dd
This commit is contained in:
@@ -0,0 +1,40 @@
|
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{
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||||
"__type__": "cc.Material",
|
||||
"_name": "",
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||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_native": "",
|
||||
"_effectAsset": {
|
||||
"__uuid__": "40c25c17-db22-4ae7-8d3a-f73cbb6d36ba",
|
||||
"__expectedType__": "cc.EffectAsset"
|
||||
},
|
||||
"_techIdx": 0,
|
||||
"_defines": [
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{
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||||
"USE_TEXTURE": true
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||||
}
|
||||
],
|
||||
"_states": [
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{
|
||||
"rasterizerState": {},
|
||||
"depthStencilState": {},
|
||||
"blendState": {
|
||||
"targets": [
|
||||
{}
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||||
]
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||||
}
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||||
}
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||||
],
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||||
"_props": [
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||||
{
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||||
"glowColor": {
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||||
"__type__": "cc.Color",
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||||
"r": 255,
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||||
"g": 235,
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||||
"b": 0,
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||||
"a": 255
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||||
},
|
||||
"glowWidth": 0.002
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||||
}
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||||
]
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||||
}
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@@ -0,0 +1 @@
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||||
{"ver":"1.0.21","importer":"material","imported":true,"uuid":"974af3c9-d7ee-449f-a5df-cd8e2dd49188","files":[".json"],"subMetas":{},"userData":{}}
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@@ -0,0 +1,169 @@
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// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
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CCEffect %{
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||||
techniques:
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- passes:
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- vert: sprite-vs:vert
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frag: sprite-fs:frag
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||||
depthStencilState:
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depthTest: false
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||||
depthWrite: false
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||||
blendState:
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||||
targets:
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- blend: true
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||||
blendSrc: src_alpha
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||||
blendDst: one_minus_src_alpha
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||||
blendDstAlpha: one_minus_src_alpha
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||||
rasterizerState:
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||||
cullMode: none
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||||
properties:
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||||
alphaThreshold: { value: 0.5 }
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||||
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||||
glowColor: { value: [1, 1, 1, 1], editor: { type: color } }
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||||
glowWidth: { value: 0.05, editor: { slide: true, range: [0, 0.3], step: 0.001 } }
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||||
glowThreshold: { value: 1, editor: { slide: true, range: [0, 1], step: 0.001 } }
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||||
}%
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||||
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||||
CCProgram sprite-vs %{
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precision highp float;
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#include <builtin/uniforms/cc-global>
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#if USE_LOCAL
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#include <builtin/uniforms/cc-local>
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#endif
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#if SAMPLE_FROM_RT
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#include <common/common-define>
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#endif
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in vec3 a_position;
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in vec2 a_texCoord;
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in vec4 a_color;
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out vec4 color;
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out vec2 uv0;
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vec4 vert () {
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vec4 pos = vec4(a_position, 1);
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#if USE_LOCAL
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pos = cc_matWorld * pos;
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#endif
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#if USE_PIXEL_ALIGNMENT
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pos = cc_matView * pos;
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pos.xyz = floor(pos.xyz);
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pos = cc_matProj * pos;
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#else
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pos = cc_matViewProj * pos;
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#endif
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uv0 = a_texCoord;
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#if SAMPLE_FROM_RT
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CC_HANDLE_RT_SAMPLE_FLIP(uv0);
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#endif
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color = a_color;
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||||
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return pos;
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||||
}
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||||
}%
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||||
|
||||
CCProgram sprite-fs %{
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||||
precision highp float;
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||||
#include <builtin/internal/embedded-alpha>
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#include <builtin/internal/alpha-test>
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||||
in vec4 color;
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||||
|
||||
uniform FSConstants {
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vec4 glowColor;
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||||
float glowWidth;
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||||
float glowThreshold;
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};
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#if USE_TEXTURE
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in vec2 uv0;
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#pragma builtin(local)
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layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
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#endif
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vec4 getTextureColor (sampler2D mainTexture, vec2 uv) {
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||||
if (uv.x > 1.0 || uv.x < 0.0 || uv.y > 1.0 || uv.y < 0.0) {
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return vec4(0.0, 0.0, 0.0, 0.0);
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||||
}
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||||
return texture(mainTexture, uv);
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||||
}
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||||
|
||||
float getColorAlpha (float angle, float dist) {
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||||
// 角度转弧度,公式为:弧度 = 角度 * (pi / 180)
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float radian = angle * 3.14 / 180.0;
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vec2 newUV = uv0 + vec2(dist * cos(radian), dist * sin(radian));
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vec4 color = getTextureColor(cc_spriteTexture, newUV);
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return color.a;
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}
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||||
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float getAverageAlpha (float dist) {
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||||
float totalAlpha = 0.0;
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||||
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totalAlpha += getColorAlpha(0.0, dist);
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totalAlpha += getColorAlpha(30.0, dist);
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||||
totalAlpha += getColorAlpha(60.0, dist);
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||||
totalAlpha += getColorAlpha(90.0, dist);
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||||
totalAlpha += getColorAlpha(120.0, dist);
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||||
totalAlpha += getColorAlpha(150.0, dist);
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||||
totalAlpha += getColorAlpha(180.0, dist);
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||||
totalAlpha += getColorAlpha(210.0, dist);
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||||
totalAlpha += getColorAlpha(240.0, dist);
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||||
totalAlpha += getColorAlpha(270.0, dist);
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||||
totalAlpha += getColorAlpha(300.0, dist);
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||||
totalAlpha += getColorAlpha(330.0, dist);
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||||
|
||||
return totalAlpha * 0.0833;
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||||
}
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||||
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||||
float getGlowAlpha () {
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if (glowWidth == 0.0 ) {
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return 0.0;
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||||
}
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||||
|
||||
float totalAlpha = 0.0;
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||||
totalAlpha += getAverageAlpha(glowWidth * 0.1);
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||||
totalAlpha += getAverageAlpha(glowWidth * 0.2);
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||||
totalAlpha += getAverageAlpha(glowWidth * 0.3);
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||||
totalAlpha += getAverageAlpha(glowWidth * 0.4);
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||||
totalAlpha += getAverageAlpha(glowWidth * 0.5);
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||||
totalAlpha += getAverageAlpha(glowWidth * 0.6);
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||||
totalAlpha += getAverageAlpha(glowWidth * 0.7);
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||||
totalAlpha += getAverageAlpha(glowWidth * 0.8);
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||||
totalAlpha += getAverageAlpha(glowWidth * 0.9);
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||||
totalAlpha += getAverageAlpha(glowWidth * 1.0);
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||||
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||||
return totalAlpha * 0.1;
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||||
}
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||||
|
||||
vec4 frag () {
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vec4 o = vec4(1, 1, 1, 1);
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||||
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||||
#if USE_TEXTURE
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o *= CCSampleWithAlphaSeparated(cc_spriteTexture, uv0);
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||||
#if IS_GRAY
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||||
float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b;
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o.r = o.g = o.b = gray;
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||||
#endif
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||||
#endif
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||||
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||||
float alpha = getGlowAlpha();
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||||
|
||||
if (alpha <= glowThreshold) {
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||||
alpha /= glowThreshold;
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||||
alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;
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||||
} else {
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||||
alpha = 0.0;
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||||
}
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||||
|
||||
vec4 dstColor = glowColor * alpha;
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||||
vec4 scrColor = o;
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||||
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||||
o = scrColor * scrColor.a + dstColor * (1.0 - scrColor.a);
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||||
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o *= color;
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||||
ALPHA_TEST(o);
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||||
return o;
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||||
}
|
||||
}%
|
||||
@@ -0,0 +1 @@
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||||
{"ver":"1.7.1","importer":"effect","imported":true,"uuid":"40c25c17-db22-4ae7-8d3a-f73cbb6d36ba","files":[".json"],"subMetas":{},"userData":{"combinations":[{}]}}
|
||||
@@ -1271,7 +1271,7 @@
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": -314.65,
|
||||
"y": -197.983,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
@@ -1311,8 +1311,8 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 556,
|
||||
"height": 432
|
||||
"width": 556.1,
|
||||
"height": 332
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
@@ -1379,6 +1379,8 @@
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "3fAYpeIJJHJZjCyzC0S8Eq",
|
||||
"instance": null,
|
||||
"targetOverrides": null,
|
||||
"nestedPrefabInstanceRoots": null
|
||||
},
|
||||
{
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -31,6 +31,7 @@ export enum GameEvent {
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||||
HeroSkillSelectEnd = "HeroSkillSelectEnd",
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||||
HeroSelect = "HeroSelect",
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||||
EnhancementSelect = "EnhancementSelect",
|
||||
CanUpdateLv = "CanUpdateLv",
|
||||
UseEnhancement = "UseEnhancement",
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||||
MasterCalled = "MasterCalled",
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||||
FightStart = "FightStart",
|
||||
|
||||
@@ -54,32 +54,28 @@ export const HQuality = {
|
||||
}
|
||||
export const MonSet = {
|
||||
0:{pos:v3(390,0,0)},
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||||
1:{pos:v3(390,+80,0)},
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||||
2:{pos:v3(390,-80,0)},
|
||||
3:{pos:v3(420,0,0)},
|
||||
4:{pos:v3(420,+80,0)},
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||||
5:{pos:v3(420,-80,0)},
|
||||
6:{pos:v3(450,0,0)},
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||||
7:{pos:v3(450,+80,0)},
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||||
8:{pos:v3(450,-80,0)},
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||||
9:{pos:v3(480,0,0)},
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||||
10:{pos:v3(480,+80,0)},
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||||
11:{pos:v3(480,-80,0)},
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||||
12:{pos:v3(510,0,0)},
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||||
13:{pos:v3(510,+80,0)},
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||||
14:{pos:v3(510,-80,0)},
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||||
15:{pos:v3(540,0,0)},
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||||
16:{pos:v3(540,+80,0)},
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||||
17:{pos:v3(540,-80,0)},
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||||
18:{pos:v3(570,0,0)},
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||||
19:{pos:v3(570,+80,0)},
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||||
20:{pos:v3(570,-80,0)},
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||||
21:{pos:v3(600,0,0)},
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||||
22:{pos:v3(600,+80,0)},
|
||||
23:{pos:v3(600,-80,0)},
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||||
24:{pos:v3(630,0,0)},
|
||||
25:{pos:v3(630,+80,0)},
|
||||
26:{pos:v3(630,-80,0)},
|
||||
1:{pos:v3(420,0,0)},
|
||||
2:{pos:v3(450,0,0)},
|
||||
3:{pos:v3(480,0,0)},
|
||||
4:{pos:v3(510,0,0)},
|
||||
5:{pos:v3(540,0,0)},
|
||||
6:{pos:v3(570,0,0)},
|
||||
7:{pos:v3(600,0,0)},
|
||||
8:{pos:v3(630,0,0)},
|
||||
9:{pos:v3(660,0,0)},
|
||||
10:{pos:v3(690,0,0)},
|
||||
11:{pos:v3(720,0,0)},
|
||||
12:{pos:v3(750,0,0)},
|
||||
13:{pos:v3(780,0,0)},
|
||||
14:{pos:v3(810,0,0)},
|
||||
15:{pos:v3(840,0,0)},
|
||||
16:{pos:v3(870,0,0)},
|
||||
17:{pos:v3(900,0,0)},
|
||||
18:{pos:v3(930,0,0)},
|
||||
19:{pos:v3(960,0,0)},
|
||||
20:{pos:v3(990,0,0)},
|
||||
21:{pos:v3(1020,0,0)},
|
||||
22:{pos:v3(1050,0,0)},
|
||||
}
|
||||
|
||||
// 经验值计算函数 - 复杂递增规律
|
||||
|
||||
@@ -94,6 +94,7 @@ export class BuffComp extends Component {
|
||||
let buff=null
|
||||
let info= null
|
||||
if(!this.HeroView) return
|
||||
if(!this.HeroView.is_master) return
|
||||
if(this.HeroView.fac==FacSet.HERO) {info=smc.vmdata.hero;buff=this.FIGHTCON.hero_buff}
|
||||
if(this.HeroView.is_boss) {info=smc.vmdata.boss;buff=this.FIGHTCON.enemy_buff}
|
||||
//if(this.HeroView.is_kalami) {target_key="enemy";buff_key="enemy"} 不显示小怪
|
||||
@@ -104,8 +105,8 @@ export class BuffComp extends Component {
|
||||
info.hp=this.HeroView.hp
|
||||
info.hp_buff=buff.HP
|
||||
info.hp_max=this.HeroView.hp_max*(100+buff.HP)/100
|
||||
info.exp=this.HeroView.exp
|
||||
info.next_exp=this.HeroView.next_exp
|
||||
// info.exp=this.HeroView.exp
|
||||
// info.next_exp=this.HeroView.next_exp
|
||||
}else{
|
||||
info.hp=this.HeroView.hp
|
||||
info.hp_buff=buff.HP
|
||||
@@ -118,7 +119,7 @@ export class BuffComp extends Component {
|
||||
view_deatk += this.HeroView.DEBUFF_DEATKS[i].value
|
||||
}
|
||||
info.ap=this.HeroView.ap
|
||||
info.lv=this.HeroView.lv
|
||||
// info.lv=this.HeroView.lv
|
||||
info.cd=Number((this.HeroView.cd*(100-buff.ATK_CD)/100).toFixed(2))
|
||||
console.log("info.buff.ATK_CD",buff.ATK_CD)
|
||||
info.equip_ap=buff.ATK
|
||||
|
||||
@@ -162,26 +162,7 @@ export class HeroViewComp extends CCComp {
|
||||
// 处理伤害队列
|
||||
this.processDamageQueue();
|
||||
}
|
||||
use_enhancement(e:GameEvent,data:any){
|
||||
//console.log("[HeroViewComp]:use_enhancement",data)
|
||||
if(this.is_master){
|
||||
switch(data.type){
|
||||
case EnhancementType.ATTACK:
|
||||
this.add_ap(data.value)
|
||||
break
|
||||
case EnhancementType.ATTACK_SPEED:
|
||||
this.add_speed(data.value)
|
||||
break
|
||||
case EnhancementType.HEALTH:
|
||||
this.add_hp_max(data.value)
|
||||
break
|
||||
case EnhancementType.DEF:
|
||||
this.add_def(data.value)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
change_atk(e:GameEvent,data:any){
|
||||
if(!this.is_master) return
|
||||
|
||||
@@ -225,12 +206,13 @@ export class HeroViewComp extends CCComp {
|
||||
*/
|
||||
add_def(def: number){
|
||||
this.def+=def
|
||||
this.BUFFCOMP.vmdata_update()
|
||||
if(this.is_master) this.BUFFCOMP.vmdata_update()
|
||||
|
||||
// this.BUFFCOMP.tooltip(TooltipTypes.defup,def.toFixed(0));
|
||||
}
|
||||
add_speed(cd: number){
|
||||
this.cd -=this.cd*cd/100
|
||||
this.BUFFCOMP.vmdata_update()
|
||||
if(this.is_master) this.BUFFCOMP.vmdata_update()
|
||||
// this.BUFFCOMP.tooltip(TooltipTypes.speedup,speed.toFixed(0));
|
||||
}
|
||||
add_ap(ap: number,is_num:boolean=true){
|
||||
@@ -240,10 +222,13 @@ export class HeroViewComp extends CCComp {
|
||||
}else{
|
||||
this.ap += Math.floor(ap/100*this.ap);
|
||||
}
|
||||
this.BUFFCOMP.vmdata_update()
|
||||
this.BUFFCOMP.tooltip(TooltipTypes.apup,ap.toFixed(0));
|
||||
|
||||
if(this.is_master) {
|
||||
this.BUFFCOMP.vmdata_update();
|
||||
oops.message.dispatchEvent(GameEvent.APChange,{is_master:this.is_master,fac:this.fac})
|
||||
}
|
||||
}
|
||||
|
||||
de_ap(ap: number,is_num:boolean=true){
|
||||
//console.log("[HeroViewComp]:de_ap de:",ap,this.ap)
|
||||
@@ -252,7 +237,7 @@ export class HeroViewComp extends CCComp {
|
||||
}else{
|
||||
this.ap -= Math.floor(ap/100*this.ap);
|
||||
}
|
||||
this.BUFFCOMP.vmdata_update()
|
||||
if(this.is_master) this.BUFFCOMP.vmdata_update()
|
||||
}
|
||||
update_hp(e:GameEvent,data:any){
|
||||
//console.log("[HeroViewComp]:update_hp",data)
|
||||
@@ -269,7 +254,7 @@ export class HeroViewComp extends CCComp {
|
||||
add_hp_max(hp: number=0,is_num:boolean=true){
|
||||
this.hp_max += Math.floor(hp) ;
|
||||
this.hp += Math.floor(hp*(100+this.buff_hp)/100) ;
|
||||
this.BUFFCOMP.vmdata_update(true)
|
||||
if(this.is_master) this.BUFFCOMP.vmdata_update(true)
|
||||
this.BUFFCOMP.tooltip(TooltipTypes.hpup,hp.toFixed(0));
|
||||
|
||||
}
|
||||
@@ -277,7 +262,7 @@ export class HeroViewComp extends CCComp {
|
||||
de_hp_max(hp: number=0,is_num:boolean=true){ //最大值 只存在数值添加, 比例通过buff_hp处理
|
||||
//console.log("[HeroViewComp]:de_hp_max de:",hp,this.hp_max)
|
||||
this.hp_max -= Math.floor(hp) ;
|
||||
this.BUFFCOMP.vmdata_update(true)
|
||||
if(this.is_master) this.BUFFCOMP.vmdata_update(true)
|
||||
}
|
||||
|
||||
add_hp(hp: number = 0,is_num:boolean=true) {
|
||||
@@ -302,7 +287,7 @@ export class HeroViewComp extends CCComp {
|
||||
this.hp+=real_hp;
|
||||
this.BUFFCOMP.tooltip(TooltipTypes.health,real_hp.toFixed(0));
|
||||
}
|
||||
this.BUFFCOMP.vmdata_update(true)
|
||||
if(this.is_master) this.BUFFCOMP.vmdata_update(true)
|
||||
}
|
||||
|
||||
|
||||
@@ -494,7 +479,7 @@ export class HeroViewComp extends CCComp {
|
||||
this.ent.destroy();
|
||||
}
|
||||
}
|
||||
this.BUFFCOMP.vmdata_update(true)
|
||||
if(this.is_master) this.BUFFCOMP.vmdata_update(true)
|
||||
this.showDamage(damage, is_crit);
|
||||
|
||||
}
|
||||
@@ -646,24 +631,40 @@ export class HeroViewComp extends CCComp {
|
||||
exp_up(e:any,data:any){
|
||||
if(this.fac==FacSet.MON) return
|
||||
//console.log("[HeroViewComp]:经验提高",data.exp)
|
||||
this.exp+=data.exp
|
||||
this.next_exp=getUpExp(this.lv)
|
||||
let diff=this.exp-this.next_exp
|
||||
if(diff >= 0){
|
||||
this.exp=diff
|
||||
//console.log("[HeroViewComp]:exp_up",this.exp,this.next_exp)
|
||||
oops.message.dispatchEvent(GameEvent.EnhancementSelect)
|
||||
this.to_update()
|
||||
}
|
||||
this.BUFFCOMP.vmdata_update(true) //简易更新vmdata
|
||||
smc.vmdata.hero.exp+=data.exp
|
||||
// smc.vmdata.hero.next_exp=getUpExp(this.lv)
|
||||
if(smc.vmdata.hero.exp >= smc.vmdata.hero.next_exp){
|
||||
oops.message.dispatchEvent(GameEvent.CanUpdateLv)
|
||||
}
|
||||
|
||||
}
|
||||
use_enhancement(e:GameEvent,data:any){
|
||||
//console.log("[HeroViewComp]:use_enhancement",data)
|
||||
if(!this.is_master) return
|
||||
switch(data.type){
|
||||
case EnhancementType.ATTACK:
|
||||
this.add_ap(data.value)
|
||||
break
|
||||
case EnhancementType.ATTACK_SPEED:
|
||||
this.add_speed(data.value)
|
||||
break
|
||||
case EnhancementType.HEALTH:
|
||||
this.add_hp_max(data.value)
|
||||
break
|
||||
case EnhancementType.DEF:
|
||||
this.add_def(data.value)
|
||||
break
|
||||
}
|
||||
this.to_update()
|
||||
}
|
||||
to_update(){
|
||||
if(!this.is_master) return
|
||||
oops.message.dispatchEvent(GameEvent.HeroLvUp,{lv:this.lv})
|
||||
this.lv+=1
|
||||
this.next_exp=getUpExp(this.lv)
|
||||
this.BUFFCOMP.vmdata_update()
|
||||
// oops.message.dispatchEvent(GameEvent.HeroLvUp,{lv:this.lv})
|
||||
|
||||
smc.vmdata.hero.exp = smc.vmdata.hero.exp-smc.vmdata.hero.next_exp
|
||||
smc.vmdata.hero.lv = smc.vmdata.hero.lv+1
|
||||
smc.vmdata.hero.next_exp=getUpExp(smc.vmdata.hero.lv)
|
||||
|
||||
this.BUFFCOMP.lv_up()
|
||||
this.BUFFCOMP.tooltip(TooltipTypes.lvup)
|
||||
//@todo 需要添加 升级动画
|
||||
|
||||
@@ -25,6 +25,8 @@ export class BarCompComp extends CCComp {
|
||||
this.on(GameEvent.FightReady,this.readay,this)
|
||||
this.on(GameEvent.MasterCalled,this.master_called,this)
|
||||
this.on(GameEvent.APChange,this.ap_change,this)
|
||||
this.on(GameEvent.CanUpdateLv,this.show_uplv_button,this)
|
||||
this.on(GameEvent.UseEnhancement,this.hide_uplv_button,this)
|
||||
|
||||
}
|
||||
start() {
|
||||
@@ -35,6 +37,7 @@ export class BarCompComp extends CCComp {
|
||||
private readay(){
|
||||
this.node.getChildByName("bar").active = true
|
||||
this.node.getChildByName("bar").getChildByName("more").active=false
|
||||
this.node.getChildByName("bar").getChildByName("uplv").active=false
|
||||
}
|
||||
private master_called(e:any,data:any){
|
||||
this.node.getChildByName("bar").active = true
|
||||
@@ -58,6 +61,12 @@ export class BarCompComp extends CCComp {
|
||||
|
||||
}
|
||||
}
|
||||
show_uplv_button(){
|
||||
this.node.getChildByName("bar").getChildByName("uplv").active=true
|
||||
}
|
||||
hide_uplv_button(){
|
||||
this.node.getChildByName("bar").getChildByName("uplv").active=false
|
||||
}
|
||||
show_master_more(){
|
||||
let barNode = this.node.getChildByName("bar");
|
||||
let node = barNode.getChildByName("more");
|
||||
|
||||
@@ -69,7 +69,9 @@ export class MissionComp extends CCComp {
|
||||
to_ready(){
|
||||
oops.message.dispatchEvent(GameEvent.HeroSelect,{is_master:true})
|
||||
}
|
||||
|
||||
to_uplv(){
|
||||
oops.message.dispatchEvent(GameEvent.EnhancementSelect)
|
||||
}
|
||||
to_call_friend(){
|
||||
oops.message.dispatchEvent(GameEvent.HeroSelect,{is_master:false})
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user