基础主将添加+ 修复第一次伤害计算为穿刺伤害bug
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@@ -25,6 +25,7 @@ export class CardComp extends CCComp {
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cost_gold:number=0;
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skill_slot:string="skill1"
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equip_slot:string="weapon"
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is_master:boolean=false;
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onLoad(){
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// this.on(GameEvent.HeroSelect,this.hero_select,this)
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}
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@@ -37,11 +38,13 @@ export class CardComp extends CCComp {
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this.node.getChildByName("Button").active=false
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this.node.getChildByName("show").active=false
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}
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hero_select(args: any){
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hero_select(args: any,is_master:boolean=false){
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console.log("[cardcomp]:card hero_select",args,is_master)
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this.c_type=cardType.HERO
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this.c_uuid=args.uuid
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console.log("[cardcomp]:card hero_select c_uuid:"+this.c_uuid)
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this.show_hero(this.c_uuid)
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this.is_master=is_master
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this.show_hero(this.c_uuid,is_master)
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this.node.getChildByName("show").active=false
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this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
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this.scheduleOnce(() => {
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@@ -113,7 +116,7 @@ export class CardComp extends CCComp {
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show.getChildByName("info").getComponent(Label).string=SkillSet[uuid].info
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}
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show_hero(uuid:number){
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show_hero(uuid:number,is_master:boolean=false){
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let show=this.node.getChildByName("show")
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show.getChildByName("name").getChildByName("name").getComponent(Label).string=HeroInfo[uuid].name
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this.do_card_bg_show(HeroInfo[uuid].quality)
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@@ -274,7 +277,7 @@ export class CardComp extends CCComp {
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use_card(){
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switch(this.c_type){
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case cardType.HERO:
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oops.message.dispatchEvent(GameEvent.UseHeroCard,{uuid:this.c_uuid})
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oops.message.dispatchEvent(GameEvent.UseHeroCard,{uuid:this.c_uuid,is_master:this.is_master})
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oops.message.dispatchEvent(GameEvent.CardsClose)
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break
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case cardType.SKILL:
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@@ -55,12 +55,51 @@ export class CardsCompComp extends CCComp {
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}
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hero_select(){
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let list=getRandomCardsByType(cardType.HERO,3)
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show_cards(e:GameEvent,data:any,is_refresh:boolean=false){
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this.node.getChildByName("btns").getChildByName("cancel").active=false
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switch(e){
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case GameEvent.HeroSelect:
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console.log("[CardsComp]:显示英雄选择卡牌",data)
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let title="选择伙伴"
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if(data.is_master) title="选择英雄"
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this.node.getChildByName("top").getChildByName("title").getChildByName("Label").getComponent(Label).string=title
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this.hero_select(data)
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break
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case GameEvent.HeroSkillSelect:
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console.log("[CardsComp]:显示技能选择卡牌")
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this.node.getChildByName("top").getChildByName("title").getChildByName("Label").getComponent(Label).string="选择技能"
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this.hero_skill_select(data)
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break
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case GameEvent.FuncSelect:
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console.log("[CardsComp]:显示功能卡牌")
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this.node.getChildByName("btns").getChildByName("cancel").active=true
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this.node.getChildByName("top").getChildByName("title").getChildByName("Label").getComponent(Label).string="选择卡牌"
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this.func_select()
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break
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case GameEvent.EquipSelect:
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console.log("[CardsComp]:显示装备选择卡牌")
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this.node.getChildByName("btns").getChildByName("cancel").active=true
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this.node.getChildByName("top").getChildByName("title").getChildByName("Label").getComponent(Label).string="选择装备"
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this.equip_select(data)
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break
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}
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if(!is_refresh) this.show()
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}
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hero_select(data:any){
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let list=[]
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if(data.is_master){ //1是主将,0 是伙伴
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list=getRandomCardsByType(cardType.HERO,3,1)
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}else{
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list=getRandomCardsByType(cardType.HERO,3,0)
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}
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console.log("[CardsComp]:英雄选择卡牌列表",list)
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this.card1c.hero_select(list[0])
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this.card2c.hero_select(list[1])
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this.card3c.hero_select(list[2])
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this.card1c.hero_select(list[0],data.is_master)
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this.card2c.hero_select(list[1],data.is_master)
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this.card3c.hero_select(list[2],data.is_master)
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// this.card4c.hero_select(list[3])
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}
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@@ -125,32 +164,7 @@ export class CardsCompComp extends CCComp {
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this.show_cards(nextCard.type, nextCard.data);
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}
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show_cards(e:GameEvent,data:any,is_refresh:boolean=false){
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this.node.getChildByName("btns").getChildByName("cancel").active=false
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switch(e){
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case GameEvent.HeroSelect:
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console.log("[CardsComp]:显示英雄选择卡牌")
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this.hero_select()
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break
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case GameEvent.HeroSkillSelect:
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console.log("[CardsComp]:显示技能选择卡牌")
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this.hero_skill_select(data)
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break
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case GameEvent.FuncSelect:
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console.log("[CardsComp]:显示功能卡牌")
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this.node.getChildByName("btns").getChildByName("cancel").active=true
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this.func_select()
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break
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case GameEvent.EquipSelect:
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console.log("[CardsComp]:显示装备选择卡牌")
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this.node.getChildByName("btns").getChildByName("cancel").active=true
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this.equip_select(data)
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break
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}
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if(!is_refresh) this.show()
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}
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close_cards(e:GameEvent,data:any){
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switch(e){
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case GameEvent.HeroSelect:
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@@ -63,22 +63,21 @@ export class MissionComp extends CCComp {
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oops.message.dispatchEvent(GameEvent.FightReady)
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this.node.active=true
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this.data_init()
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this.hart_hero_load()
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// this.hart_hero_load()
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let loading=this.node.parent.getChildByName("loading")
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loading.active=true
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this.scheduleOnce(()=>{
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this.to_ready()
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this.to_fight()
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loading.active=false
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},0.5)
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this.to_ready()
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this.to_fight()
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}
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to_ready(){
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console.log("英雄技能选择")
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// oops.message.dispatchEvent(GameEvent.HeroSkillSelect)
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oops.message.dispatchEvent(GameEvent.HeroSelect,{is_master:true})
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}
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to_call_friend(){
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oops.message.dispatchEvent(GameEvent.HeroSelect)
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oops.message.dispatchEvent(GameEvent.HeroSelect,{is_master:false})
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}
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to_fight(){
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@@ -145,7 +144,7 @@ export class MissionComp extends CCComp {
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}
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call_friend_card(){
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oops.message.dispatchEvent(GameEvent.HeroSelect)
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oops.message.dispatchEvent(GameEvent.HeroSelect,{is_master:false})
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}
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@@ -52,22 +52,30 @@ export class MissionHeroCompComp extends CCComp {
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}
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private call_friend(event: string, args: any,freind_pos:number=1){
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console.log("[MissionHeroComp]:call_hero addHero",args.uuid)
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private call_friend(event: string, args: any,is_master:boolean=false){
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console.log("[MissionHeroComp]:call_hero addHero",args.uuid,is_master)
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let hero_pos=1
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if(is_master){
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hero_pos=0
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}
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let info:any={ap:0,hp:0,lv:0}
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let hero = ecs.getEntity<Hero>(Hero);
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let scale = 1
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let heros=ecs.query(ecs.allOf(HeroViewComp))
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for(let hero of heros){
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let hv = hero.get(HeroViewComp)
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if(hv.fight_pos==freind_pos){
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freind_pos=2
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if(hv.fight_pos==hero_pos){
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hero_pos=2
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break
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}
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}
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console.log("[MissionHeroComp]:call_friend",heros)
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let pos:Vec3 = HeroPos[freind_pos].pos;
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hero.load(pos,scale,args.uuid,info,freind_pos);
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let pos:Vec3 = HeroPos[hero_pos].pos;
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if(is_master){
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hero.hart_load(args.uuid)
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}else{
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hero.load(pos,scale,args.uuid,info,hero_pos);
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}
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}
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@@ -123,17 +131,25 @@ export class MissionHeroCompComp extends CCComp {
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// let x=RandomManager.instance.getRandomInt(0,hero_list.length,1)
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// // let uuid=args.uuid
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// // console.log("call_hero",uuid)
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this.addHero(args.uuid)
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this.addHero(args.uuid,args.is_master)
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}
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/** 添加英雄 */
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private addHero(uuid:number=1001,freind_pos:number=1) {
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let info:any=this.get_info_and_remove(freind_pos,uuid)
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private addHero(uuid:number=1001,is_master:boolean=false) {
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let hero_pos=1
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if(is_master){
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hero_pos=0
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}
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let info:any=this.get_info_and_remove(hero_pos,uuid)
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// let info:any={ap:0,hp:0,lv:0}
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let hero = ecs.getEntity<Hero>(Hero);
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let scale = 1
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let pos:Vec3 = HeroPos[freind_pos].pos;
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hero.load(pos,scale,uuid,info,freind_pos);
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let pos:Vec3 = HeroPos[hero_pos].pos;
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if(is_master){
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hero.hart_load(uuid)
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}else{
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hero.load(pos,scale,uuid,info,hero_pos);
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}
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}
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get_info_and_remove(fight_pos:number,uuid:number){
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