卡牌技能
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@@ -1,15 +1,17 @@
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import { _decorator ,Prefab,instantiate,Node} from "cc";
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import { _decorator ,v3,Prefab,instantiate,Node} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { BoxSet } from "../common/config/BoxSet";
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import { MapViewScene } from "./view/MapViewScene";
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import { CSkill } from "../monster/CSkill";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('MapSkillComp')
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@ecs.register('MapSkill', false)
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export class MapSkillComp extends CCComp {
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// scene: MapViewScene = null;
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@property(Prefab)
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light: Prefab = null;
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onLoad(){
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@@ -18,19 +20,24 @@ export class MapSkillComp extends CCComp {
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oops.message.on("do_use_skill", this.doSkill, this);
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}
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doSkill(){
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// console.log("doSkill")
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this.addSkill();
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}
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addSkill(uuid:number=1001){
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let csk =ecs.getEntity<CSkill>(CSkill);
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let camp = 1
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let pos = v3(BoxSet.CSKILL_X*-camp,BoxSet.CSKILL_Y)
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csk.load(pos,camp,uuid);
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}
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doMonsterLoad(){
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// const light = instantiate(this.light);
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// light.setPosition(300,-30,0);
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// this.node.addChild(light);
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}
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doHeroLoad(){
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// console.log(this.light)
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// const light = instantiate(this.light);
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// light.setPosition(BoxSet.HERO_START,BoxSet.GAME_LINE,0);
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// this.node.addChild(light);
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console.log(this.light)
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const light = instantiate(this.light);
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light.setPosition(BoxSet.HERO_START,BoxSet.GAME_LINE,0);
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this.node.addChild(light);
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}
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/** 视图层逻辑代码分离演示 */
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start() {
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