dd 56卡牌栏 为role 专有物品,不在有针对小兵的 卡牌技能, 小兵的强化靠role,没有驻场 技能,role 修改为多技能

This commit is contained in:
2024-09-12 17:19:14 +08:00
parent 5f1b081374
commit f80115e251
47 changed files with 1191 additions and 1524 deletions

View File

@@ -3,8 +3,6 @@ import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs
import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../../common/SingletonModuleComp";
import { BoxSet } from "../../common/config/BoxSet";
import { Hero } from "../../monster/Hero";
import { Monster } from "../../monster/Monster";
import { MapViewScene } from "./MapViewScene";
import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
@@ -51,13 +49,6 @@ export class MapViewComp extends CCComp {
gold_add(dt: number) {
smc.vm_data.gold.time += dt;
if (smc.vm_data.gold.time >= smc.vm_data.gold.cd) {
// if (smc.vm_data.gold.max < smc.vm_data.gold.max_limit) {
// smc.vm_data.gold.max += 1;
// }
// smc.vm_data.gold.min = smc.vm_data.gold.max;
// if(smc.vm_data.gold.min < smc.vm_data.gold.max){
// smc.vm_data.gold.min += 1;
// }
smc.vm_data.gold.min += 1;
smc.vm_data.gold.time = 0;
}