怪物等级

This commit is contained in:
2025-03-18 10:22:09 +08:00
parent 82d80a7537
commit f7f9849d14
2 changed files with 6 additions and 19 deletions

View File

@@ -86,20 +86,13 @@ export class Monster extends ecs.Entity {
hv.cpw=hero.cpw;
hv.dpw=hero.dpw;
hv.dopw=hero.dopw;
hv.lv = lv;
let slv= Math.floor(( hv.lv) / 5);
hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*slv);
hv.ap = (hero.ap+hero.ap_up*hv.lv) *(1+hero.sap_up/100*slv);
hv.def= (hero.def+hero.def_up*hv.lv)*(1+hero.sdef_up/100*slv);
hv.hp= hv.hp_max =hero.hp*(1+(lv-1)*0.2);
hv.ap = hero.ap*(1+(lv-1)*0.2);
hv.def= hero.def*(1+(lv-1)*0.2);
hv.cd = hero.a_cd
hv.crit = hero.crit; //暴击率
hv.crit_add = hero.crit_add;//暴击伤害加成
hv.dodge = hero.dodge; //闪避率
hv.aexp=hero.aexp;
hv.uaexp=hero.uaexp;
hv.cexp=hero.cexp
hv.doexp=hero.doexp
hv.dexp=hero.dexp;
hv.crit = hero.crit*(1+(lv-1)*0.2); //暴击率
hv.crit_add = hero.crit_add*(1+(lv-1)*0.2);//暴击伤害加成
hv.dodge = hero.dodge*(1+(lv-1)*0.2); //闪避率
this.add(hv);
// 初始化多个技能组件