怪物等级
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@@ -86,20 +86,13 @@ export class Monster extends ecs.Entity {
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hv.cpw=hero.cpw;
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hv.dpw=hero.dpw;
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hv.dopw=hero.dopw;
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hv.lv = lv;
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let slv= Math.floor(( hv.lv) / 5);
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hv.hp= hv.hp_max =(hero.hp+hero.hp_up*hv.lv)*(1+hero.shp_up/100*slv);
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hv.ap = (hero.ap+hero.ap_up*hv.lv) *(1+hero.sap_up/100*slv);
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hv.def= (hero.def+hero.def_up*hv.lv)*(1+hero.sdef_up/100*slv);
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hv.hp= hv.hp_max =hero.hp*(1+(lv-1)*0.2);
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hv.ap = hero.ap*(1+(lv-1)*0.2);
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hv.def= hero.def*(1+(lv-1)*0.2);
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hv.cd = hero.a_cd
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hv.crit = hero.crit; //暴击率
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hv.crit_add = hero.crit_add;//暴击伤害加成
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hv.dodge = hero.dodge; //闪避率
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hv.aexp=hero.aexp;
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hv.uaexp=hero.uaexp;
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hv.cexp=hero.cexp
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hv.doexp=hero.doexp
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hv.dexp=hero.dexp;
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hv.crit = hero.crit*(1+(lv-1)*0.2); //暴击率
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hv.crit_add = hero.crit_add*(1+(lv-1)*0.2);//暴击伤害加成
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hv.dodge = hero.dodge*(1+(lv-1)*0.2); //闪避率
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this.add(hv);
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// 初始化多个技能组件
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