取消掉副英雄
This commit is contained in:
@@ -16,7 +16,6 @@ export class EquipsComp extends Component {
|
||||
boxs:Node=null
|
||||
attrs:any={
|
||||
hero_buff:getBuffNum(),
|
||||
friend_buff:getBuffNum(),
|
||||
enemy_buff:getBuffNum(),
|
||||
}
|
||||
/** 视图层逻辑代码分离演示 */
|
||||
@@ -228,7 +227,6 @@ export class EquipsComp extends Component {
|
||||
const all_special_attr=[...weapon_special_attr,...armor_special_attr,...accessory_special_attr]
|
||||
|
||||
let equip_special_attr=this.count_equip_special_attr(all_special_attr)
|
||||
let friend_get_master_equip=equip_special_attr[EquipSpecialAttr.FRIEND_GET_MASTER_EQUIP]
|
||||
oops.message.dispatchEvent(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,equip_special_attr)
|
||||
|
||||
// 合并所有装备属性
|
||||
@@ -243,15 +241,9 @@ export class EquipsComp extends Component {
|
||||
case EquipAttrTarget.HERO:
|
||||
targetKey = 'hero_buff';
|
||||
break;
|
||||
case EquipAttrTarget.FRIEND:
|
||||
targetKey = 'friend_buff';
|
||||
break;
|
||||
}
|
||||
this.add_attr(targetKey,attr)
|
||||
});
|
||||
// 伙伴获取英雄装备属性加成
|
||||
this.attrs.friend_buff.ATK+=this.attrs.hero_buff.ATK*friend_get_master_equip
|
||||
this.attrs.friend_buff.HP+=this.attrs.hero_buff.HP*friend_get_master_equip
|
||||
|
||||
console.log("[EquipsComp]:debuff buff attrs ", this.attrs);
|
||||
oops.message.dispatchEvent(GameEvent.EquipChange, this.attrs);
|
||||
@@ -263,17 +255,12 @@ export class EquipsComp extends Component {
|
||||
[EquipSpecialAttr.ICE]: 0,
|
||||
[EquipSpecialAttr.FIRE]: 0,
|
||||
[EquipSpecialAttr.WIND]: 0,
|
||||
[EquipSpecialAttr.FRIEND_LIVE_CD]: 0,
|
||||
[EquipSpecialAttr.ATK_ADD_FRIEND_ATK]: 0,
|
||||
[EquipSpecialAttr.ATK_ADD_FRIEND_HP]: 0,
|
||||
[EquipSpecialAttr.ATK_ADD_GLOD]: 0,
|
||||
[EquipSpecialAttr.ATK_ADD_MASTER_ATK]: 0,
|
||||
[EquipSpecialAttr.ATK_ADD_MASTER_HP]: 0,
|
||||
[EquipSpecialAttr.DOUBLE_DEAD]: 0,
|
||||
[EquipSpecialAttr.DOUBLE_ATKED]: 0,
|
||||
[EquipSpecialAttr.FRIEND_ATKED_ADD_SKILL_STONE]: 0,
|
||||
[EquipSpecialAttr.ATKED_ADD_SKILL_STONE]: 0,
|
||||
[EquipSpecialAttr.ATK_ADD_VALUE]: 0,
|
||||
[EquipSpecialAttr.FRIEND_GET_MASTER_EQUIP]: 0,
|
||||
};
|
||||
|
||||
console.log("[EquipsComp]:all_special_attr",all_special_attr)
|
||||
@@ -302,7 +289,6 @@ export class EquipsComp extends Component {
|
||||
// 创建新的属性对象
|
||||
const newAttrs = {
|
||||
hero_buff: getBuffNum(),
|
||||
friend_buff: getBuffNum(),
|
||||
enemy_buff: getBuffNum(),
|
||||
};
|
||||
|
||||
@@ -311,7 +297,6 @@ export class EquipsComp extends Component {
|
||||
|
||||
console.log("重置属性", {
|
||||
hero_buff: this.attrs.hero_buff,
|
||||
friend_buff: this.attrs.friend_buff,
|
||||
enemy_buff: this.attrs.enemy_buff,
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user