去掉hartmodel
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@@ -7,7 +7,6 @@ import { HeroViewComp } from "./HeroViewComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { HeroInfo } from "../common/config/heroSet";
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import { BattleMoveComp } from "../common/ecs/position/BattleMoveComp";
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import { HartModelComp } from "./HartModelComp";
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import { SkillConComp } from "./SkillConComp";
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/** 角色实体 */
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@ecs.register(`Hero`)
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@@ -29,10 +28,10 @@ export class Hero extends ecs.Entity {
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this.remove(HeroModelComp);
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super.destroy();
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}
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hart_load() {
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hart_load(uuid:number=5001) {
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console.log("主体加载")
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let box_group=BoxSet.HERO
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var path = "game/heros/hart";
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var path = "game/heros/"+HeroInfo[uuid].path;
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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@@ -40,24 +39,25 @@ export class Hero extends ecs.Entity {
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let pos=v3(-277,0,0)
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node.setPosition(pos)
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var hv = node.getComponent(HeroViewComp)!;
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let hero= HeroInfo[uuid] // 共用英雄数据
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hv.scale = 1;
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hv.fac = 0;
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hv.type = 0;
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hv.is_master=true;
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hv.type = hero.type;
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hv.box_group = box_group;
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hv.hero_uuid= 9999;
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hv.hero_name= "主体";
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hv.speed =hv.ospeed = 0;
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hv.dis = 0;
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hv.hp= hv.hp_max =5;
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hv.ap = 0;
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hv.lv=0
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hv.cd = 9999
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hv.ap_u=0
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hv.ap_ur=0
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hv.hp_up=0
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hv.atk_skill=0
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hv.hero_uuid= uuid;
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hv.hero_name= hero.name;
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hv.speed =hv.ospeed = hero.speed;
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hv.dis = hero.dis;
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hv.hp= hv.hp_max =hero.hp;
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hv.ap = hero.ap;
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hv.lv=1
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hv.cd = hero.a_cd
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hv.ap_u=hero.ap_u
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hv.ap_ur=hero.ap_ur
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hv.hp_up=hero.hp_up
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hv.atk_skill=hero.skills[0]
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this.add(hv);
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this.add(HartModelComp)
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,info:any={ap:0,hp:0},fight_pos:number=0) {
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