dd 56卡牌栏 为role 专有物品,不在有针对小兵的 卡牌技能, 小兵的强化靠role,没有驻场 技能,role 修改为多技能
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@@ -3,8 +3,6 @@ import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs
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import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../../common/SingletonModuleComp";
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import { BoxSet } from "../../common/config/BoxSet";
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import { Hero } from "../../monster/Hero";
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import { Monster } from "../../monster/Monster";
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import { MapViewScene } from "./MapViewScene";
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import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
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@@ -51,13 +49,6 @@ export class MapViewComp extends CCComp {
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gold_add(dt: number) {
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smc.vm_data.gold.time += dt;
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if (smc.vm_data.gold.time >= smc.vm_data.gold.cd) {
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// if (smc.vm_data.gold.max < smc.vm_data.gold.max_limit) {
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// smc.vm_data.gold.max += 1;
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// }
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// smc.vm_data.gold.min = smc.vm_data.gold.max;
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// if(smc.vm_data.gold.min < smc.vm_data.gold.max){
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// smc.vm_data.gold.min += 1;
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// }
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smc.vm_data.gold.min += 1;
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smc.vm_data.gold.time = 0;
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}
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