeroModelComp))
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// for(let hero of heros){
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// let hv = hero.get(HeroViewComp)
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// if(hv.fight_pos==0){
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// this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos1").getChildByName("hero").active=true
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// resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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// const sprite = this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos1").getChildByName("hero").getChildByName("icon").getComponent(Sprite);
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// sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[hv.hero_uuid].path);
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// });
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// }
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// if(hv.fight_pos==1){
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// this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos2").getChildByName("hero").active=true
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// resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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// const sprite = this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos2").getChildByName("hero").getChildByName("icon").getComponent(Sprite);
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// sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[hv.hero_uuid].path);
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// });
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// }
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// if(hv.fight_pos==2){
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// this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos3").getChildByName("hero").active=true
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// resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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// const sprite = this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos3").getChildByName("hero").getChildByName("icon").getComponent(Sprite);
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// sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[hv.hero_uuid].path);
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// });
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// }
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}
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}
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// }
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// }
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call_hero(event: string, args: any){
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// this.node.getChildByName("location").active=false
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// console.log("call_hero",args)
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@@ -113,10 +107,10 @@ export class MissionHeroCompComp extends CCComp {
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get_info_and_remove(fight_pos:number,uuid:number){
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let info:any={ap:0,hp:0,lv:0}
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let heros=ecs.query(ecs.allOf(HeroModelComp).excludeOf(HartModelComp))
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let heros=ecs.query(ecs.allOf(HeroModelComp))
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for(let hero of heros){
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if(hero.get(HeroViewComp).fight_pos==fight_pos){
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let hv = hero.get(HeroViewComp)
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let hv = hero.get(HeroViewComp)
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if(hv.fight_pos==fight_pos&&!hv.is_master){
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// let AP_UP_RATE = hv.hero_uuid === uuid ? FightSet.AP_UPDATE_RATE : FightSet.AP_CHANGE_RATE;
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// let heroUpData = HeroUpInfo[hv.hero_uuid] || {}
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// let o_ap_rate = heroUpData.ap_up_rate || 0 //被替换 升级的英雄额外被替换攻击增长比率
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