取消掉副英雄
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@@ -87,17 +87,16 @@ export enum EquipSpecialAttr {
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ICE=1, //冰系加成
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FIRE=2, //火焰加成
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WIND=3, //飓风加成
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FRIEND_LIVE_CD=4, //伙伴复活时间减少
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ATK_ADD_FRIEND_ATK=5, //攻击n次后增加伙伴攻击力
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ATK_ADD_FRIEND_HP=6, //攻击n次后增加伙伴生命值
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//FRIEND_LIVE_CD=4, //伙伴复活时间减少 已经放弃了,怕兼容问题暂时留着
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//ATK_ADD_FRIEND_ATK=5, //攻击n次后增加伙伴攻击力
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//ATK_ADD_FRIEND_HP=6, //攻击n次后增加伙伴生命值
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ATK_ADD_GLOD=7, //攻击n次后增加金币
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ATK_ADD_MASTER_ATK=8, //攻击n次后增加主将攻击力
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ATK_ADD_MASTER_HP=9, //攻击n次后增加主将生命值
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DOUBLE_DEAD=10, //额外死亡触发次数
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//DOUBLE_DEAD=10, //额外死亡触发次数 伙伴系统已经取消,怕兼容问题暂时留着
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DOUBLE_ATKED=11, //额外受击触发次数
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FRIEND_ATKED_ADD_SKILL_STONE=12, //伙伴被攻击增加技能石
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ATKED_ADD_SKILL_STONE=12, //被攻击增加技能石
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ATK_ADD_VALUE=13, //攻击n次后触发属性增加的值 额外增加值
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FRIEND_GET_MASTER_EQUIP=14, //伙伴获得主将装备属性加成
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}
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export enum Quality {
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WHITE = 1,
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@@ -1683,9 +1682,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 5,
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path: EPath["量子闪避者"],
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info: "生命值+44%,闪避44%,免伤13%,伙伴双倍死亡触发",
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info: "生命值+44%,闪避44%,免伤13%",
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special_attr: [
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{special_attr: EquipSpecialAttr.DOUBLE_DEAD, special_attr_value: 1},
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],
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buff: [
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{ type: BuffAttr.HP, value: 44, target: EquipAttrTarget.HERO }, // HP+44%
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@@ -1921,9 +1919,8 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 5,
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path: EPath["龙鳞反伤者"],
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info: "生命值+108%,反伤34%,免伤13%,伙伴双倍受击触发",
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info: "生命值+108%,反伤34%,免伤13%",
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special_attr: [
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{special_attr: EquipSpecialAttr.DOUBLE_ATKED, special_attr_value: 1},
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],
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buff: [
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{ type: BuffAttr.HP, value: 108, target: EquipAttrTarget.HERO }, // HP+108%
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@@ -2533,9 +2530,9 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 4,
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path: EPath["天穹戒指"],
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info: "生命值+40%,免伤+15%,攻击触发属性增加额外加值+2",
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info: "生命值+40%,免伤+15%,攻击触发属性增加额外加值+1",
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special_attr: [
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{special_attr: EquipSpecialAttr.ATK_ADD_VALUE, special_attr_value: 2},
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{special_attr: EquipSpecialAttr.ATK_ADD_VALUE, special_attr_value: 1},
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],
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buff: [
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{ type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO },
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@@ -2549,9 +2546,9 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 5,
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path: EPath["天穹戒指"],
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info: "生命值+44%,免伤+18%,攻击触发属性增加额外加值+4",
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info: "生命值+44%,免伤+18%,攻击触发属性增加额外加值+2",
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special_attr: [
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{special_attr: EquipSpecialAttr.ATK_ADD_VALUE, special_attr_value: 4},
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{special_attr: EquipSpecialAttr.ATK_ADD_VALUE, special_attr_value: 2},
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],
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buff: [
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{ type: BuffAttr.HP, value: 44, target: EquipAttrTarget.HERO },
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@@ -2567,13 +2564,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 4,
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path: EPath["神木戒指"],
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info: "攻击+44%,暴伤+30%,伙伴获得主将装备属性加成10%",
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info: "攻击+44%,暴伤+30%,暴击+5%",
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special_attr: [
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{special_attr: EquipSpecialAttr.FRIEND_GET_MASTER_EQUIP, special_attr_value: 10},
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],
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buff: [
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{ type: BuffAttr.ATK, value: 44, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.CRITICAL_DMG, value: 30, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.CRITICAL, value: 5, target: EquipAttrTarget.HERO },
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],
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},
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7542: {
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@@ -2583,13 +2580,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 5,
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path: EPath["神木戒指"],
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info: "攻击+50%,暴伤+34%,伙伴获得主将装备属性加成20%",
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info: "攻击+50%,暴伤+34%,暴击+10%",
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special_attr: [
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{special_attr: EquipSpecialAttr.FRIEND_GET_MASTER_EQUIP, special_attr_value: 20},
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],
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buff: [
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{ type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.CRITICAL_DMG, value: 34, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.CRITICAL, value: 10, target: EquipAttrTarget.HERO },
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],
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},
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@@ -2601,10 +2598,9 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 4,
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path: EPath["日曜戒指"],
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info: "生命值+36%,攻击+40%,攻击触发增加主将攻击力+2/生命值+10",
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info: "生命值+36%,攻击+40%,攻击触发增加主将攻击力+1",
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special_attr: [
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{special_attr: EquipSpecialAttr.ATK_ADD_MASTER_ATK, special_attr_value: 2},
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{special_attr: EquipSpecialAttr.ATK_ADD_MASTER_HP, special_attr_value: 10},
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{special_attr: EquipSpecialAttr.ATK_ADD_MASTER_ATK, special_attr_value: 1},
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],
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buff: [
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{ type: BuffAttr.HP, value: 36, target: EquipAttrTarget.HERO },
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@@ -2618,10 +2614,9 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 5,
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path: EPath["日曜戒指"],
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info: "生命值+40%,攻击+48%,攻击触发增加主将攻击力+4/生命值+20",
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info: "生命值+40%,攻击+48%,攻击触发增加主将攻击力+2",
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special_attr: [
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{special_attr: EquipSpecialAttr.ATK_ADD_MASTER_ATK, special_attr_value: 4},
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{special_attr: EquipSpecialAttr.ATK_ADD_MASTER_HP, special_attr_value: 20},
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{special_attr: EquipSpecialAttr.ATK_ADD_MASTER_ATK, special_attr_value: 2},
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],
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buff: [
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{ type: BuffAttr.HP, value: 40, target: EquipAttrTarget.HERO },
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@@ -2637,10 +2632,9 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 4,
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path: EPath["月影项链"],
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info: "免伤+16%,暴伤+28%,攻击触发增加伙伴攻击力+3/生命值+10",
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info: "免伤+16%,暴伤+28%,攻击触发增加主将生命值5",
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special_attr: [
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{special_attr: EquipSpecialAttr.ATK_ADD_FRIEND_ATK, special_attr_value: 3},
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{special_attr: EquipSpecialAttr.ATK_ADD_FRIEND_HP, special_attr_value: 10},
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{special_attr: EquipSpecialAttr.ATK_ADD_MASTER_HP, special_attr_value: 5},
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],
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buff: [
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{ type: BuffAttr.DEF, value: 16, target: EquipAttrTarget.HERO },
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@@ -2654,10 +2648,9 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 5,
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path: EPath["月影项链"],
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info: "免伤+18%,暴伤+32%,攻击触发增加伙伴攻击力+6/生命值+25",
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info: "免伤+18%,暴伤+32%,攻击触发增加主将生命值10",
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special_attr: [
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{special_attr: EquipSpecialAttr.ATK_ADD_FRIEND_ATK, special_attr_value: 6},
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{special_attr: EquipSpecialAttr.ATK_ADD_FRIEND_HP, special_attr_value: 25},
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{special_attr: EquipSpecialAttr.ATK_ADD_MASTER_HP, special_attr_value: 10},
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],
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buff: [
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{ type: BuffAttr.DEF, value: 18, target: EquipAttrTarget.HERO },
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@@ -2673,13 +2666,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 4,
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path: EPath["星尘项链"],
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info: "闪避+10%,攻击+44%,伙伴复活时间减少30%",
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info: "闪避+10%,攻击+44%,技能冷却减少10%",
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special_attr: [
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{special_attr: EquipSpecialAttr.FRIEND_LIVE_CD, special_attr_value: 30},
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],
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buff: [
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{ type: BuffAttr.DODGE, value: 10, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK, value: 44, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.SKILL_CD, value: -10, target: EquipAttrTarget.HERO },
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],
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},
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7545: {
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@@ -2689,13 +2682,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 5,
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path: EPath["星尘项链"],
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info: "闪避+12%,攻击+50%,伙伴复活时间减少50%",
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info: "闪避+12%,攻击+50%,技能冷却减少20%",
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special_attr: [
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{special_attr: EquipSpecialAttr.FRIEND_LIVE_CD, special_attr_value: 50},
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],
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buff: [
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{ type: BuffAttr.DODGE, value: 12, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.ATK, value: 50, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.SKILL_CD, value: -20, target: EquipAttrTarget.HERO },
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],
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},
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@@ -2707,13 +2700,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 4,
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path: EPath["深渊戒指"],
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info: "反伤+12%,生命值+44%,双倍死亡触发+1",
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info: "反伤+12%,生命值+44%,穿刺+1",
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special_attr: [
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{special_attr: EquipSpecialAttr.DOUBLE_DEAD, special_attr_value: 1},
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],
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buff: [
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{ type: BuffAttr.REFLECT, value: 12, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.HP, value: 44, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.PUNCTURE, value: 1, target: EquipAttrTarget.HERO },
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],
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},
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7546: {
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@@ -2723,13 +2716,13 @@ export const EquipInfo: { [key: number]: EquipData } = {
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quality: Quality.PURPLE,
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lv: 5,
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path: EPath["深渊戒指"],
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info: "反伤+14%,生命值+50%,双倍死亡触发+2",
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info: "反伤+14%,生命值+50%,穿刺+2",
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special_attr: [
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{special_attr: EquipSpecialAttr.DOUBLE_DEAD, special_attr_value: 2},
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],
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buff: [
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{ type: BuffAttr.REFLECT, value: 14, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.HP, value: 50, target: EquipAttrTarget.HERO },
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{ type: BuffAttr.PUNCTURE, value: 2, target: EquipAttrTarget.HERO },
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],
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},
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