dd
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@@ -25,6 +25,8 @@ export class BarCompComp extends CCComp {
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this.on(GameEvent.FightReady,this.readay,this)
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this.on(GameEvent.MasterCalled,this.master_called,this)
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this.on(GameEvent.APChange,this.ap_change,this)
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this.on(GameEvent.CanUpdateLv,this.show_uplv_button,this)
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this.on(GameEvent.UseEnhancement,this.hide_uplv_button,this)
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}
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start() {
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@@ -35,6 +37,7 @@ export class BarCompComp extends CCComp {
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private readay(){
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this.node.getChildByName("bar").active = true
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this.node.getChildByName("bar").getChildByName("more").active=false
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this.node.getChildByName("bar").getChildByName("uplv").active=false
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}
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private master_called(e:any,data:any){
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this.node.getChildByName("bar").active = true
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@@ -58,6 +61,12 @@ export class BarCompComp extends CCComp {
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}
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}
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show_uplv_button(){
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this.node.getChildByName("bar").getChildByName("uplv").active=true
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}
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hide_uplv_button(){
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this.node.getChildByName("bar").getChildByName("uplv").active=false
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}
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show_master_more(){
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let barNode = this.node.getChildByName("bar");
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let node = barNode.getChildByName("more");
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@@ -69,7 +69,9 @@ export class MissionComp extends CCComp {
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to_ready(){
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oops.message.dispatchEvent(GameEvent.HeroSelect,{is_master:true})
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}
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to_uplv(){
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oops.message.dispatchEvent(GameEvent.EnhancementSelect)
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}
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to_call_friend(){
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oops.message.dispatchEvent(GameEvent.HeroSelect,{is_master:false})
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}
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