基础主将添加+ 修复第一次伤害计算为穿刺伤害bug
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@@ -1,6 +1,6 @@
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { BoxSet } from "../common/config/BoxSet";
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import { BoxSet, FacSet } from "../common/config/BoxSet";
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import { SkillSet } from "../common/config/SkillSet";
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import { smc } from "../common/SingletonModuleComp";
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import { HeroViewComp } from "../hero/HeroViewComp";
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@@ -58,6 +58,9 @@ export class Skill extends ecs.Entity {
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// 设置节点属性
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node.parent = parent;
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node.setPosition(startPos);
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if(caster.fac==FacSet.MON){
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node.scale=v3(node.scale.x*-1,1,1)
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}
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node.angle+=angle
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// 添加技能组件
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const SComp = node.getComponent(SkillCom); // 初始化技能参数
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@@ -97,6 +100,7 @@ export class Skill extends ecs.Entity {
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prefabName: config.sp_name,
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group: caster.box_group,
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fac: caster.fac,
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scale: caster.scale,
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animName: config.animName
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});
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