This commit is contained in:
2025-06-17 17:21:54 +08:00
parent d7b6dd375a
commit fdfa9cbd37
3 changed files with 61 additions and 28 deletions

View File

@@ -70,13 +70,19 @@ export interface EquipData {
name: string; // 装备名称
type: EquipType; // 装备类型
info: string; // 装备描述
special_attr: EquipSpecialAttrData; // 特殊属性
special_attr: EquipSpecialAttrData[]; // 特殊属性数组
buff: EquipAttribute[]; // 属性加成列表
debuff: EquipDebuffAttribute[]; // 属性减益列表
}
export const EquipInfo: { [key: number]: EquipData } = {
2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,info:"攻击力增加80%",
special_attr: {special_attr:EquipSpecialAttr.FRIEND_LIVE_CD,special_attr_value:3},
special_attr: [
{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30},
{special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3},
{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_ATK,special_attr_value:3},
{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_HP,special_attr_value:3},
],
buff: [
{ type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO },
],
@@ -85,7 +91,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
]
},
2002: {uuid: 2002,name: "新手剑2",type: EquipType.WEAPON,info:"攻击速度增加30%",
special_attr:{special_attr:EquipSpecialAttr.FRIEND_LIVE_CD,special_attr_value:3},
special_attr:[
{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30},
{special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3},
{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_ATK,special_attr_value:3},
{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_HP,special_attr_value:3},
],
buff: [
{ type: BuffAttr.ATK_CD, value: 30, target: EquipAttrTarget.HERO },
],
@@ -94,7 +106,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
]
},
2003: {uuid: 2003,name: "新手剑3",type: EquipType.WEAPON,info:"攻击次数增加1次",
special_attr:{special_attr:EquipSpecialAttr.FRIEND_LIVE_CD,special_attr_value:3},
special_attr:[
{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30},
{special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3},
{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_ATK,special_attr_value:3},
{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_HP,special_attr_value:3},
],
buff: [
{ type: BuffAttr.ATK_COUNT, value: 1, target: EquipAttrTarget.HERO },
],
@@ -103,7 +121,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
]
},
2004: {uuid: 2004,name: "防具1",type: EquipType.ARMOR,info:"生命值增加100%",
special_attr:{special_attr:EquipSpecialAttr.FRIEND_LIVE_CD,special_attr_value:3},
special_attr:[
{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30},
{special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3},
{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_ATK,special_attr_value:3},
{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_HP,special_attr_value:3},
],
buff: [
{ type: BuffAttr.HP, value: 100, target: EquipAttrTarget.HERO },
],
@@ -112,7 +136,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
]
},
2005: {uuid: 2005,name: "防具2",type: EquipType.ARMOR,info:"免伤增加50%",
special_attr:{special_attr:EquipSpecialAttr.FRIEND_LIVE_CD,special_attr_value:3},
special_attr:[
{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30},
{special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3},
{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_ATK,special_attr_value:3},
{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_HP,special_attr_value:3},
],
buff: [
{ type: BuffAttr.DEF, value: 50, target: EquipAttrTarget.HERO },
],

View File

@@ -119,7 +119,7 @@ export class HeroViewComp extends CCComp {
// return
// }
if(this.is_dead) {
console.log("[HeroViewComp]:alive friend cd",this.Friend_alive_cd ,this.Friend_alive_cd.elapsedTime)
// console.log("[HeroViewComp]:alive friend cd",this.Friend_alive_cd ,this.Friend_alive_cd.elapsedTime)
if(this.Friend_alive_cd.update(dt)){
this.to_alive()
@@ -152,7 +152,7 @@ export class HeroViewComp extends CCComp {
this.atk_skill=6001
}
}
get isActive() {
return this.ent.has(HeroViewComp) && this.node?.isValid;
}
@@ -187,6 +187,7 @@ export class HeroViewComp extends CCComp {
* @param ap 要增加的攻击。
*/
add_ap(ap: number,is_num:boolean=true){
console.log("[HeroViewComp]:add_ap add:",ap,this.ap)
if(is_num){
this.ap += Math.floor(ap);
}else{
@@ -196,6 +197,7 @@ export class HeroViewComp extends CCComp {
}
de_ap(ap: number,is_num:boolean=true){
console.log("[HeroViewComp]:de_ap de:",ap,this.ap)
if(is_num){
this.ap -= Math.floor(ap);
}else{
@@ -205,6 +207,7 @@ export class HeroViewComp extends CCComp {
}
add_hp_max(hp: number=0,is_num:boolean=true){
console.log("[HeroViewComp]:add_hp_max add:",hp,this.hp_max)
if(is_num){
this.hp_max += Math.floor(hp) ;
this.hp += Math.floor(hp) ;
@@ -216,6 +219,7 @@ export class HeroViewComp extends CCComp {
}
de_hp_max(hp: number=0,is_num:boolean=true){
console.log("[HeroViewComp]:de_hp_max de:",hp,this.hp_max)
if(is_num){
this.hp_max -= Math.floor(hp) ;
}else{
@@ -252,7 +256,7 @@ export class HeroViewComp extends CCComp {
if(!this.is_master) return
this.atk_count+=1
if(this.atk_count< FightSet.ATK_ADD_FRIEND_COUNT) return
if(this.FIGHTCON.atk_add_glod >0) smc.mission.add_gold(this.FIGHTCON.atk_add_glod)
if(this.FIGHTCON.atk_add_glod >0) smc.vmdata.mission_data.gold+=this.FIGHTCON.atk_add_glod
this.do_friend_atk_add()
this.do_master_atk_add()

View File

@@ -113,7 +113,7 @@ export class EquipsComp extends Component {
count_attrs(){
// 重置所有属性
this.reset_attrs();
console.log("重置后的属性", this.attrs);
console.log("[EquipsComp]:重置后的属性", this.attrs);
// 获取所有装备的属性
let weapon_buffs = this.weapon.uuid ? EquipInfo[this.weapon.uuid]?.buff || [] : [];
@@ -122,20 +122,20 @@ export class EquipsComp extends Component {
let weapon_debuffs = this.weapon.uuid ? EquipInfo[this.weapon.uuid]?.debuff || [] : [];
let armor_debuffs = this.armor.uuid ? EquipInfo[this.armor.uuid]?.debuff || [] : [];
let accessory_debuffs = this.accessory.uuid ? EquipInfo[this.accessory.uuid]?.debuff || [] : [];
let weapon_special_attr = this.weapon.uuid ? EquipInfo[this.weapon.uuid]?.special_attr : null;
let armor_special_attr = this.armor.uuid ? EquipInfo[this.armor.uuid]?.special_attr : null;
let accessory_special_attr = this.accessory.uuid ? EquipInfo[this.accessory.uuid]?.special_attr : null;
let weapon_special_attr = this.weapon.uuid ? EquipInfo[this.weapon.uuid]?.special_attr : [];
let armor_special_attr = this.armor.uuid ? EquipInfo[this.armor.uuid]?.special_attr : [];
let accessory_special_attr = this.accessory.uuid ? EquipInfo[this.accessory.uuid]?.special_attr : [];
console.log("武器特殊属性", weapon_special_attr);
console.log("防具特殊属性", armor_special_attr);
console.log("饰品特殊属性", accessory_special_attr);
console.log("武器属性", weapon_buffs);
console.log("防具属性", armor_buffs);
console.log("饰品属性", accessory_buffs);
console.log("武器减益", weapon_debuffs);
console.log("防具减益", armor_debuffs);
console.log("饰品减益", accessory_debuffs);
const all_special_attr=[weapon_special_attr,armor_special_attr,accessory_special_attr]
console.log("[EquipsComp]:weapon_special_attr", weapon_special_attr);
console.log("[EquipsComp]:armor_special_attr", armor_special_attr);
console.log("[EquipsComp]:accessory_special_attr", accessory_special_attr);
console.log("[EquipsComp]:weapon_buffs", weapon_buffs);
console.log("[EquipsComp]:防具属性", armor_buffs);
console.log("[EquipsComp]:饰品属性", accessory_buffs);
console.log("[EquipsComp]:武器减益", weapon_debuffs);
console.log("[EquipsComp]:防具减益", armor_debuffs);
console.log("[EquipsComp]:饰品减益", accessory_debuffs);
const all_special_attr=[...weapon_special_attr,...armor_special_attr,...accessory_special_attr]
let equip_special_attr=this.count_equip_special_attr(all_special_attr)
oops.message.dispatchEvent(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,equip_special_attr)
@@ -143,8 +143,8 @@ export class EquipsComp extends Component {
// 合并所有装备属性
const allBuff = [...weapon_buffs, ...armor_buffs, ...accessory_buffs];
const allDebuff = [...weapon_debuffs, ...armor_debuffs, ...accessory_debuffs];
console.log("合并后的所有属性", allBuff);
console.log("合并后的所有减益", allDebuff);
console.log("[EquipsComp]:合并后的所有属性", allBuff);
console.log("[EquipsComp]:合并后的所有减益", allDebuff);
// 计算每个目标的属性加成
allBuff.forEach(attr => {
const target = attr.target || EquipAttrTarget.HERO;
@@ -178,7 +178,7 @@ export class EquipsComp extends Component {
this.add_debuff(targetKey,attr)
});
console.log("最终属性加成", this.attrs);
console.log("[EquipsComp]:debuff buff attrs ", this.attrs);
oops.message.dispatchEvent(GameEvent.EquipChange, this.attrs);
}
@@ -195,7 +195,7 @@ export class EquipsComp extends Component {
atk_add_master_atk:0,
atk_add_master_hp:0,
}
console.log("[EquipsComp]:all_special_attr",all_special_attr)
all_special_attr.forEach(special_attr=>{
if(special_attr){
switch(special_attr.special_attr){
@@ -229,7 +229,6 @@ export class EquipsComp extends Component {
}
}
})
console.log("[EquipsComp]:equip_special_attr",equip_special_attr)
return equip_special_attr
}