This commit is contained in:
2025-07-21 23:35:11 +08:00
parent a073682615
commit f841c9ec7f
12 changed files with 6107 additions and 4847 deletions

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@@ -0,0 +1,40 @@
{
"__type__": "cc.Material",
"_name": "",
"_objFlags": 0,
"__editorExtras__": {},
"_native": "",
"_effectAsset": {
"__uuid__": "40c25c17-db22-4ae7-8d3a-f73cbb6d36ba",
"__expectedType__": "cc.EffectAsset"
},
"_techIdx": 0,
"_defines": [
{
"USE_TEXTURE": true
}
],
"_states": [
{
"rasterizerState": {},
"depthStencilState": {},
"blendState": {
"targets": [
{}
]
}
}
],
"_props": [
{
"glowColor": {
"__type__": "cc.Color",
"r": 255,
"g": 235,
"b": 0,
"a": 255
},
"glowWidth": 0.002
}
]
}

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@@ -0,0 +1 @@
{"ver":"1.0.21","importer":"material","imported":true,"uuid":"974af3c9-d7ee-449f-a5df-cd8e2dd49188","files":[".json"],"subMetas":{},"userData":{}}

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@@ -0,0 +1,169 @@
// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
CCEffect %{
techniques:
- passes:
- vert: sprite-vs:vert
frag: sprite-fs:frag
depthStencilState:
depthTest: false
depthWrite: false
blendState:
targets:
- blend: true
blendSrc: src_alpha
blendDst: one_minus_src_alpha
blendDstAlpha: one_minus_src_alpha
rasterizerState:
cullMode: none
properties:
alphaThreshold: { value: 0.5 }
glowColor: { value: [1, 1, 1, 1], editor: { type: color } }
glowWidth: { value: 0.05, editor: { slide: true, range: [0, 0.3], step: 0.001 } }
glowThreshold: { value: 1, editor: { slide: true, range: [0, 1], step: 0.001 } }
}%
CCProgram sprite-vs %{
precision highp float;
#include <builtin/uniforms/cc-global>
#if USE_LOCAL
#include <builtin/uniforms/cc-local>
#endif
#if SAMPLE_FROM_RT
#include <common/common-define>
#endif
in vec3 a_position;
in vec2 a_texCoord;
in vec4 a_color;
out vec4 color;
out vec2 uv0;
vec4 vert () {
vec4 pos = vec4(a_position, 1);
#if USE_LOCAL
pos = cc_matWorld * pos;
#endif
#if USE_PIXEL_ALIGNMENT
pos = cc_matView * pos;
pos.xyz = floor(pos.xyz);
pos = cc_matProj * pos;
#else
pos = cc_matViewProj * pos;
#endif
uv0 = a_texCoord;
#if SAMPLE_FROM_RT
CC_HANDLE_RT_SAMPLE_FLIP(uv0);
#endif
color = a_color;
return pos;
}
}%
CCProgram sprite-fs %{
precision highp float;
#include <builtin/internal/embedded-alpha>
#include <builtin/internal/alpha-test>
in vec4 color;
uniform FSConstants {
vec4 glowColor;
float glowWidth;
float glowThreshold;
};
#if USE_TEXTURE
in vec2 uv0;
#pragma builtin(local)
layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
#endif
vec4 getTextureColor (sampler2D mainTexture, vec2 uv) {
if (uv.x > 1.0 || uv.x < 0.0 || uv.y > 1.0 || uv.y < 0.0) {
return vec4(0.0, 0.0, 0.0, 0.0);
}
return texture(mainTexture, uv);
}
float getColorAlpha (float angle, float dist) {
// 角度转弧度,公式为:弧度 = 角度 * (pi / 180)
float radian = angle * 3.14 / 180.0;
vec2 newUV = uv0 + vec2(dist * cos(radian), dist * sin(radian));
vec4 color = getTextureColor(cc_spriteTexture, newUV);
return color.a;
}
float getAverageAlpha (float dist) {
float totalAlpha = 0.0;
totalAlpha += getColorAlpha(0.0, dist);
totalAlpha += getColorAlpha(30.0, dist);
totalAlpha += getColorAlpha(60.0, dist);
totalAlpha += getColorAlpha(90.0, dist);
totalAlpha += getColorAlpha(120.0, dist);
totalAlpha += getColorAlpha(150.0, dist);
totalAlpha += getColorAlpha(180.0, dist);
totalAlpha += getColorAlpha(210.0, dist);
totalAlpha += getColorAlpha(240.0, dist);
totalAlpha += getColorAlpha(270.0, dist);
totalAlpha += getColorAlpha(300.0, dist);
totalAlpha += getColorAlpha(330.0, dist);
return totalAlpha * 0.0833;
}
float getGlowAlpha () {
if (glowWidth == 0.0 ) {
return 0.0;
}
float totalAlpha = 0.0;
totalAlpha += getAverageAlpha(glowWidth * 0.1);
totalAlpha += getAverageAlpha(glowWidth * 0.2);
totalAlpha += getAverageAlpha(glowWidth * 0.3);
totalAlpha += getAverageAlpha(glowWidth * 0.4);
totalAlpha += getAverageAlpha(glowWidth * 0.5);
totalAlpha += getAverageAlpha(glowWidth * 0.6);
totalAlpha += getAverageAlpha(glowWidth * 0.7);
totalAlpha += getAverageAlpha(glowWidth * 0.8);
totalAlpha += getAverageAlpha(glowWidth * 0.9);
totalAlpha += getAverageAlpha(glowWidth * 1.0);
return totalAlpha * 0.1;
}
vec4 frag () {
vec4 o = vec4(1, 1, 1, 1);
#if USE_TEXTURE
o *= CCSampleWithAlphaSeparated(cc_spriteTexture, uv0);
#if IS_GRAY
float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b;
o.r = o.g = o.b = gray;
#endif
#endif
float alpha = getGlowAlpha();
if (alpha <= glowThreshold) {
alpha /= glowThreshold;
alpha = -1.0 * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) * (alpha - 1.0) + 1.0;
} else {
alpha = 0.0;
}
vec4 dstColor = glowColor * alpha;
vec4 scrColor = o;
o = scrColor * scrColor.a + dstColor * (1.0 - scrColor.a);
o *= color;
ALPHA_TEST(o);
return o;
}
}%

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@@ -0,0 +1 @@
{"ver":"1.7.1","importer":"effect","imported":true,"uuid":"40c25c17-db22-4ae7-8d3a-f73cbb6d36ba","files":[".json"],"subMetas":{},"userData":{"combinations":[{}]}}

View File

@@ -1271,7 +1271,7 @@
"_lpos": { "_lpos": {
"__type__": "cc.Vec3", "__type__": "cc.Vec3",
"x": 0, "x": 0,
"y": -314.65, "y": -197.983,
"z": 0 "z": 0
}, },
"_lrot": { "_lrot": {
@@ -1311,8 +1311,8 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 556, "width": 556.1,
"height": 432 "height": 332
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
@@ -1379,6 +1379,8 @@
"__id__": 0 "__id__": 0
}, },
"fileId": "3fAYpeIJJHJZjCyzC0S8Eq", "fileId": "3fAYpeIJJHJZjCyzC0S8Eq",
"instance": null,
"targetOverrides": null,
"nestedPrefabInstanceRoots": null "nestedPrefabInstanceRoots": null
}, },
{ {

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@@ -31,6 +31,7 @@ export enum GameEvent {
HeroSkillSelectEnd = "HeroSkillSelectEnd", HeroSkillSelectEnd = "HeroSkillSelectEnd",
HeroSelect = "HeroSelect", HeroSelect = "HeroSelect",
EnhancementSelect = "EnhancementSelect", EnhancementSelect = "EnhancementSelect",
CanUpdateLv = "CanUpdateLv",
UseEnhancement = "UseEnhancement", UseEnhancement = "UseEnhancement",
MasterCalled = "MasterCalled", MasterCalled = "MasterCalled",
FightStart = "FightStart", FightStart = "FightStart",

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@@ -54,32 +54,28 @@ export const HQuality = {
} }
export const MonSet = { export const MonSet = {
0:{pos:v3(390,0,0)}, 0:{pos:v3(390,0,0)},
1:{pos:v3(390,+80,0)}, 1:{pos:v3(420,0,0)},
2:{pos:v3(390,-80,0)}, 2:{pos:v3(450,0,0)},
3:{pos:v3(420,0,0)}, 3:{pos:v3(480,0,0)},
4:{pos:v3(420,+80,0)}, 4:{pos:v3(510,0,0)},
5:{pos:v3(420,-80,0)}, 5:{pos:v3(540,0,0)},
6:{pos:v3(450,0,0)}, 6:{pos:v3(570,0,0)},
7:{pos:v3(450,+80,0)}, 7:{pos:v3(600,0,0)},
8:{pos:v3(450,-80,0)}, 8:{pos:v3(630,0,0)},
9:{pos:v3(480,0,0)}, 9:{pos:v3(660,0,0)},
10:{pos:v3(480,+80,0)}, 10:{pos:v3(690,0,0)},
11:{pos:v3(480,-80,0)}, 11:{pos:v3(720,0,0)},
12:{pos:v3(510,0,0)}, 12:{pos:v3(750,0,0)},
13:{pos:v3(510,+80,0)}, 13:{pos:v3(780,0,0)},
14:{pos:v3(510,-80,0)}, 14:{pos:v3(810,0,0)},
15:{pos:v3(540,0,0)}, 15:{pos:v3(840,0,0)},
16:{pos:v3(540,+80,0)}, 16:{pos:v3(870,0,0)},
17:{pos:v3(540,-80,0)}, 17:{pos:v3(900,0,0)},
18:{pos:v3(570,0,0)}, 18:{pos:v3(930,0,0)},
19:{pos:v3(570,+80,0)}, 19:{pos:v3(960,0,0)},
20:{pos:v3(570,-80,0)}, 20:{pos:v3(990,0,0)},
21:{pos:v3(600,0,0)}, 21:{pos:v3(1020,0,0)},
22:{pos:v3(600,+80,0)}, 22:{pos:v3(1050,0,0)},
23:{pos:v3(600,-80,0)},
24:{pos:v3(630,0,0)},
25:{pos:v3(630,+80,0)},
26:{pos:v3(630,-80,0)},
} }
// 经验值计算函数 - 复杂递增规律 // 经验值计算函数 - 复杂递增规律

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@@ -94,6 +94,7 @@ export class BuffComp extends Component {
let buff=null let buff=null
let info= null let info= null
if(!this.HeroView) return if(!this.HeroView) return
if(!this.HeroView.is_master) return
if(this.HeroView.fac==FacSet.HERO) {info=smc.vmdata.hero;buff=this.FIGHTCON.hero_buff} if(this.HeroView.fac==FacSet.HERO) {info=smc.vmdata.hero;buff=this.FIGHTCON.hero_buff}
if(this.HeroView.is_boss) {info=smc.vmdata.boss;buff=this.FIGHTCON.enemy_buff} if(this.HeroView.is_boss) {info=smc.vmdata.boss;buff=this.FIGHTCON.enemy_buff}
//if(this.HeroView.is_kalami) {target_key="enemy";buff_key="enemy"} 不显示小怪 //if(this.HeroView.is_kalami) {target_key="enemy";buff_key="enemy"} 不显示小怪
@@ -104,8 +105,8 @@ export class BuffComp extends Component {
info.hp=this.HeroView.hp info.hp=this.HeroView.hp
info.hp_buff=buff.HP info.hp_buff=buff.HP
info.hp_max=this.HeroView.hp_max*(100+buff.HP)/100 info.hp_max=this.HeroView.hp_max*(100+buff.HP)/100
info.exp=this.HeroView.exp // info.exp=this.HeroView.exp
info.next_exp=this.HeroView.next_exp // info.next_exp=this.HeroView.next_exp
}else{ }else{
info.hp=this.HeroView.hp info.hp=this.HeroView.hp
info.hp_buff=buff.HP info.hp_buff=buff.HP
@@ -118,7 +119,7 @@ export class BuffComp extends Component {
view_deatk += this.HeroView.DEBUFF_DEATKS[i].value view_deatk += this.HeroView.DEBUFF_DEATKS[i].value
} }
info.ap=this.HeroView.ap info.ap=this.HeroView.ap
info.lv=this.HeroView.lv // info.lv=this.HeroView.lv
info.cd=Number((this.HeroView.cd*(100-buff.ATK_CD)/100).toFixed(2)) info.cd=Number((this.HeroView.cd*(100-buff.ATK_CD)/100).toFixed(2))
console.log("info.buff.ATK_CD",buff.ATK_CD) console.log("info.buff.ATK_CD",buff.ATK_CD)
info.equip_ap=buff.ATK info.equip_ap=buff.ATK

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@@ -162,26 +162,7 @@ export class HeroViewComp extends CCComp {
// 处理伤害队列 // 处理伤害队列
this.processDamageQueue(); this.processDamageQueue();
} }
use_enhancement(e:GameEvent,data:any){
//console.log("[HeroViewComp]:use_enhancement",data)
if(this.is_master){
switch(data.type){
case EnhancementType.ATTACK:
this.add_ap(data.value)
break
case EnhancementType.ATTACK_SPEED:
this.add_speed(data.value)
break
case EnhancementType.HEALTH:
this.add_hp_max(data.value)
break
case EnhancementType.DEF:
this.add_def(data.value)
break
}
}
}
change_atk(e:GameEvent,data:any){ change_atk(e:GameEvent,data:any){
if(!this.is_master) return if(!this.is_master) return
@@ -225,12 +206,13 @@ export class HeroViewComp extends CCComp {
*/ */
add_def(def: number){ add_def(def: number){
this.def+=def this.def+=def
this.BUFFCOMP.vmdata_update() if(this.is_master) this.BUFFCOMP.vmdata_update()
// this.BUFFCOMP.tooltip(TooltipTypes.defup,def.toFixed(0)); // this.BUFFCOMP.tooltip(TooltipTypes.defup,def.toFixed(0));
} }
add_speed(cd: number){ add_speed(cd: number){
this.cd -=this.cd*cd/100 this.cd -=this.cd*cd/100
this.BUFFCOMP.vmdata_update() if(this.is_master) this.BUFFCOMP.vmdata_update()
// this.BUFFCOMP.tooltip(TooltipTypes.speedup,speed.toFixed(0)); // this.BUFFCOMP.tooltip(TooltipTypes.speedup,speed.toFixed(0));
} }
add_ap(ap: number,is_num:boolean=true){ add_ap(ap: number,is_num:boolean=true){
@@ -240,9 +222,12 @@ export class HeroViewComp extends CCComp {
}else{ }else{
this.ap += Math.floor(ap/100*this.ap); this.ap += Math.floor(ap/100*this.ap);
} }
this.BUFFCOMP.vmdata_update()
this.BUFFCOMP.tooltip(TooltipTypes.apup,ap.toFixed(0)); this.BUFFCOMP.tooltip(TooltipTypes.apup,ap.toFixed(0));
oops.message.dispatchEvent(GameEvent.APChange,{is_master:this.is_master,fac:this.fac})
if(this.is_master) {
this.BUFFCOMP.vmdata_update();
oops.message.dispatchEvent(GameEvent.APChange,{is_master:this.is_master,fac:this.fac})
}
} }
de_ap(ap: number,is_num:boolean=true){ de_ap(ap: number,is_num:boolean=true){
@@ -252,7 +237,7 @@ export class HeroViewComp extends CCComp {
}else{ }else{
this.ap -= Math.floor(ap/100*this.ap); this.ap -= Math.floor(ap/100*this.ap);
} }
this.BUFFCOMP.vmdata_update() if(this.is_master) this.BUFFCOMP.vmdata_update()
} }
update_hp(e:GameEvent,data:any){ update_hp(e:GameEvent,data:any){
//console.log("[HeroViewComp]:update_hp",data) //console.log("[HeroViewComp]:update_hp",data)
@@ -269,7 +254,7 @@ export class HeroViewComp extends CCComp {
add_hp_max(hp: number=0,is_num:boolean=true){ add_hp_max(hp: number=0,is_num:boolean=true){
this.hp_max += Math.floor(hp) ; this.hp_max += Math.floor(hp) ;
this.hp += Math.floor(hp*(100+this.buff_hp)/100) ; this.hp += Math.floor(hp*(100+this.buff_hp)/100) ;
this.BUFFCOMP.vmdata_update(true) if(this.is_master) this.BUFFCOMP.vmdata_update(true)
this.BUFFCOMP.tooltip(TooltipTypes.hpup,hp.toFixed(0)); this.BUFFCOMP.tooltip(TooltipTypes.hpup,hp.toFixed(0));
} }
@@ -277,7 +262,7 @@ export class HeroViewComp extends CCComp {
de_hp_max(hp: number=0,is_num:boolean=true){ //最大值 只存在数值添加, 比例通过buff_hp处理 de_hp_max(hp: number=0,is_num:boolean=true){ //最大值 只存在数值添加, 比例通过buff_hp处理
//console.log("[HeroViewComp]:de_hp_max de:",hp,this.hp_max) //console.log("[HeroViewComp]:de_hp_max de:",hp,this.hp_max)
this.hp_max -= Math.floor(hp) ; this.hp_max -= Math.floor(hp) ;
this.BUFFCOMP.vmdata_update(true) if(this.is_master) this.BUFFCOMP.vmdata_update(true)
} }
add_hp(hp: number = 0,is_num:boolean=true) { add_hp(hp: number = 0,is_num:boolean=true) {
@@ -302,7 +287,7 @@ export class HeroViewComp extends CCComp {
this.hp+=real_hp; this.hp+=real_hp;
this.BUFFCOMP.tooltip(TooltipTypes.health,real_hp.toFixed(0)); this.BUFFCOMP.tooltip(TooltipTypes.health,real_hp.toFixed(0));
} }
this.BUFFCOMP.vmdata_update(true) if(this.is_master) this.BUFFCOMP.vmdata_update(true)
} }
@@ -494,7 +479,7 @@ export class HeroViewComp extends CCComp {
this.ent.destroy(); this.ent.destroy();
} }
} }
this.BUFFCOMP.vmdata_update(true) if(this.is_master) this.BUFFCOMP.vmdata_update(true)
this.showDamage(damage, is_crit); this.showDamage(damage, is_crit);
} }
@@ -646,24 +631,40 @@ export class HeroViewComp extends CCComp {
exp_up(e:any,data:any){ exp_up(e:any,data:any){
if(this.fac==FacSet.MON) return if(this.fac==FacSet.MON) return
//console.log("[HeroViewComp]:经验提高",data.exp) //console.log("[HeroViewComp]:经验提高",data.exp)
this.exp+=data.exp smc.vmdata.hero.exp+=data.exp
this.next_exp=getUpExp(this.lv) // smc.vmdata.hero.next_exp=getUpExp(this.lv)
let diff=this.exp-this.next_exp if(smc.vmdata.hero.exp >= smc.vmdata.hero.next_exp){
if(diff >= 0){ oops.message.dispatchEvent(GameEvent.CanUpdateLv)
this.exp=diff
//console.log("[HeroViewComp]:exp_up",this.exp,this.next_exp)
oops.message.dispatchEvent(GameEvent.EnhancementSelect)
this.to_update()
} }
this.BUFFCOMP.vmdata_update(true) //简易更新vmdata
}
use_enhancement(e:GameEvent,data:any){
//console.log("[HeroViewComp]:use_enhancement",data)
if(!this.is_master) return
switch(data.type){
case EnhancementType.ATTACK:
this.add_ap(data.value)
break
case EnhancementType.ATTACK_SPEED:
this.add_speed(data.value)
break
case EnhancementType.HEALTH:
this.add_hp_max(data.value)
break
case EnhancementType.DEF:
this.add_def(data.value)
break
}
this.to_update()
} }
to_update(){ to_update(){
if(!this.is_master) return if(!this.is_master) return
oops.message.dispatchEvent(GameEvent.HeroLvUp,{lv:this.lv}) // oops.message.dispatchEvent(GameEvent.HeroLvUp,{lv:this.lv})
this.lv+=1
this.next_exp=getUpExp(this.lv) smc.vmdata.hero.exp = smc.vmdata.hero.exp-smc.vmdata.hero.next_exp
this.BUFFCOMP.vmdata_update() smc.vmdata.hero.lv = smc.vmdata.hero.lv+1
smc.vmdata.hero.next_exp=getUpExp(smc.vmdata.hero.lv)
this.BUFFCOMP.lv_up() this.BUFFCOMP.lv_up()
this.BUFFCOMP.tooltip(TooltipTypes.lvup) this.BUFFCOMP.tooltip(TooltipTypes.lvup)
//@todo 需要添加 升级动画 //@todo 需要添加 升级动画

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@@ -25,6 +25,8 @@ export class BarCompComp extends CCComp {
this.on(GameEvent.FightReady,this.readay,this) this.on(GameEvent.FightReady,this.readay,this)
this.on(GameEvent.MasterCalled,this.master_called,this) this.on(GameEvent.MasterCalled,this.master_called,this)
this.on(GameEvent.APChange,this.ap_change,this) this.on(GameEvent.APChange,this.ap_change,this)
this.on(GameEvent.CanUpdateLv,this.show_uplv_button,this)
this.on(GameEvent.UseEnhancement,this.hide_uplv_button,this)
} }
start() { start() {
@@ -35,6 +37,7 @@ export class BarCompComp extends CCComp {
private readay(){ private readay(){
this.node.getChildByName("bar").active = true this.node.getChildByName("bar").active = true
this.node.getChildByName("bar").getChildByName("more").active=false this.node.getChildByName("bar").getChildByName("more").active=false
this.node.getChildByName("bar").getChildByName("uplv").active=false
} }
private master_called(e:any,data:any){ private master_called(e:any,data:any){
this.node.getChildByName("bar").active = true this.node.getChildByName("bar").active = true
@@ -58,6 +61,12 @@ export class BarCompComp extends CCComp {
} }
} }
show_uplv_button(){
this.node.getChildByName("bar").getChildByName("uplv").active=true
}
hide_uplv_button(){
this.node.getChildByName("bar").getChildByName("uplv").active=false
}
show_master_more(){ show_master_more(){
let barNode = this.node.getChildByName("bar"); let barNode = this.node.getChildByName("bar");
let node = barNode.getChildByName("more"); let node = barNode.getChildByName("more");

View File

@@ -69,7 +69,9 @@ export class MissionComp extends CCComp {
to_ready(){ to_ready(){
oops.message.dispatchEvent(GameEvent.HeroSelect,{is_master:true}) oops.message.dispatchEvent(GameEvent.HeroSelect,{is_master:true})
} }
to_uplv(){
oops.message.dispatchEvent(GameEvent.EnhancementSelect)
}
to_call_friend(){ to_call_friend(){
oops.message.dispatchEvent(GameEvent.HeroSelect,{is_master:false}) oops.message.dispatchEvent(GameEvent.HeroSelect,{is_master:false})
} }