对UI进行调整
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@@ -108,7 +108,7 @@ export class CardComp extends CCComp {
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this.do_card_bg_show(SkillSet[uuid].quality)
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this.node.getChildByName("show").getChildByName("coins").active=false
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this.skill_slot=data.slot
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var icon_path = "game/skills/skill_icon"
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var icon_path = "game/heros/cards"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = show.getChildByName("mask").getChildByName("skill").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[uuid].path);
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@@ -224,7 +224,7 @@ export class CardsCompComp extends CCComp {
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tween().to(0.3, { position: v3(0, 0, 0) }, { easing: 'backIn' })
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)
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.call(()=>{
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this.node.setPosition(v3(0, -1000, 0));
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this.node.setPosition(v3(1500, 640, 0));
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this.isShowing = false;
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this.processQueue(); // 处理队列中的下一个卡牌
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})
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@@ -156,7 +156,7 @@ export class EquipSkillComp extends CCComp {
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this.skill1.cd_time=SkillSet[data.uuid].cd
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let icon1 = this.boxs.getChildByName("skill1").getChildByName("icon")
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icon1.active=true
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var icon_path = "game/skills/skill_icon"
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var icon_path = "game/heros/cards"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = icon1.getChildByName("skill").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[data.uuid].path);
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@@ -170,7 +170,7 @@ export class EquipSkillComp extends CCComp {
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this.skill2.cd_time=SkillSet[data.uuid].cd
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let icon2 = this.boxs.getChildByName("skill2").getChildByName("icon")
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icon2.active=true
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var icon_path = "game/skills/skill_icon"
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var icon_path = "game/heros/cards"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = icon2.getChildByName("skill").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[data.uuid].path);
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@@ -184,7 +184,7 @@ export class EquipSkillComp extends CCComp {
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this.skill3.cd_time=SkillSet[data.uuid].cd
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let icon = this.boxs.getChildByName("skill3").getChildByName("icon")
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icon.active=true
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var icon_path = "game/skills/skill_icon"
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var icon_path = "game/heros/cards"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = icon.getChildByName("skill").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[data.uuid].path);
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@@ -32,7 +32,7 @@ export class ItemInfoComp extends CCComp {
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this.node.getChildByName("skill").active = true;
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this.node.getChildByName("name").getComponent(Label).string=SkillSet[args.uuid].name+" 碎片"
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this.node.getChildByName("info").getComponent(Label).string="「"+SkillSet[args.uuid].name+"」碎片,用于技能升阶"
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var icon_path = "game/skills/skill_icon"
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var icon_path = "game/heros/cards"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = this.node.getChildByName("skill").getChildByName("skill").getChildByName("icon").getComponent(Sprite);
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// console.log("update_data",atlas,sprite)
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@@ -17,7 +17,7 @@ export class MSCard extends ecs.Entity {
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}
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load(uuid:number=1001,parent:any,zone:number=0) {
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var path = "game/gui/MSCard";
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var icon_path = "game/skills/skill_icon"
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var icon_path = "game/heros/cards"
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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console.log("load_hcard",prefab)
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var node = instantiate(prefab);
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@@ -50,7 +50,7 @@ export class VictoryComp extends CCComp {
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this.node.setPosition(v3(0,640,0))
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}
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hide(){
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this.node.setPosition(v3(0,-1000,0))
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this.node.setPosition(v3(-1500,640,0))
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}
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do_x10(){
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this.clear_x1()
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