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// 装备类型
export enum EquipType {
WEAPON = 1, // 武器
ARMOR = 2, // 防具
ACCESSORY = 3 // 饰品
}
// 基础效果类型
export enum EffectType {
ATK = 1, // 攻击力
DEF = 2, // 防御力
HP = 3, // 生命值
ATK_SPEED = 4, // 攻击速度
CRIT_RATE = 5, // 暴击率
CRIT_DMG = 6, // 暴击伤害
SKILL_DMG = 7, // 技能伤害提升
SKILL_CD = 8, // 技能冷却缩减
RANGE = 9 // 攻击范围
}
// 套装ID
export enum SuitType {
DRAGON = 1, // 龙之套装
EAGLE = 2, // 鹰眼套装
FROST = 3, // 寒冰套装
}
// 基础效果接口
export interface Effect {
type: EffectType;
value: number; // 具体数值
isPercent?: boolean;// 是否为百分比加成
}
// 技能效果接口
export interface SkillEffect {
skillId: number; // 技能ID
effects: {
dmgBonus?: number; // 伤害提升
cdReduce?: number; // 冷却缩减
rangeBonus?: number; // 范围提升
special?: string; // 特殊效果描述
}
}
// 套装效果接口
export interface SuitEffect {
suitType: SuitType;
require: number; // 需要件数
effects: Effect[];
skillEffects?: SkillEffect[];
}
// 装备配置接口
export interface EquipConfig {
id: number;
name: string;
type: EquipType;
quality: number; // 1-5星
suitType: SuitType;
effects: Effect[];
skillEffects?: SkillEffect[];
description: string;
}
// 套装效果配置
export const SuitEffects: { [key in SuitType]: SuitEffect[] } = {
[SuitType.DRAGON]: [
{
suitType: SuitType.DRAGON,
require: 2,
effects: [
{ type: EffectType.ATK, value: 15, isPercent: true }
]
},
{
suitType: SuitType.DRAGON,
require: 4,
effects: [
{ type: EffectType.ATK, value: 25, isPercent: true },
{ type: EffectType.SKILL_DMG, value: 20, isPercent: true }
],
skillEffects: [
{
skillId: 1001, // 龙息技能
effects: {
dmgBonus: 30,
rangeBonus: 20,
special: "技能额外造成燃烧效果"
}
}
]
}
],
[SuitType.EAGLE]: [
{
suitType: SuitType.EAGLE,
require: 2,
effects: [
{ type: EffectType.CRIT_RATE, value: 15, isPercent: true }
]
},
{
suitType: SuitType.EAGLE,
require: 4,
effects: [
{ type: EffectType.CRIT_RATE, value: 25, isPercent: true },
{ type: EffectType.CRIT_DMG, value: 50, isPercent: true }
],
skillEffects: [
{
skillId: 1002, // 精准射击
effects: {
cdReduce: 30,
special: "必定暴击且无视目标50%防御"
}
}
]
}
],
[SuitType.FROST]: [
{
suitType: SuitType.FROST,
require: 2,
effects: [
{ type: EffectType.ATK_SPEED, value: 10, isPercent: true }
]
},
{
suitType: SuitType.FROST,
require: 4,
effects: [
{ type: EffectType.ATK_SPEED, value: 20, isPercent: true },
{ type: EffectType.SKILL_CD, value: 15, isPercent: true }
],
skillEffects: [
{
skillId: 1003, // 冰霜新星
effects: {
rangeBonus: 30,
special: "技能额外造成冰冻效果"
}
}
]
}
]
}
// 装备配置数据
export const Equips: { [key: number]: EquipConfig } = {
// 龙之套装
1001: {
id: 1001,
name: "龙王之刃",
type: EquipType.WEAPON,
quality: 5,
suitType: SuitType.DRAGON,
effects: [
{ type: EffectType.ATK, value: 100 },
{ type: EffectType.SKILL_DMG, value: 15, isPercent: true }
],
skillEffects: [
{
skillId: 1001,
effects: {
dmgBonus: 20
}
}
],
description: "传说中由远古巨龙鳞片打造的神器"
},
1002: {
id: 1002,
name: "龙鳞胸甲",
type: EquipType.ARMOR,
quality: 5,
suitType: SuitType.DRAGON,
effects: [
{ type: EffectType.HP, value: 500 },
{ type: EffectType.DEF, value: 50 }
],
description: "蕴含龙之力量的铠甲"
},
// 鹰眼套装
2001: {
id: 2001,
name: "鹰眼瞄准镜",
type: EquipType.ACCESSORY,
quality: 5,
suitType: SuitType.EAGLE,
effects: [
{ type: EffectType.CRIT_RATE, value: 20, isPercent: true },
{ type: EffectType.RANGE, value: 15, isPercent: true }
],
skillEffects: [
{
skillId: 1002,
effects: {
dmgBonus: 15
}
}
],
description: "能够看穿敌人弱点的神奇瞄准镜"
},
// 寒冰套装
3001: {
id: 3001,
name: "永冻之杖",
type: EquipType.WEAPON,
quality: 5,
suitType: SuitType.FROST,
effects: [
{ type: EffectType.ATK, value: 80 },
{ type: EffectType.SKILL_CD, value: 10, isPercent: true }
],
skillEffects: [
{
skillId: 1003,
effects: {
dmgBonus: 25,
special: "技能附带20%减速效果"
}
}
],
description: "蕴含着永恒冰霜之力的法杖"
}
// ... 可以继续添加更多装备
}